Fixed linked subs not spawning
Turns out the game actually sets Screen.Selected to null when the game starts, so the server would break on EditMapScreen checks.
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@@ -89,6 +89,7 @@
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<Compile Include="Source\PlayerInput.cs" />
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<Compile Include="Source\Program.cs" />
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<Compile Include="Source\Screens\NetLobbyScreen.cs" />
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<Compile Include="Source\Screens\UnimplementedScreen.cs" />
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<Compile Include="Source\Sprite\Sprite.cs" />
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<Compile Include="Source\Utils\XnaToConsoleColor.cs" />
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</ItemGroup>
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