Fixed linked subs not spawning
Turns out the game actually sets Screen.Selected to null when the game starts, so the server would break on EditMapScreen checks.
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@@ -39,13 +39,13 @@ namespace Barotrauma
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//null screens because they are not implemented by the server,
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//but they're checked for all over the place
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//TODO: maybe clean up instead of having these constants
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public const Screen MainMenuScreen = null;
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public const Screen LobbyScreen = null;
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public static readonly Screen MainMenuScreen = UnimplementedScreen.Instance;
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public static readonly Screen LobbyScreen = UnimplementedScreen.Instance;
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public const Screen ServerListScreen = null;
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public static readonly Screen ServerListScreen = UnimplementedScreen.Instance;
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public const Screen EditMapScreen = null;
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public const Screen EditCharacterScreen = null;
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public static readonly Screen EditMapScreen = UnimplementedScreen.Instance;
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public static readonly Screen EditCharacterScreen = UnimplementedScreen.Instance;
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//
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