diff --git a/BarotraumaServer/BarotraumaServer.csproj b/BarotraumaServer/BarotraumaServer.csproj
index 7eeeb0ffa..87888d6b7 100644
--- a/BarotraumaServer/BarotraumaServer.csproj
+++ b/BarotraumaServer/BarotraumaServer.csproj
@@ -89,6 +89,7 @@
+
diff --git a/BarotraumaServer/Source/GameMain.cs b/BarotraumaServer/Source/GameMain.cs
index edee7e842..d04f6bd47 100644
--- a/BarotraumaServer/Source/GameMain.cs
+++ b/BarotraumaServer/Source/GameMain.cs
@@ -39,13 +39,13 @@ namespace Barotrauma
//null screens because they are not implemented by the server,
//but they're checked for all over the place
//TODO: maybe clean up instead of having these constants
- public const Screen MainMenuScreen = null;
- public const Screen LobbyScreen = null;
+ public static readonly Screen MainMenuScreen = UnimplementedScreen.Instance;
+ public static readonly Screen LobbyScreen = UnimplementedScreen.Instance;
- public const Screen ServerListScreen = null;
+ public static readonly Screen ServerListScreen = UnimplementedScreen.Instance;
- public const Screen EditMapScreen = null;
- public const Screen EditCharacterScreen = null;
+ public static readonly Screen EditMapScreen = UnimplementedScreen.Instance;
+ public static readonly Screen EditCharacterScreen = UnimplementedScreen.Instance;
//
diff --git a/BarotraumaServer/Source/Screens/NetLobbyScreen.cs b/BarotraumaServer/Source/Screens/NetLobbyScreen.cs
index f2ee637a5..e25da9588 100644
--- a/BarotraumaServer/Source/Screens/NetLobbyScreen.cs
+++ b/BarotraumaServer/Source/Screens/NetLobbyScreen.cs
@@ -50,7 +50,7 @@ namespace Barotrauma
public override void Select()
{
-
+
}
private List subs;
diff --git a/BarotraumaServer/Source/Screens/UnimplementedScreen.cs b/BarotraumaServer/Source/Screens/UnimplementedScreen.cs
new file mode 100644
index 000000000..0c00104da
--- /dev/null
+++ b/BarotraumaServer/Source/Screens/UnimplementedScreen.cs
@@ -0,0 +1,21 @@
+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Barotrauma.Networking;
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.ComponentModel;
+
+namespace Barotrauma
+{
+ class UnimplementedScreen : Screen
+ {
+ public static readonly UnimplementedScreen Instance = new UnimplementedScreen();
+
+ public override void Select()
+ {
+ throw new Exception("Tried to select unimplemented screen");
+ }
+ }
+}
diff --git a/BarotraumaShared/Source/Map/Submarine.cs b/BarotraumaShared/Source/Map/Submarine.cs
index a110518ba..92fefba7b 100644
--- a/BarotraumaShared/Source/Map/Submarine.cs
+++ b/BarotraumaShared/Source/Map/Submarine.cs
@@ -175,7 +175,7 @@ namespace Barotrauma
public bool AtEndPosition
{
get
- {
+ {
if (Level.Loaded == null) return false;
return (Vector2.Distance(Position + HiddenSubPosition, Level.Loaded.EndPosition) < Level.ExitDistance);
}