Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
Also '' is a thing of the past, use \" instead
This commit is contained in:
@@ -63,6 +63,41 @@ namespace Barotrauma
|
||||
return "Structures: " + (MapEntity.mapEntityList.Count - Item.ItemList.Count);
|
||||
}
|
||||
|
||||
private string GetTotalHullVolume()
|
||||
{
|
||||
float totalVol = 0.0f;
|
||||
Hull.hullList.ForEach(h => { totalVol += h.FullVolume; });
|
||||
return "Total Hull Volume:\n" + totalVol;
|
||||
}
|
||||
|
||||
private string GetSelectedHullVolume()
|
||||
{
|
||||
float buoyancyVol = 0.0f;
|
||||
float selectedVol = 0.0f;
|
||||
float neutralPercentage = 0.07f;
|
||||
Hull.hullList.ForEach(h => {
|
||||
buoyancyVol += h.FullVolume;
|
||||
if (h.IsSelected)
|
||||
{
|
||||
selectedVol += h.FullVolume;
|
||||
}
|
||||
});
|
||||
buoyancyVol *= neutralPercentage;
|
||||
string retVal = "Selected Hull Volume:\n" + selectedVol;
|
||||
if (selectedVol>0.0f && buoyancyVol>0.0f)
|
||||
{
|
||||
if (buoyancyVol / selectedVol < 1.0f)
|
||||
{
|
||||
retVal += " (optimal NeutralBallastLevel is " + (buoyancyVol / selectedVol) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
retVal += " (insufficient volume for buoyancy control)";
|
||||
}
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
private string GetPhysicsBodyCount()
|
||||
{
|
||||
return "Physics bodies: " + GameMain.World.BodyList.Count;
|
||||
@@ -89,6 +124,15 @@ namespace Barotrauma
|
||||
topPanel = new GUIFrame(new Rectangle(0, 0, 0, 31), GUI.Style);
|
||||
topPanel.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
|
||||
GUIFrame hullVolumeFrame = new GUIFrame(new Rectangle(145, 26, 400, 100), GUI.Style, topPanel);
|
||||
hullVolumeFrame.Padding = new Vector4(3.0f, 3.0f, 3.0f, 3.0f);
|
||||
|
||||
GUITextBlock totalHullVolume = new GUITextBlock(new Rectangle(0, 0, 0, 20), "", GUI.Style, hullVolumeFrame);
|
||||
totalHullVolume.TextGetter = GetTotalHullVolume;
|
||||
|
||||
GUITextBlock selectedHullVolume = new GUITextBlock(new Rectangle(0, 50, 0, 20), "", GUI.Style, hullVolumeFrame);
|
||||
selectedHullVolume.TextGetter = GetSelectedHullVolume;
|
||||
|
||||
var button = new GUIButton(new Rectangle(0, 0, 70, 20), "Open...", GUI.Style, topPanel);
|
||||
button.OnClicked = CreateLoadScreen;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user