Build 0.17.13.0
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@@ -79,6 +79,7 @@ namespace Barotrauma
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Vector2? worldPosition = applyStatusEffectEventData.WorldPosition;
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Character targetCharacter = applyStatusEffectEventData.TargetCharacter;
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if (targetCharacter != null && targetCharacter.Removed) { targetCharacter = null; }
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byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
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msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
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