Build 0.17.13.0
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@@ -188,11 +188,10 @@ namespace Barotrauma.Items.Components
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//already connected, no need to do anything
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if (Connections[i].Wires.Contains(newWire)) { continue; }
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Connections[i].TryAddLink(newWire);
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newWire.Connect(Connections[i], true, true);
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Connections[i].TryAddLink(newWire);
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var otherConnection = newWire.OtherConnection(Connections[i]);
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if (otherConnection == null)
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{
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " +
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@@ -79,6 +79,7 @@ namespace Barotrauma
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Vector2? worldPosition = applyStatusEffectEventData.WorldPosition;
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Character targetCharacter = applyStatusEffectEventData.TargetCharacter;
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if (targetCharacter != null && targetCharacter.Removed) { targetCharacter = null; }
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byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
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msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
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