Build 0.17.13.0

This commit is contained in:
Markus Isberg
2022-04-22 21:48:04 +09:00
parent 6cc100d98c
commit 7a09cf3260
58 changed files with 506 additions and 184 deletions
@@ -838,7 +838,7 @@ namespace Barotrauma
if (container == null) { return 0; }
if (!container.Inventory.CanBePut(containableItem)) { return 0; }
var rootContainer = container.Item.GetRootContainer();
if (rootContainer?.GetComponent<Fabricator>() != null || rootContainer?.GetComponent<Fabricator>() != null) { return 0; }
if (rootContainer?.GetComponent<Fabricator>() != null || rootContainer?.GetComponent<Deconstructor>() != null) { return 0; }
if (container.ShouldBeContained(containableItem, out bool isRestrictionsDefined))
{
if (isRestrictionsDefined)
@@ -1033,7 +1033,7 @@ namespace Barotrauma
if (Name == null || Job == null) { return 0; }
int salary = 0;
foreach (Skill skill in Job.Skills)
foreach (Skill skill in Job.GetSkills())
{
salary += (int)(skill.Level * skill.PriceMultiplier);
}
@@ -1076,10 +1076,10 @@ namespace Barotrauma
{
if (Job == null) { return; }
var skill = Job.Skills.Find(s => s.Identifier == skillIdentifier);
var skill = Job.GetSkill(skillIdentifier);
if (skill == null)
{
Job.Skills.Add(new Skill(skillIdentifier, level));
Job.IncreaseSkillLevel(skillIdentifier, level, increasePastMax: false);
OnSkillChanged(skillIdentifier, 0.0f, level);
}
else
@@ -384,7 +384,7 @@ namespace Barotrauma
foreach (var itemPrefab in ItemPrefab.Prefabs)
{
float suitability = Math.Max(itemPrefab.GetTreatmentSuitability(Identifier), itemPrefab.GetTreatmentSuitability(AfflictionType));
if (suitability > 0.0f)
if (!MathUtils.NearlyEqual(suitability, 0.0f))
{
yield return new KeyValuePair<Identifier, float>(itemPrefab.Identifier, suitability);
}
@@ -154,10 +154,14 @@ namespace Barotrauma
public void GiveItems(Character character, Submarine submarine, Rand.RandSync randSync = Rand.RandSync.Unsynced, bool createNetworkEvents = true)
{
if (ItemSets == null || !ItemSets.Any()) { return; }
var spawnItems = ToolBox.SelectWeightedRandom(ItemSets.Keys.ToList(), ItemSets.Values.ToList(), randSync);
foreach (XElement itemElement in spawnItems.GetChildElements("item"))
if (spawnItems != null)
{
InitializeItem(character, itemElement, submarine, this, createNetworkEvents: createNetworkEvents);
foreach (XElement itemElement in spawnItems.GetChildElements("item"))
{
InitializeItem(character, itemElement, submarine, this, createNetworkEvents: createNetworkEvents);
}
}
}
@@ -17,8 +17,6 @@ namespace Barotrauma
public JobPrefab Prefab => prefab;
public List<Skill> Skills => skills.Values.ToList();
public int Variant;
public Skill PrimarySkill { get; }
@@ -80,7 +78,12 @@ namespace Barotrauma
var prefab = JobPrefab.Random(randSync);
var variant = Rand.Range(0, prefab.Variants, randSync);
return new Job(prefab, randSync, variant);
}
}
public IEnumerable<Skill> GetSkills()
{
return skills.Values;
}
public float GetSkillLevel(Identifier skillIdentifier)
{
@@ -89,6 +92,22 @@ namespace Barotrauma
return skill?.Level ?? 0.0f;
}
public Skill GetSkill(Identifier skillIdentifier)
{
if (skillIdentifier.IsEmpty) { return null; }
skills.TryGetValue(skillIdentifier, out Skill skill);
return skill;
}
public void OverrideSkills(Dictionary<Identifier, float> newSkills)
{
skills.Clear();
foreach (var newSkill in newSkills)
{
skills.Add(newSkill.Key, new Skill(newSkill.Key, newSkill.Value));
}
}
public void IncreaseSkillLevel(Identifier skillIdentifier, float increase, bool increasePastMax)
{
if (skills.TryGetValue(skillIdentifier, out Skill skill))
@@ -171,7 +190,7 @@ namespace Barotrauma
character.Inventory.TryPutItem(item, null, item.AllowedSlots);
}
Wearable wearable = ((List<ItemComponent>)item.Components)?.Find(c => c is Wearable) as Wearable;
Wearable wearable = item.GetComponent<Wearable>();
if (wearable != null)
{
if (Variant > 0 && Variant <= wearable.Variants)
@@ -293,6 +293,10 @@ namespace Barotrauma
{
return Create<HumanSwimFastParams>(fullPath, speciesName, animationType);
}
if (type == typeof(HumanCrouchParams))
{
return Create<HumanCrouchParams>(fullPath, speciesName, animationType);
}
if (type == typeof(FishWalkParams))
{
return Create<FishWalkParams>(fullPath, speciesName, animationType);
@@ -47,7 +47,7 @@ namespace Barotrauma.Abilities
{
if (skillIdentifier == "random")
{
var skill = character.Info?.Job?.Skills?.GetRandomUnsynced();
var skill = character.Info?.Job?.GetSkills()?.GetRandomUnsynced();
if (skill == null) { return; }
character.Info?.IncreaseSkillLevel(skill.Identifier, skillIncrease, gainedFromAbility: true);
}
@@ -30,11 +30,12 @@ namespace Barotrauma.Abilities
if (useAll && Character.Info?.Job != null)
{
foreach (Skill skill in Character.Info.Job.Skills)
var skills = Character.Info.Job.GetSkills();
foreach (Skill skill in skills)
{
skillTotal += Character.GetSkillLevel(skill.Identifier);
}
skillTotal /= Character.Info.Job.Skills.Count;
skillTotal /= skills.Count();
}
else
{