Fixed the door collision bug at docking ports
This commit is contained in:
@@ -33,8 +33,12 @@ namespace Barotrauma.Items.Components
|
||||
private Hull[] hulls;
|
||||
private ushort?[] hullIds;
|
||||
|
||||
private Door door;
|
||||
|
||||
private Body[] bodies;
|
||||
|
||||
private Body doorBody;
|
||||
|
||||
private Gap gap;
|
||||
private ushort? gapId;
|
||||
|
||||
@@ -259,6 +263,21 @@ namespace Barotrauma.Items.Components
|
||||
wire.Connect(recipient, false);
|
||||
}
|
||||
|
||||
private void CreateDoorBody()
|
||||
{
|
||||
doorBody = BodyFactory.CreateRectangle(GameMain.World,
|
||||
dockingTarget.door.Body.width,
|
||||
dockingTarget.door.Body.height,
|
||||
1.0f,
|
||||
dockingTarget.door);
|
||||
|
||||
doorBody.CollisionCategories = Physics.CollisionWall;
|
||||
doorBody.BodyType = BodyType.Static;
|
||||
doorBody.SetTransform(
|
||||
ConvertUnits.ToSimUnits(item.Position + (dockingTarget.door.Item.WorldPosition - item.WorldPosition)),
|
||||
0.0f);
|
||||
}
|
||||
|
||||
private void CreateHull()
|
||||
{
|
||||
var hullRects = new Rectangle[] { item.WorldRect, dockingTarget.item.WorldRect };
|
||||
@@ -266,6 +285,17 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
hulls = new Hull[2];
|
||||
bodies = new Body[4];
|
||||
|
||||
if (dockingTarget.door != null)
|
||||
{
|
||||
CreateDoorBody();
|
||||
}
|
||||
|
||||
if (door != null)
|
||||
{
|
||||
dockingTarget.CreateDoorBody();
|
||||
}
|
||||
|
||||
if (IsHorizontal)
|
||||
{
|
||||
if (hullRects[0].Center.X > hullRects[1].Center.X)
|
||||
@@ -277,7 +307,7 @@ namespace Barotrauma.Items.Components
|
||||
hullRects[0] = new Rectangle(hullRects[0].Center.X, hullRects[0].Y, ((int)DockedDistance / 2), hullRects[0].Height);
|
||||
hullRects[1] = new Rectangle(hullRects[1].Center.X - ((int)DockedDistance / 2), hullRects[1].Y, ((int)DockedDistance / 2), hullRects[1].Height);
|
||||
|
||||
for (int i = 0; i < 2;i++ )
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
hullRects[i].Location -= (subs[i].WorldPosition - subs[i].HiddenSubPosition).ToPoint();
|
||||
hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
|
||||
@@ -304,8 +334,6 @@ namespace Barotrauma.Items.Components
|
||||
gap.linkedTo.Add(hulls[1]);
|
||||
gap.linkedTo.Add(hulls[0]);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -325,13 +353,6 @@ namespace Barotrauma.Items.Components
|
||||
hulls[i].AddToGrid(subs[i]);
|
||||
|
||||
if (hullIds[i] != null) hulls[i].ID = (ushort)hullIds[i];
|
||||
|
||||
//for (int j = 0; j < 2; j++)
|
||||
//{
|
||||
// bodies[i + j * 2] = BodyFactory.CreateEdge(GameMain.World,
|
||||
// ConvertUnits.ToSimUnits(new Vector2(hullRects[i].X + hullRects[i].Width * j, hullRects[i].Y)),
|
||||
// ConvertUnits.ToSimUnits(new Vector2(hullRects[i].X + hullRects[i].Width * j, hullRects[i].Y-hullRects[i].Height)));
|
||||
//}
|
||||
}
|
||||
|
||||
gap = new Gap(new Rectangle(hullRects[0].X, hullRects[0].Y+2, hullRects[0].Width, 4), false, subs[0]);
|
||||
@@ -368,8 +389,6 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
body.CollisionCategories = Physics.CollisionWall;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Undock()
|
||||
@@ -408,6 +427,12 @@ namespace Barotrauma.Items.Components
|
||||
dockingTarget.Undock();
|
||||
dockingTarget = null;
|
||||
|
||||
if (doorBody != null)
|
||||
{
|
||||
GameMain.World.RemoveBody(doorBody);
|
||||
doorBody = null;
|
||||
}
|
||||
|
||||
var wire = item.GetComponent<Wire>();
|
||||
if (wire != null)
|
||||
{
|
||||
@@ -479,8 +504,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
PlaySound(ActionType.OnSecondaryUse, item.WorldPosition);
|
||||
|
||||
ConnectWireBetweenPorts();
|
||||
|
||||
ConnectWireBetweenPorts();
|
||||
|
||||
CreateJoint(true);
|
||||
|
||||
@@ -495,6 +519,11 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dockingTarget.door != null && doorBody != null)
|
||||
{
|
||||
doorBody.Enabled = dockingTarget.door.Body.Enabled;
|
||||
}
|
||||
|
||||
item.SendSignal(0, "1", "state_out");
|
||||
|
||||
dockingState = MathHelper.Lerp(dockingState, 1.0f, deltaTime * 10.0f);
|
||||
@@ -564,11 +593,24 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public override void OnMapLoaded()
|
||||
{
|
||||
foreach (Item it in Item.ItemList)
|
||||
{
|
||||
if (it.Submarine != item.Submarine) continue;
|
||||
|
||||
var doorComponent = it.GetComponent<Door>();
|
||||
if (doorComponent == null) continue;
|
||||
|
||||
if (Vector2.Distance(item.Position, doorComponent.Item.Position) < Submarine.GridSize.X)
|
||||
{
|
||||
this.door = doorComponent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!item.linkedTo.Any()) return;
|
||||
|
||||
foreach (MapEntity entity in item.linkedTo)
|
||||
{
|
||||
|
||||
var hull = entity as Hull;
|
||||
if (hull != null)
|
||||
{
|
||||
@@ -651,9 +693,12 @@ namespace Barotrauma.Items.Components
|
||||
hullIds[1] = message.ReadUInt16();
|
||||
|
||||
gapId = message.ReadUInt16();
|
||||
if (hulls != null)
|
||||
{
|
||||
if (hulls[0] != null) hulls[0].ID = (ushort)hullIds[0];
|
||||
if (hulls[1] != null) hulls[1].ID = (ushort)hullIds[1];
|
||||
}
|
||||
|
||||
if (hulls[0] != null) hulls[0].ID = (ushort)hullIds[0];
|
||||
if (hulls[1] != null) hulls[1].ID = (ushort)hullIds[1];
|
||||
|
||||
if (gap != null) gap.ID = (ushort)gapId;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user