Build 0.17.13.0
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@@ -18,8 +18,8 @@ namespace Barotrauma
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foreach ((Identifier identifier, Rectangle rect) in DisplayEntities)
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{
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var entityPrefab = MapEntityPrefab.FindByIdentifier(identifier);
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if (entityPrefab is CoreEntityPrefab) { continue; }
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var entityPrefab = FindByIdentifier(identifier);
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if (entityPrefab is CoreEntityPrefab || entityPrefab == null) { continue; }
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var drawRect = new Rectangle(
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(int)(rect.X * scale) + drawArea.Center.X, (int)((rect.Y) * scale) - drawArea.Center.Y,
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(int)(rect.Width * scale), (int)(rect.Height * scale));
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@@ -1,10 +1,12 @@
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using Barotrauma.IO;
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using System;
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using Barotrauma.IO;
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using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -107,6 +109,25 @@ namespace Barotrauma
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}
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var pathContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true);
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string filePath = this.filePath;
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if (filePath.StartsWith("Submarines"))
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{
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//this is the old submarines path, try to find a local mod that has a submarine with this name
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string subName = Path.GetFileNameWithoutExtension(filePath);
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string foundPath = ContentPackageManager.LocalPackages.Concat(ContentPackageManager.VanillaCorePackage.ToEnumerable())
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.SelectMany(p => p.GetFiles<SubmarineFile>())
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.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f.Path.Value).Equals(subName, StringComparison.OrdinalIgnoreCase))
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?.Path.Value;
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if (foundPath.IsNullOrEmpty())
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{
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//no such sub found among the local mods, just guess the correct path
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foundPath = Path.Combine(ContentPackage.LocalModsDir, subName, $"{subName}.sub");
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}
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filePath = foundPath;
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}
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var pathBox = new GUITextBox(new RectTransform(new Vector2(0.75f, 1.0f), pathContainer.RectTransform), filePath, font: GUIStyle.SmallFont);
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var reloadButton = new GUIButton(new RectTransform(new Vector2(0.25f / pathBox.RectTransform.RelativeSize.X, 1.0f), pathBox.RectTransform, Anchor.CenterRight, Pivot.CenterLeft),
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TextManager.Get("ReloadLinkedSub"), style: "GUIButtonSmall")
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