diff --git a/Subsurface/Barotrauma.csproj b/Subsurface/Barotrauma.csproj
index a38c3cead..9a72dc906 100644
--- a/Subsurface/Barotrauma.csproj
+++ b/Subsurface/Barotrauma.csproj
@@ -1485,7 +1485,6 @@
PreserveNewest
-
diff --git a/Subsurface/Content/Characters/Watcher/watcher.xml b/Subsurface/Content/Characters/Watcher/watcher.xml
index c83554741..9cf6a49a4 100644
--- a/Subsurface/Content/Characters/Watcher/watcher.xml
+++ b/Subsurface/Content/Characters/Watcher/watcher.xml
@@ -14,7 +14,7 @@
-
+
diff --git a/Subsurface/Source/Characters/Animation/Ragdoll.cs b/Subsurface/Source/Characters/Animation/Ragdoll.cs
index d1bcf0596..ad996634c 100644
--- a/Subsurface/Source/Characters/Animation/Ragdoll.cs
+++ b/Subsurface/Source/Characters/Animation/Ragdoll.cs
@@ -343,7 +343,7 @@ namespace Barotrauma
if (collider[0] == null)
{
- DebugConsole.ThrowError("No collider configured for ''"+character.Name+"''!");
+ DebugConsole.ThrowError("No collider configured for \""+character.Name+"\"!");
collider[0] = new PhysicsBody(0.0f, 0.0f, 0.5f, 5.0f);
collider[0].BodyType = BodyType.Dynamic;
collider[0].CollisionCategories = Physics.CollisionCharacter;
@@ -624,7 +624,7 @@ namespace Barotrauma
public virtual void Flip()
{
dir = (dir == Direction.Left) ? Direction.Right : Direction.Left;
-
+
for (int i = 0; i < limbJoints.Length; i++)
{
float lowerLimit = -limbJoints[i].UpperLimit;
@@ -648,6 +648,11 @@ namespace Barotrauma
Limbs[i].Dir = Dir;
+ if (Limbs[i].LightSource != null)
+ {
+ Limbs[i].LightSource.SpriteEffect = (dir == Direction.Left) ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
+ }
+
if (Limbs[i].pullJoint == null) continue;
Limbs[i].pullJoint.LocalAnchorA =
@@ -913,6 +918,10 @@ namespace Barotrauma
}
}
+ if (limb.LightSource != null)
+ {
+ limb.LightSource.Rotation = limb.Rotation;
+ }
limb.Update(deltaTime);
}
diff --git a/Subsurface/Source/Items/Components/ItemComponent.cs b/Subsurface/Source/Items/Components/ItemComponent.cs
index 82ade6dd9..bdd3a3735 100644
--- a/Subsurface/Source/Items/Components/ItemComponent.cs
+++ b/Subsurface/Source/Items/Components/ItemComponent.cs
@@ -119,7 +119,7 @@ namespace Barotrauma.Items.Components
if (value == drawable) return;
if (!(this is IDrawableComponent))
{
- DebugConsole.ThrowError("Couldn't make ''"+this+"'' drawable (the component doesn't implement the IDrawableComponent interface)");
+ DebugConsole.ThrowError("Couldn't make \""+this+"\" drawable (the component doesn't implement the IDrawableComponent interface)");
return;
}
diff --git a/Subsurface/Source/Map/Lights/LightSource.cs b/Subsurface/Source/Map/Lights/LightSource.cs
index 36f7dbd3b..770d25443 100644
--- a/Subsurface/Source/Map/Lights/LightSource.cs
+++ b/Subsurface/Source/Map/Lights/LightSource.cs
@@ -18,6 +18,8 @@ namespace Barotrauma.Lights
private float range;
+ public SpriteEffects SpriteEffect = SpriteEffects.None;
+
private Texture2D texture;
public Sprite LightSprite;
@@ -312,13 +314,14 @@ namespace Barotrauma.Lights
overrideLightTexture.Draw(spriteBatch,
drawPos, color * (color.A / 255.0f),
overrideLightTexture.Origin, -Rotation,
- new Vector2(overrideLightTexture.size.X / overrideLightTexture.SourceRect.Width, overrideLightTexture.size.Y / overrideLightTexture.SourceRect.Height));
+ new Vector2(overrideLightTexture.size.X / overrideLightTexture.SourceRect.Width, overrideLightTexture.size.Y / overrideLightTexture.SourceRect.Height),
+ SpriteEffect);
}
}
if (LightSprite != null)
{
- LightSprite.Draw(spriteBatch, drawPos, Color, LightSprite.Origin);
+ LightSprite.Draw(spriteBatch, drawPos, Color, LightSprite.Origin, -Rotation, 1, SpriteEffect);
}
}
diff --git a/Subsurface/Source/Networking/ChatMessage.cs b/Subsurface/Source/Networking/ChatMessage.cs
index ed71aa84c..4386318c0 100644
--- a/Subsurface/Source/Networking/ChatMessage.cs
+++ b/Subsurface/Source/Networking/ChatMessage.cs
@@ -116,9 +116,9 @@ namespace Barotrauma.Networking
public void WriteNetworkMessage(NetOutgoingMessage msg)
{
- msg.WriteRangedInteger(0, Enum.GetValues(typeof(ChatMessageType)).Length, (byte)Type);
- if (GameMain.Server != null)
- {
+ msg.WriteRangedInteger(0, Enum.GetValues(typeof(ChatMessageType)).Length, (byte)Type);
+ if (GameMain.Server != null)
+ {
msg.Write(Sender == null ? (ushort)0 : Sender.ID);
msg.Write(SenderName);
}
@@ -128,30 +128,30 @@ namespace Barotrauma.Networking
public static ChatMessage ReadNetworkMessage(NetBuffer msg)
{
- ChatMessageType type = (ChatMessageType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ChatMessageType)).Length);
- string senderName="";
- Character character = null;
- if (GameMain.Server == null)
- {
+ ChatMessageType type = (ChatMessageType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ChatMessageType)).Length);
+ string senderName="";
+ Character character = null;
+ if (GameMain.Server == null)
+ {
ushort senderId = msg.ReadUInt16();
character = Entity.FindEntityByID(senderId) as Character;
senderName = msg.ReadString();
}
- else
- {
- NetIncomingMessage inc = msg as NetIncomingMessage;
- if (inc == null) return null;
- Client sender = GameMain.Server.ConnectedClients.Find(x => x.Connection == inc.SenderConnection);
- if (sender == null) return null;
- character = sender.Character;
- if (character != null)
- {
- senderName = character.Name;
- }
- else
- {
- senderName = sender.name;
- }
+ else
+ {
+ NetIncomingMessage inc = msg as NetIncomingMessage;
+ if (inc == null) return null;
+ Client sender = GameMain.Server.ConnectedClients.Find(x => x.Connection == inc.SenderConnection);
+ if (sender == null) return null;
+ character = sender.Character;
+ if (character != null)
+ {
+ senderName = character.Name;
+ }
+ else
+ {
+ senderName = sender.name;
+ }
}
string text = msg.ReadString();
diff --git a/Subsurface/Source/Networking/GameClient.cs b/Subsurface/Source/Networking/GameClient.cs
index 0c92a62f6..10d3a03ed 100644
--- a/Subsurface/Source/Networking/GameClient.cs
+++ b/Subsurface/Source/Networking/GameClient.cs
@@ -1117,7 +1117,7 @@ namespace Barotrauma.Networking
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)PacketTypes.CharacterInfo);
- msg.Write(characterInfo.Name);
+ //msg.Write(characterInfo.Name);
msg.Write(characterInfo.Gender == Gender.Male);
msg.Write((byte)characterInfo.HeadSpriteId);
diff --git a/Subsurface/Source/Networking/GameServer.cs b/Subsurface/Source/Networking/GameServer.cs
index 82fda3bbf..19907eeb1 100644
--- a/Subsurface/Source/Networking/GameServer.cs
+++ b/Subsurface/Source/Networking/GameServer.cs
@@ -1719,24 +1719,25 @@ namespace Barotrauma.Networking
Gender gender = Gender.Male;
int headSpriteId = 0;
+ name = sender.name;
try
{
- name = message.ReadString();
+ //name = message.ReadString();
gender = message.ReadBoolean() ? Gender.Male : Gender.Female;
headSpriteId = message.ReadByte();
}
catch
{
- name = "";
+ //name = "";
gender = Gender.Male;
headSpriteId = 0;
}
- if (sender.characterInfo != null)
+ /*if (sender.characterInfo != null)
{
//clients can't change their character's name once it's been set
name = sender.characterInfo.Name;
- }
+ }*/
List jobPreferences = new List();
int count = message.ReadByte();
diff --git a/Subsurface/Source/Networking/GameServerLogin.cs b/Subsurface/Source/Networking/GameServerLogin.cs
index 5008d08b5..adf3d3de5 100644
--- a/Subsurface/Source/Networking/GameServerLogin.cs
+++ b/Subsurface/Source/Networking/GameServerLogin.cs
@@ -143,14 +143,14 @@ namespace Barotrauma.Networking
inc.SenderConnection.Disconnect("The name \"" + name + "\" is already in use. Please choose another name.");
DebugConsole.NewMessage(name + " couldn't join the server (name already in use)", Color.Red);
return;
- }
-
+ }
+
#endif
- if (!whitelist.IsWhiteListed(name, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
- {
+ if (!whitelist.IsWhiteListed(name, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
+ {
inc.SenderConnection.Disconnect("You're not in this server's whitelist.");
DebugConsole.NewMessage(name + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
- return;
+ return;
}
//existing user re-joining
diff --git a/Subsurface/Source/Screens/EditMapScreen.cs b/Subsurface/Source/Screens/EditMapScreen.cs
index 06f926915..e798b90bc 100644
--- a/Subsurface/Source/Screens/EditMapScreen.cs
+++ b/Subsurface/Source/Screens/EditMapScreen.cs
@@ -63,6 +63,41 @@ namespace Barotrauma
return "Structures: " + (MapEntity.mapEntityList.Count - Item.ItemList.Count);
}
+ private string GetTotalHullVolume()
+ {
+ float totalVol = 0.0f;
+ Hull.hullList.ForEach(h => { totalVol += h.FullVolume; });
+ return "Total Hull Volume:\n" + totalVol;
+ }
+
+ private string GetSelectedHullVolume()
+ {
+ float buoyancyVol = 0.0f;
+ float selectedVol = 0.0f;
+ float neutralPercentage = 0.07f;
+ Hull.hullList.ForEach(h => {
+ buoyancyVol += h.FullVolume;
+ if (h.IsSelected)
+ {
+ selectedVol += h.FullVolume;
+ }
+ });
+ buoyancyVol *= neutralPercentage;
+ string retVal = "Selected Hull Volume:\n" + selectedVol;
+ if (selectedVol>0.0f && buoyancyVol>0.0f)
+ {
+ if (buoyancyVol / selectedVol < 1.0f)
+ {
+ retVal += " (optimal NeutralBallastLevel is " + (buoyancyVol / selectedVol) + ")";
+ }
+ else
+ {
+ retVal += " (insufficient volume for buoyancy control)";
+ }
+ }
+ return retVal;
+ }
+
private string GetPhysicsBodyCount()
{
return "Physics bodies: " + GameMain.World.BodyList.Count;
@@ -89,6 +124,15 @@ namespace Barotrauma
topPanel = new GUIFrame(new Rectangle(0, 0, 0, 31), GUI.Style);
topPanel.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
+ GUIFrame hullVolumeFrame = new GUIFrame(new Rectangle(145, 26, 400, 100), GUI.Style, topPanel);
+ hullVolumeFrame.Padding = new Vector4(3.0f, 3.0f, 3.0f, 3.0f);
+
+ GUITextBlock totalHullVolume = new GUITextBlock(new Rectangle(0, 0, 0, 20), "", GUI.Style, hullVolumeFrame);
+ totalHullVolume.TextGetter = GetTotalHullVolume;
+
+ GUITextBlock selectedHullVolume = new GUITextBlock(new Rectangle(0, 50, 0, 20), "", GUI.Style, hullVolumeFrame);
+ selectedHullVolume.TextGetter = GetSelectedHullVolume;
+
var button = new GUIButton(new Rectangle(0, 0, 70, 20), "Open...", GUI.Style, topPanel);
button.OnClicked = CreateLoadScreen;
diff --git a/Subsurface/Source/Sounds/SoundPlayer.cs b/Subsurface/Source/Sounds/SoundPlayer.cs
index 4fbe35629..9053d899e 100644
--- a/Subsurface/Source/Sounds/SoundPlayer.cs
+++ b/Subsurface/Source/Sounds/SoundPlayer.cs
@@ -314,7 +314,7 @@ namespace Barotrauma
{
return musicClips.Where(x => x != null && x.type == OverrideMusicType).ToList();
}
- else if (Character.Controlled != null && Level.Loaded != null && Level.Loaded.Ruins.Any(r => r.Area.Contains(Character.Controlled.WorldPosition)))
+ else if (Character.Controlled != null && Level.Loaded != null && Level.Loaded.Ruins!=null && Level.Loaded.Ruins.Any(r => r.Area.Contains(Character.Controlled.WorldPosition)))
{
return musicClips.Where(x => x != null && x.type == "ruins").ToList();
}
diff --git a/Subsurface/Source/Utils/ToolBox.cs b/Subsurface/Source/Utils/ToolBox.cs
index 101f2dd00..decd88e39 100644
--- a/Subsurface/Source/Utils/ToolBox.cs
+++ b/Subsurface/Source/Utils/ToolBox.cs
@@ -320,7 +320,7 @@ namespace Barotrauma
if (components.Length!=3)
{
if (!errorMessages) return vector;
- DebugConsole.ThrowError("Failed to parse the string ''"+stringVector3+"'' to Vector3");
+ DebugConsole.ThrowError("Failed to parse the string \""+stringVector3+"\" to Vector3");
return vector;
}