Build 0.17.13.0
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+1
-1
@@ -47,7 +47,7 @@ namespace Barotrauma.Abilities
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{
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if (skillIdentifier == "random")
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{
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var skill = character.Info?.Job?.Skills?.GetRandomUnsynced();
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var skill = character.Info?.Job?.GetSkills()?.GetRandomUnsynced();
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if (skill == null) { return; }
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character.Info?.IncreaseSkillLevel(skill.Identifier, skillIncrease, gainedFromAbility: true);
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}
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@@ -30,11 +30,12 @@ namespace Barotrauma.Abilities
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if (useAll && Character.Info?.Job != null)
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{
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foreach (Skill skill in Character.Info.Job.Skills)
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var skills = Character.Info.Job.GetSkills();
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foreach (Skill skill in skills)
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{
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skillTotal += Character.GetSkillLevel(skill.Identifier);
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}
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skillTotal /= Character.Info.Job.Skills.Count;
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skillTotal /= skills.Count();
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}
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else
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{
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