Build 0.17.13.0
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@@ -824,7 +824,7 @@ namespace Barotrauma
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if (isMax) { level = 100; }
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if (skillIdentifier == "all")
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{
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foreach (Skill skill in character.Info.Job.Skills)
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foreach (Skill skill in character.Info.Job.GetSkills())
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{
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character.Info.SetSkillLevel(skill.Identifier, level);
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}
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@@ -844,7 +844,7 @@ namespace Barotrauma
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{
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return new[]
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{
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Character.Controlled?.Info?.Job?.Skills?.Select(skill => skill.Identifier.Value).ToArray() ?? Array.Empty<string>(),
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Character.Controlled?.Info?.Job?.GetSkills()?.Select(skill => skill.Identifier.Value).ToArray() ?? Array.Empty<string>(),
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new[]{ "max" },
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Character.CharacterList.Select(c => c.Name).Distinct().OrderBy(n => n).ToArray(),
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};
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