Build 0.17.13.0
This commit is contained in:
@@ -838,7 +838,7 @@ namespace Barotrauma
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if (container == null) { return 0; }
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if (!container.Inventory.CanBePut(containableItem)) { return 0; }
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var rootContainer = container.Item.GetRootContainer();
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if (rootContainer?.GetComponent<Fabricator>() != null || rootContainer?.GetComponent<Fabricator>() != null) { return 0; }
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if (rootContainer?.GetComponent<Fabricator>() != null || rootContainer?.GetComponent<Deconstructor>() != null) { return 0; }
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if (container.ShouldBeContained(containableItem, out bool isRestrictionsDefined))
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{
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if (isRestrictionsDefined)
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@@ -1033,7 +1033,7 @@ namespace Barotrauma
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if (Name == null || Job == null) { return 0; }
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int salary = 0;
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foreach (Skill skill in Job.Skills)
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foreach (Skill skill in Job.GetSkills())
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{
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salary += (int)(skill.Level * skill.PriceMultiplier);
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}
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@@ -1076,10 +1076,10 @@ namespace Barotrauma
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{
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if (Job == null) { return; }
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var skill = Job.Skills.Find(s => s.Identifier == skillIdentifier);
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var skill = Job.GetSkill(skillIdentifier);
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if (skill == null)
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{
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Job.Skills.Add(new Skill(skillIdentifier, level));
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Job.IncreaseSkillLevel(skillIdentifier, level, increasePastMax: false);
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OnSkillChanged(skillIdentifier, 0.0f, level);
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}
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else
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+1
-1
@@ -384,7 +384,7 @@ namespace Barotrauma
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foreach (var itemPrefab in ItemPrefab.Prefabs)
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{
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float suitability = Math.Max(itemPrefab.GetTreatmentSuitability(Identifier), itemPrefab.GetTreatmentSuitability(AfflictionType));
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if (suitability > 0.0f)
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if (!MathUtils.NearlyEqual(suitability, 0.0f))
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{
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yield return new KeyValuePair<Identifier, float>(itemPrefab.Identifier, suitability);
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}
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@@ -154,10 +154,14 @@ namespace Barotrauma
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public void GiveItems(Character character, Submarine submarine, Rand.RandSync randSync = Rand.RandSync.Unsynced, bool createNetworkEvents = true)
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{
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if (ItemSets == null || !ItemSets.Any()) { return; }
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var spawnItems = ToolBox.SelectWeightedRandom(ItemSets.Keys.ToList(), ItemSets.Values.ToList(), randSync);
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foreach (XElement itemElement in spawnItems.GetChildElements("item"))
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if (spawnItems != null)
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{
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InitializeItem(character, itemElement, submarine, this, createNetworkEvents: createNetworkEvents);
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foreach (XElement itemElement in spawnItems.GetChildElements("item"))
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{
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InitializeItem(character, itemElement, submarine, this, createNetworkEvents: createNetworkEvents);
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}
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}
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}
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@@ -17,8 +17,6 @@ namespace Barotrauma
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public JobPrefab Prefab => prefab;
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public List<Skill> Skills => skills.Values.ToList();
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public int Variant;
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public Skill PrimarySkill { get; }
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@@ -80,7 +78,12 @@ namespace Barotrauma
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var prefab = JobPrefab.Random(randSync);
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var variant = Rand.Range(0, prefab.Variants, randSync);
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return new Job(prefab, randSync, variant);
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}
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}
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public IEnumerable<Skill> GetSkills()
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{
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return skills.Values;
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}
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public float GetSkillLevel(Identifier skillIdentifier)
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{
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@@ -89,6 +92,22 @@ namespace Barotrauma
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return skill?.Level ?? 0.0f;
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}
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public Skill GetSkill(Identifier skillIdentifier)
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{
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if (skillIdentifier.IsEmpty) { return null; }
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skills.TryGetValue(skillIdentifier, out Skill skill);
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return skill;
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}
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public void OverrideSkills(Dictionary<Identifier, float> newSkills)
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{
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skills.Clear();
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foreach (var newSkill in newSkills)
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{
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skills.Add(newSkill.Key, new Skill(newSkill.Key, newSkill.Value));
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}
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}
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public void IncreaseSkillLevel(Identifier skillIdentifier, float increase, bool increasePastMax)
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{
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if (skills.TryGetValue(skillIdentifier, out Skill skill))
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@@ -171,7 +190,7 @@ namespace Barotrauma
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character.Inventory.TryPutItem(item, null, item.AllowedSlots);
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}
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Wearable wearable = ((List<ItemComponent>)item.Components)?.Find(c => c is Wearable) as Wearable;
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Wearable wearable = item.GetComponent<Wearable>();
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if (wearable != null)
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{
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if (Variant > 0 && Variant <= wearable.Variants)
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+4
@@ -293,6 +293,10 @@ namespace Barotrauma
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{
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return Create<HumanSwimFastParams>(fullPath, speciesName, animationType);
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}
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if (type == typeof(HumanCrouchParams))
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{
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return Create<HumanCrouchParams>(fullPath, speciesName, animationType);
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}
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if (type == typeof(FishWalkParams))
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{
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return Create<FishWalkParams>(fullPath, speciesName, animationType);
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+1
-1
@@ -47,7 +47,7 @@ namespace Barotrauma.Abilities
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{
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if (skillIdentifier == "random")
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{
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var skill = character.Info?.Job?.Skills?.GetRandomUnsynced();
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var skill = character.Info?.Job?.GetSkills()?.GetRandomUnsynced();
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if (skill == null) { return; }
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character.Info?.IncreaseSkillLevel(skill.Identifier, skillIncrease, gainedFromAbility: true);
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}
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+3
-2
@@ -30,11 +30,12 @@ namespace Barotrauma.Abilities
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if (useAll && Character.Info?.Job != null)
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{
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foreach (Skill skill in Character.Info.Job.Skills)
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var skills = Character.Info.Job.GetSkills();
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foreach (Skill skill in skills)
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{
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skillTotal += Character.GetSkillLevel(skill.Identifier);
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}
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skillTotal /= Character.Info.Job.Skills.Count;
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skillTotal /= skills.Count();
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}
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else
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{
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@@ -824,7 +824,7 @@ namespace Barotrauma
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if (isMax) { level = 100; }
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if (skillIdentifier == "all")
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{
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foreach (Skill skill in character.Info.Job.Skills)
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foreach (Skill skill in character.Info.Job.GetSkills())
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{
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character.Info.SetSkillLevel(skill.Identifier, level);
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}
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@@ -844,7 +844,7 @@ namespace Barotrauma
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{
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return new[]
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{
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Character.Controlled?.Info?.Job?.Skills?.Select(skill => skill.Identifier.Value).ToArray() ?? Array.Empty<string>(),
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Character.Controlled?.Info?.Job?.GetSkills()?.Select(skill => skill.Identifier.Value).ToArray() ?? Array.Empty<string>(),
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new[]{ "max" },
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Character.CharacterList.Select(c => c.Name).Distinct().OrderBy(n => n).ToArray(),
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};
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@@ -316,7 +316,7 @@ namespace Barotrauma
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}
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// Exchange money
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int itemValue = item.Quantity * buyValues[item.ItemPrefab];
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campaign.GetWallet(client).TryDeduct(itemValue);
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campaign.TryPurchase(client, itemValue);
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GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value);
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store.Balance += itemValue;
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if (removeFromCrate)
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@@ -227,6 +227,21 @@ namespace Barotrauma
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return Bank;
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}
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public virtual bool TryPurchase(Client client, int price)
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{
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return GetWallet(client).TryDeduct(price);
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}
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public virtual int GetBalance(Client client = null)
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{
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return GetWallet(client).Balance;
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}
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public bool CanAfford(int cost, Client client = null)
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{
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return GetBalance(client) >= cost;
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}
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/// <summary>
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/// The location that's displayed as the "current one" in the map screen. Normally the current outpost or the location at the start of the level,
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/// but when selecting the next destination at the end of the level at an uninhabited location we use the location at the end
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@@ -766,7 +781,7 @@ namespace Barotrauma
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public bool TryHireCharacter(Location location, CharacterInfo characterInfo, Client client = null)
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{
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if (characterInfo == null) { return false; }
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if (!GetWallet(client).TryDeduct(characterInfo.Salary)) { return false; }
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if (!TryPurchase(client, characterInfo.Salary)) { return false; }
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characterInfo.IsNewHire = true;
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location.RemoveHireableCharacter(characterInfo);
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CrewManager.AddCharacterInfo(characterInfo);
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@@ -292,7 +292,7 @@ namespace Barotrauma
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if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && cost > 0)
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{
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Campaign!.GetWallet(client).TryDeduct(cost);
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Campaign!.TryPurchase(client, cost);
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}
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GameAnalyticsManager.AddMoneySpentEvent(cost, GameAnalyticsManager.MoneySink.SubmarineSwitch, newSubmarine.Name);
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Campaign!.PendingSubmarineSwitch = newSubmarine;
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@@ -303,7 +303,7 @@ namespace Barotrauma
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public void PurchaseSubmarine(SubmarineInfo newSubmarine, Client? client = null)
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{
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if (Campaign is null) { return; }
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if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && !Campaign.GetWallet(client).TryDeduct(newSubmarine.Price)) { return; }
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if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && !Campaign.TryPurchase(client, newSubmarine.Price)) { return; }
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if (!OwnedSubmarines.Any(s => s.Name == newSubmarine.Name))
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{
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GameAnalyticsManager.AddMoneySpentEvent(newSubmarine.Price, GameAnalyticsManager.MoneySink.SubmarinePurchase, newSubmarine.Name);
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@@ -213,7 +213,7 @@ namespace Barotrauma
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if (!force)
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{
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if (IsOutpostInCombat()) { return HealRequestResult.Refused; }
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if (!GetWallet(client).TryDeduct(totalCost)) { return HealRequestResult.InsufficientFunds; }
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if (!(campaign?.TryPurchase(client, totalCost) ?? false)) { return HealRequestResult.InsufficientFunds; }
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}
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ImmutableArray<CharacterInfo> crew = GetCrewCharacters();
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@@ -314,10 +314,7 @@ namespace Barotrauma
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private int GetAdjustedPrice(int price) => campaign?.Map?.CurrentLocation is { Type: { HasOutpost: true } } currentLocation ? currentLocation.GetAdjustedHealCost(price) : int.MaxValue;
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public Wallet GetWallet(Client? c = null)
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{
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return campaign?.GetWallet(c) ?? Wallet.Invalid;
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}
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public int GetBalance() => campaign?.GetBalance() ?? 0;
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public static ImmutableArray<CharacterInfo> GetCrewCharacters()
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{
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@@ -216,7 +216,7 @@ namespace Barotrauma
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price = 0;
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}
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if (Campaign.GetWallet(client).TryDeduct(price))
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if (Campaign.TryPurchase(client, price))
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{
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if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
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{
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@@ -313,7 +313,7 @@ namespace Barotrauma
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price = 0;
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}
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if (Campaign.GetWallet(client).TryDeduct(price))
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if (Campaign.TryPurchase(client, price))
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{
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PurchasedItemSwaps.RemoveAll(p => linkedItems.Contains(p.ItemToRemove));
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if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
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@@ -3,7 +3,6 @@ using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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@@ -18,6 +17,8 @@ namespace Barotrauma.Items.Components
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const int MaxNodes = 100;
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const float MaxNodeDistance = 150.0f;
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private bool waitForVoltageRecalculation;
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public struct Node
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{
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public Vector2 WorldPosition;
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@@ -120,6 +121,7 @@ namespace Barotrauma.Items.Components
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CurrPowerConsumption = powerConsumption;
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Voltage = 0.0f;
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waitForVoltageRecalculation = true;
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charging = true;
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timer = Duration;
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IsActive = true;
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@@ -134,6 +136,12 @@ namespace Barotrauma.Items.Components
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#if CLIENT
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frameOffset = Rand.Int(electricitySprite.FrameCount);
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#endif
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if (waitForVoltageRecalculation)
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{
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waitForVoltageRecalculation = false;
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return;
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}
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if (timer <= 0.0f)
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{
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IsActive = false;
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@@ -98,6 +98,7 @@ namespace Barotrauma.Items.Components
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OwnerName = info.Name;
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OwnerJobId = info.Job?.Prefab.Identifier ?? Identifier.Empty;
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item.AddTag($"jobid:{OwnerJobId}");
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OwnerTagSet = info.Head.Preset.TagSet;
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OwnerHairIndex = head.HairIndex;
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OwnerBeardIndex = head.BeardIndex;
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@@ -315,6 +315,15 @@ namespace Barotrauma.Items.Components
|
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}
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}
|
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private Client GetUsingClient()
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{
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#if SERVER
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return GameMain.Server.ConnectedClients.Find(c => c.Character == user);
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#elif CLIENT
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return null;
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#endif
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}
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|
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private void Fabricate()
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{
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RefreshAvailableIngredients();
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@@ -327,9 +336,20 @@ namespace Barotrauma.Items.Components
|
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if (fabricatedItem.RequiredMoney > 0)
|
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{
|
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if (user == null) { return; }
|
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if (GameMain.GameSession?.GameMode is MultiPlayerCampaign)
|
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if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
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{
|
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user.Wallet.Deduct(fabricatedItem.RequiredMoney);
|
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#if CLIENT
|
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mpCampaign.TryPurchase(null, fabricatedItem.RequiredMoney);
|
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#elif SERVER
|
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if (GetUsingClient() is { } client)
|
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{
|
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mpCampaign.TryPurchase(client, fabricatedItem.RequiredMoney);
|
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}
|
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else
|
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{
|
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user.Wallet.Deduct(fabricatedItem.RequiredMoney);
|
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}
|
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#endif
|
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}
|
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else if (GameMain.GameSession?.GameMode is CampaignMode campaign)
|
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{
|
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@@ -530,6 +550,10 @@ namespace Barotrauma.Items.Components
|
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{
|
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floatQuality += user.Info.GetSavedStatValue(StatTypes.IncreaseFabricationQuality, tag);
|
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}
|
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if (!fabricatedItem.TargetItem.Tags.Contains(fabricatedItem.TargetItem.Identifier))
|
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{
|
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floatQuality += user.Info.GetSavedStatValue(StatTypes.IncreaseFabricationQuality, fabricatedItem.TargetItem.Identifier);
|
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}
|
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quality = (int)floatQuality;
|
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|
||||
const int MaxCraftingSkill = 100;
|
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@@ -548,17 +572,22 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (fabricableItem.RequiredMoney > 0)
|
||||
{
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign)
|
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switch (GameMain.GameSession?.GameMode)
|
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{
|
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if (character?.Wallet == null || character.Wallet.Balance < fabricableItem.RequiredMoney) { return false; }
|
||||
}
|
||||
else if (GameMain.GameSession?.GameMode is CampaignMode campaign)
|
||||
{
|
||||
if (campaign.Bank.Balance < fabricableItem.RequiredMoney) { return false; }
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
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case MultiPlayerCampaign mpCampaign:
|
||||
{
|
||||
if (!mpCampaign.CanAfford(fabricableItem.RequiredMoney, GetUsingClient())) { return false; }
|
||||
|
||||
break;
|
||||
}
|
||||
case CampaignMode campaign:
|
||||
{
|
||||
if (campaign.Bank.Balance < fabricableItem.RequiredMoney) { return false; }
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -565,16 +565,20 @@ namespace Barotrauma.Items.Components
|
||||
//Iterate through all connections in the group to get their minmax power and sum them
|
||||
foreach (Connection c in scrGroup.Connections)
|
||||
{
|
||||
Powered device = c.Item.GetComponent<Powered>();
|
||||
scrGroup.MinMaxPower += device.MinMaxPowerOut(c, grid.Load);
|
||||
foreach (var device in c.Item.GetComponents<Powered>())
|
||||
{
|
||||
scrGroup.MinMaxPower += device.MinMaxPowerOut(c, grid.Load);
|
||||
}
|
||||
}
|
||||
|
||||
//Iterate through all connections to get their final power out provided the min max information
|
||||
float addedPower = 0;
|
||||
foreach (Connection c in scrGroup.Connections)
|
||||
{
|
||||
Powered device = c.Item.GetComponent<Powered>();
|
||||
addedPower += device.GetConnectionPowerOut(c, grid.Power, scrGroup.MinMaxPower, grid.Load);
|
||||
foreach (var device in c.Item.GetComponents<Powered>())
|
||||
{
|
||||
addedPower += device.GetConnectionPowerOut(c, grid.Power, scrGroup.MinMaxPower, grid.Load);
|
||||
}
|
||||
}
|
||||
|
||||
//Add the power to the grid
|
||||
@@ -591,10 +595,12 @@ namespace Barotrauma.Items.Components
|
||||
grid.Voltage = newVoltage;
|
||||
|
||||
//Iterate through all connections on that grid and run their gridResolved function
|
||||
foreach (Connection con in grid.Connections)
|
||||
foreach (Connection c in grid.Connections)
|
||||
{
|
||||
Powered device = con.Item.GetComponent<Powered>();
|
||||
device?.GridResolved(con);
|
||||
foreach (var device in c.Item.GetComponents<Powered>())
|
||||
{
|
||||
device?.GridResolved(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -758,8 +758,11 @@ namespace Barotrauma
|
||||
{
|
||||
for (int j = 0; j < capacity; j++)
|
||||
{
|
||||
if (slots[j].Contains(item)) { visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
|
||||
if (slots[j].Contains(item)) { visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
|
||||
}
|
||||
}
|
||||
if (otherInventory.visualSlots != null)
|
||||
{
|
||||
for (int j = 0; j < otherInventory.capacity; j++)
|
||||
{
|
||||
if (otherInventory.slots[j].Contains(existingItems.FirstOrDefault())) { otherInventory.visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace Barotrauma
|
||||
{
|
||||
Config config = new Config
|
||||
{
|
||||
Language = LanguageIdentifier.None,
|
||||
Language = TextManager.DefaultLanguage,
|
||||
SubEditorUndoBuffer = 32,
|
||||
MaxAutoSaves = 8,
|
||||
AutoSaveIntervalSeconds = 300,
|
||||
@@ -99,6 +99,10 @@ namespace Barotrauma
|
||||
Config retVal = fallback ?? GetDefault();
|
||||
|
||||
retVal.DeserializeElement(element);
|
||||
if (retVal.Language == LanguageIdentifier.None)
|
||||
{
|
||||
retVal.Language = TextManager.DefaultLanguage;
|
||||
}
|
||||
|
||||
retVal.Graphics = GraphicsSettings.FromElements(element.GetChildElements("graphicsmode", "graphicssettings"), retVal.Graphics);
|
||||
retVal.Audio = AudioSettings.FromElements(element.GetChildElements("audio"), retVal.Audio);
|
||||
|
||||
@@ -1454,7 +1454,7 @@ namespace Barotrauma
|
||||
|
||||
Identifier GetRandomSkill()
|
||||
{
|
||||
return targetCharacter.Info?.Job?.Skills.Select(s => s.Identifier).GetRandomUnsynced() ?? Identifier.Empty;
|
||||
return targetCharacter.Info?.Job?.GetSkills().GetRandomUnsynced()?.Identifier ?? Identifier.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,12 +250,15 @@ namespace Barotrauma.Steam
|
||||
|
||||
public static void DeleteFailedCopies()
|
||||
{
|
||||
foreach (var dir in Directory.EnumerateDirectories(ContentPackage.WorkshopModsDir, "**"))
|
||||
if (Directory.Exists(ContentPackage.WorkshopModsDir))
|
||||
{
|
||||
string copyingIndicatorPath = Path.Combine(dir, ContentPackageManager.CopyIndicatorFileName);
|
||||
if (File.Exists(copyingIndicatorPath))
|
||||
foreach (var dir in Directory.EnumerateDirectories(ContentPackage.WorkshopModsDir, "**"))
|
||||
{
|
||||
Directory.Delete(dir, recursive: true);
|
||||
string copyingIndicatorPath = Path.Combine(dir, ContentPackageManager.CopyIndicatorFileName);
|
||||
if (File.Exists(copyingIndicatorPath))
|
||||
{
|
||||
Directory.Delete(dir, recursive: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user