(262cb429c) More implementation
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@@ -44,12 +44,9 @@ namespace Barotrauma
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GUIListBox infoTextBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), paddedFrame.RectTransform));
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string summaryText = TextManager.Get(gameOver ? "RoundSummaryGameOver" :
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(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"));
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summaryText = summaryText
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.Replace("[sub]", Submarine.MainSub.Name)
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.Replace("[location]", progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name);
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string summaryText = TextManager.GetWithVariables(gameOver ? "RoundSummaryGameOver" :
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(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"), new string[2] { "[sub]", "[location]" },
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new string[2] { Submarine.MainSub.Name, progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name });
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var infoText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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summaryText, wrap: true);
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@@ -79,7 +76,7 @@ namespace Barotrauma
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if (GameMain.GameSession.Mission.Completed && singleplayer)
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{
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var missionReward = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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TextManager.Get("MissionReward").Replace("[reward]", GameMain.GameSession.Mission.Reward.ToString()));
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TextManager.GetWithVariable("MissionReward", "[reward]", GameMain.GameSession.Mission.Reward.ToString()));
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}
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}
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}
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