(875de4a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -69,6 +69,9 @@ namespace Barotrauma
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public static ScalableFont Font => Style?.Font;
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public static ScalableFont SmallFont => Style?.SmallFont;
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public static ScalableFont LargeFont => Style?.LargeFont;
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public static ScalableFont VideoTitleFont => Style?.VideoTitleFont;
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public static ScalableFont ObjectiveTitleFont => Style?.ObjectiveTitleFont;
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public static ScalableFont ObjectiveNameFont => Style?.ObjectiveNameFont;
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public static UISprite UIGlow => Style.UIGlow;
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@@ -530,14 +533,19 @@ namespace Barotrauma
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if (list.Count == 0) { return; }
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foreach (var item in list)
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{
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int i = updateList.Count - 1;
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while (updateList[i].UpdateOrder > item.UpdateOrder)
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int index = 0;
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if (updateList.Count > 0)
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{
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i--;
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index = updateList.Count - 1;
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while (updateList[index].UpdateOrder > item.UpdateOrder)
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{
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index--;
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if (index == 0) { break; }
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}
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}
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if (!updateListSet.Contains(item))
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{
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updateList.Insert(Math.Max(i, 0), item);
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updateList.Insert(index, item);
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updateListSet.Add(item);
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}
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}
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@@ -648,6 +656,7 @@ namespace Barotrauma
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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}
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@@ -721,6 +730,10 @@ namespace Barotrauma
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Vector2 textSize = font.MeasureString(text);
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DrawRectangle(sb, pos - Vector2.One * backgroundPadding, textSize + Vector2.One * 2.0f * backgroundPadding, (Color)backgroundColor, true);
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}
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else
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{
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sb.Draw(t, new Rectangle(rect.X + thickness, rect.Y, rect.Width - thickness * 2, thickness), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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sb.Draw(t, new Rectangle(rect.X + thickness, rect.Y + rect.Height - thickness, rect.Width - thickness * 2, thickness), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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font.DrawString(sb, text, pos, color);
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}
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@@ -12,6 +12,9 @@ namespace Barotrauma
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public ScalableFont Font { get; private set; }
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public ScalableFont SmallFont { get; private set; }
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public ScalableFont LargeFont { get; private set; }
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public ScalableFont VideoTitleFont { get; private set; }
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public ScalableFont ObjectiveTitleFont { get; private set; }
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public ScalableFont ObjectiveNameFont { get; private set; }
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public Sprite CursorSprite { get; private set; }
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@@ -48,6 +51,15 @@ namespace Barotrauma
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case "largefont":
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LargeFont = new ScalableFont(subElement, graphicsDevice);
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break;
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case "objectivetitle":
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ObjectiveTitleFont = new ScalableFont(subElement, graphicsDevice);
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break;
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case "objectivename":
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ObjectiveNameFont = new ScalableFont(subElement, graphicsDevice);
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break;
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case "videotitle":
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VideoTitleFont = new ScalableFont(subElement, graphicsDevice);
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break;
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case "cursor":
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CursorSprite = new Sprite(subElement);
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break;
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@@ -50,6 +50,11 @@ namespace Barotrauma
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get; private set;
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}
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public static Rectangle ObjectiveAnchor
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{
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get; private set;
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}
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public static Rectangle InventoryAreaLower
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{
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get; private set;
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@@ -156,6 +161,10 @@ namespace Barotrauma
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new Rectangle(Padding, CrewArea.Y, chatBoxWidth, chatBoxHeight) :
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new Rectangle(GameMain.GraphicsWidth - Padding - chatBoxWidth, CrewArea.Y, chatBoxWidth, chatBoxHeight);
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int objectiveAnchorWidth = (int)(250 * GUI.Scale);
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int objectiveAnchorOffsetY = (int)(100 * GUI.Scale);
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ObjectiveAnchor = new Rectangle(GameMain.GraphicsWidth - Padding - objectiveAnchorWidth, CrewArea.Y + crewAreaHeight + objectiveAnchorOffsetY, objectiveAnchorWidth, 0);
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int lowerAreaHeight = (int)Math.Min(GameMain.GraphicsHeight * 0.25f, 280);
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InventoryAreaLower = new Rectangle(Padding, GameMain.GraphicsHeight - lowerAreaHeight, GameMain.GraphicsWidth - Padding * 2, lowerAreaHeight);
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