Fixed compile errors

This commit is contained in:
EvilFactory
2023-12-14 12:13:42 -03:00
parent 448e4cdfbb
commit 7c890b158c
@@ -409,7 +409,7 @@ namespace Barotrauma
private List<DebugConsole.Command> luaAddedCommand = new List<DebugConsole.Command>(); private List<DebugConsole.Command> luaAddedCommand = new List<DebugConsole.Command>();
public IEnumerable<DebugConsole.Command> LuaAddedCommand { get { return luaAddedCommand; } } public IEnumerable<DebugConsole.Command> LuaAddedCommand { get { return luaAddedCommand; } }
public bool IsCustomCommandPermitted(string command) public bool IsCustomCommandPermitted(Identifier command)
{ {
DebugConsole.Command[] permitted = new DebugConsole.Command[] DebugConsole.Command[] permitted = new DebugConsole.Command[]
{ {
@@ -420,7 +420,7 @@ namespace Barotrauma
foreach (var consoleCommand in LuaAddedCommand.Concat(permitted.AsEnumerable())) foreach (var consoleCommand in LuaAddedCommand.Concat(permitted.AsEnumerable()))
{ {
if (consoleCommand.names.Contains(command)) if (consoleCommand.Names.Contains(command))
{ {
return true; return true;
} }
@@ -433,7 +433,7 @@ namespace Barotrauma
{ {
for (var i = 0; i < DebugConsole.Commands.Count; i++) for (var i = 0; i < DebugConsole.Commands.Count; i++)
{ {
foreach (var cmdname in DebugConsole.Commands[i].names) foreach (var cmdname in DebugConsole.Commands[i].Names)
{ {
if (cmdname == name) if (cmdname == name)
{ {
@@ -479,9 +479,9 @@ namespace Barotrauma
} }
#if SERVER #if SERVER
public void LoadCampaign(string path) public void LoadCampaign(string path, Client client = null)
{ {
MultiPlayerCampaign.LoadCampaign(path); MultiPlayerCampaign.LoadCampaign(path, client);
} }
public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null) public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null)