Build 0.17.13.0
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@@ -384,7 +384,7 @@ namespace Barotrauma
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foreach (var itemPrefab in ItemPrefab.Prefabs)
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{
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float suitability = Math.Max(itemPrefab.GetTreatmentSuitability(Identifier), itemPrefab.GetTreatmentSuitability(AfflictionType));
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if (suitability > 0.0f)
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if (!MathUtils.NearlyEqual(suitability, 0.0f))
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{
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yield return new KeyValuePair<Identifier, float>(itemPrefab.Identifier, suitability);
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}
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