Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source

Also '' is a thing of the past, use \" instead
This commit is contained in:
juanjp600
2016-11-20 18:47:22 -03:00
parent 2d6196b5f0
commit 7a3bce3973
12 changed files with 98 additions and 42 deletions
+5 -2
View File
@@ -18,6 +18,8 @@ namespace Barotrauma.Lights
private float range;
public SpriteEffects SpriteEffect = SpriteEffects.None;
private Texture2D texture;
public Sprite LightSprite;
@@ -312,13 +314,14 @@ namespace Barotrauma.Lights
overrideLightTexture.Draw(spriteBatch,
drawPos, color * (color.A / 255.0f),
overrideLightTexture.Origin, -Rotation,
new Vector2(overrideLightTexture.size.X / overrideLightTexture.SourceRect.Width, overrideLightTexture.size.Y / overrideLightTexture.SourceRect.Height));
new Vector2(overrideLightTexture.size.X / overrideLightTexture.SourceRect.Width, overrideLightTexture.size.Y / overrideLightTexture.SourceRect.Height),
SpriteEffect);
}
}
if (LightSprite != null)
{
LightSprite.Draw(spriteBatch, drawPos, Color, LightSprite.Origin);
LightSprite.Draw(spriteBatch, drawPos, Color, LightSprite.Origin, -Rotation, 1, SpriteEffect);
}
}