Fixed compile errors
This commit is contained in:
@@ -409,7 +409,7 @@ namespace Barotrauma
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private List<DebugConsole.Command> luaAddedCommand = new List<DebugConsole.Command>();
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private List<DebugConsole.Command> luaAddedCommand = new List<DebugConsole.Command>();
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public IEnumerable<DebugConsole.Command> LuaAddedCommand { get { return luaAddedCommand; } }
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public IEnumerable<DebugConsole.Command> LuaAddedCommand { get { return luaAddedCommand; } }
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public bool IsCustomCommandPermitted(string command)
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public bool IsCustomCommandPermitted(Identifier command)
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{
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{
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DebugConsole.Command[] permitted = new DebugConsole.Command[]
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DebugConsole.Command[] permitted = new DebugConsole.Command[]
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{
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{
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@@ -420,7 +420,7 @@ namespace Barotrauma
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foreach (var consoleCommand in LuaAddedCommand.Concat(permitted.AsEnumerable()))
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foreach (var consoleCommand in LuaAddedCommand.Concat(permitted.AsEnumerable()))
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{
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{
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if (consoleCommand.names.Contains(command))
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if (consoleCommand.Names.Contains(command))
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{
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{
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return true;
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return true;
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}
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}
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@@ -433,7 +433,7 @@ namespace Barotrauma
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{
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{
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for (var i = 0; i < DebugConsole.Commands.Count; i++)
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for (var i = 0; i < DebugConsole.Commands.Count; i++)
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{
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{
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foreach (var cmdname in DebugConsole.Commands[i].names)
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foreach (var cmdname in DebugConsole.Commands[i].Names)
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{
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{
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if (cmdname == name)
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if (cmdname == name)
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{
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{
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@@ -479,9 +479,9 @@ namespace Barotrauma
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}
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}
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#if SERVER
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#if SERVER
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public void LoadCampaign(string path)
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public void LoadCampaign(string path, Client client = null)
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{
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{
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MultiPlayerCampaign.LoadCampaign(path);
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MultiPlayerCampaign.LoadCampaign(path, client);
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}
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}
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public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null)
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public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null)
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