Fixed the door collision bug at docking ports
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@@ -101,7 +101,7 @@ namespace Barotrauma.Items.Components
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ropeList[i].CollisionCategories = Physics.CollisionItem;
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ropeList[i].CollidesWith = Physics.CollisionWall;
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ropeBodies[i] = new PhysicsBody(ropeList[i]);
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//ropeBodies[i] = new PhysicsBody(ropeList[i]);
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}
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List<RevoluteJoint> joints = PathManager.AttachBodiesWithRevoluteJoint(GameMain.World, ropeList,
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