Build 0.17.13.0

This commit is contained in:
Markus Isberg
2022-04-22 21:48:04 +09:00
parent 6cc100d98c
commit 7a09cf3260
58 changed files with 506 additions and 184 deletions
@@ -172,7 +172,7 @@ namespace Barotrauma
{
AutoScaleVertical = true,
TextScale = 1.1f,
TextGetter = () => TextManager.FormatCurrency(campaign.Wallet.Balance)
TextGetter = () => TextManager.FormatCurrency(campaign.GetBalance())
};
var pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center,
@@ -344,7 +344,7 @@ namespace Barotrauma
Color? jobColor = null;
if (characterInfo.Job != null)
{
skill = characterInfo.Job?.PrimarySkill ?? characterInfo.Job.Skills.OrderByDescending(s => s.Level).FirstOrDefault();
skill = characterInfo.Job?.PrimarySkill ?? characterInfo.Job.GetSkills().OrderByDescending(s => s.Level).FirstOrDefault();
jobColor = characterInfo.Job.Prefab.UIColor;
}
@@ -547,8 +547,8 @@ namespace Barotrauma
GUILayoutGroup skillGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.475f), mainGroup.RectTransform), isHorizontal: true);
GUILayoutGroup skillNameGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), skillGroup.RectTransform));
GUILayoutGroup skillLevelGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1.0f), skillGroup.RectTransform));
List<Skill> characterSkills = characterInfo.Job.Skills;
blockHeight = 1.0f / characterSkills.Count;
var characterSkills = characterInfo.Job.GetSkills();
blockHeight = 1.0f / characterSkills.Count();
foreach (Skill skill in characterSkills)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), skillNameGroup.RectTransform), TextManager.Get("SkillName." + skill.Identifier));
@@ -630,7 +630,7 @@ namespace Barotrauma
total += ((InfoSkill)c.UserData).CharacterInfo.Salary;
});
totalBlock.Text = TextManager.FormatCurrency(total);
bool enoughMoney = campaign == null || campaign.Wallet.CanAfford(total);
bool enoughMoney = campaign == null || campaign.CanAfford(total);
totalBlock.TextColor = enoughMoney ? Color.White : Color.Red;
validateHiresButton.Enabled = enoughMoney && HasPermission && pendingList.Content.RectTransform.Children.Any();
}
@@ -652,7 +652,7 @@ namespace Barotrauma
int total = nonDuplicateHires.Aggregate(0, (total, info) => total + info.Salary);
if (!campaign.Wallet.CanAfford(total)) { return false; }
if (!campaign.CanAfford(total)) { return false; }
bool atLeastOneHired = false;
foreach (CharacterInfo ci in nonDuplicateHires)
@@ -395,14 +395,13 @@ namespace Barotrauma
origin = TextSize * 0.5f;
origin.X = 0;
if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
if (textAlignment.HasFlag(Alignment.Left))
{
textPos.X = padding.X;
}
if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive)
if (textAlignment.HasFlag(Alignment.Right))
{
textPos.X = rect.Width - padding.Z;
//origin.X = TextSize.X;
}
if (textAlignment.HasFlag(Alignment.Top))
{
@@ -443,24 +443,7 @@ namespace Barotrauma
if (CaretEnabled)
{
if (textBlock.OverflowClipActive)
{
float left = textBlock.Rect.X + textBlock.Padding.X;
if (CaretScreenPos.X < left)
{
float diff = left - CaretScreenPos.X;
textBlock.TextPos = new Vector2(textBlock.TextPos.X + diff, textBlock.TextPos.Y);
CalculateCaretPos();
}
float right = textBlock.Rect.Right - textBlock.Padding.Z;
if (CaretScreenPos.X > right)
{
float diff = CaretScreenPos.X - right;
textBlock.TextPos = new Vector2(textBlock.TextPos.X - diff, textBlock.TextPos.Y);
CalculateCaretPos();
}
}
HandleCaretBoundsOverflow();
caretTimer += deltaTime;
caretVisible = ((caretTimer * 1000.0f) % 1000) < 500;
if (caretVisible && caretPosDirty)
@@ -486,6 +469,29 @@ namespace Barotrauma
textBlock.State = State;
}
private void HandleCaretBoundsOverflow()
{
if (textBlock.OverflowClipActive)
{
CalculateCaretPos();
float left = textBlock.Rect.X + textBlock.Padding.X;
if (CaretScreenPos.X < left)
{
float diff = left - CaretScreenPos.X;
textBlock.TextPos = new Vector2(textBlock.TextPos.X + diff, textBlock.TextPos.Y);
CalculateCaretPos();
}
float right = textBlock.Rect.Right - textBlock.Padding.Z;
if (CaretScreenPos.X > right)
{
float diff = CaretScreenPos.X - right;
textBlock.TextPos = new Vector2(textBlock.TextPos.X - diff, textBlock.TextPos.Y);
CalculateCaretPos();
}
}
}
private void DrawCaretAndSelection(SpriteBatch spriteBatch, GUICustomComponent customComponent)
{
if (!Visible) { return; }
@@ -554,15 +560,33 @@ namespace Barotrauma
{
RemoveSelectedText();
}
Vector2 textPos = textBlock.TextPos;
bool wasOverflowClipActive = textBlock.OverflowClipActive;
using var _ = new TextPosPreservation(this);
if (SetText(Text.Insert(CaretIndex, input)))
{
CaretIndex = Math.Min(Text.Length, CaretIndex + input.Length);
OnTextChanged?.Invoke(this, Text);
}
}
private readonly ref struct TextPosPreservation
{
private readonly GUITextBox textBox;
private GUITextBlock textBlock => textBox.TextBlock;
private readonly bool wasOverflowClipActive;
private readonly Vector2 textPos;
public TextPosPreservation(GUITextBox tb)
{
textBox = tb;
wasOverflowClipActive = tb.TextBlock.OverflowClipActive;
textPos = tb.TextBlock.TextPos;
}
public void Dispose()
{
if (textBlock.OverflowClipActive && wasOverflowClipActive && !MathUtils.NearlyEqual(textBlock.TextPos, textPos))
{
textBlock.TextPos = textPos + Vector2.UnitX * Font.MeasureString(input).X * TextBlock.TextScale;
textBlock.TextPos = textPos;
}
}
}
@@ -577,6 +601,8 @@ namespace Barotrauma
switch (command)
{
case '\b' when !Readonly: //backspace
{
using var _ = new TextPosPreservation(this);
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
{
SetText(string.Empty, false);
@@ -595,6 +621,7 @@ namespace Barotrauma
}
OnTextChanged?.Invoke(this, Text);
break;
}
case (char)0x3: // ctrl-c
CopySelectedText();
break;
@@ -271,7 +271,7 @@ namespace Barotrauma
healList.PriceBlock.Text = TextManager.FormatCurrency(totalCost);
healList.PriceBlock.TextColor = GUIStyle.Red;
healList.HealButton.Enabled = false;
if (medicalClinic.GetWallet().CanAfford(totalCost))
if (medicalClinic.GetBalance() >= totalCost)
{
healList.PriceBlock.TextColor = GUIStyle.TextColorNormal;
if (medicalClinic.PendingHeals.Any())
@@ -467,7 +467,7 @@ namespace Barotrauma
GUITextBlock moneyLabel = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), balanceLayout.RectTransform), string.Empty, textAlignment: Alignment.TopRight, font: GUIStyle.SubHeadingFont)
{
TextGetter = () => TextManager.FormatCurrency(medicalClinic.GetWallet().Balance),
TextGetter = () => TextManager.FormatCurrency(medicalClinic.GetBalance()),
AutoScaleVertical = true,
TextScale = 1.1f
};
@@ -577,7 +577,7 @@ namespace Barotrauma
GUILayoutGroup buttonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), footerLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterRight);
GUIButton healButton = new GUIButton(new RectTransform(new Vector2(0.33f, 1f), buttonLayout.RectTransform), TextManager.Get("medicalclinic.heal"))
{
Enabled = medicalClinic.PendingHeals.Any() && medicalClinic.GetWallet().CanAfford(medicalClinic.GetTotalCost()),
Enabled = medicalClinic.PendingHeals.Any() && medicalClinic.GetBalance() >= medicalClinic.GetTotalCost(),
OnClicked = (button, _) =>
{
button.Enabled = false;
@@ -71,7 +71,8 @@ namespace Barotrauma
private CargoManager CargoManager => campaignUI.Campaign.CargoManager;
private Location CurrentLocation => campaignUI.Campaign.Map?.CurrentLocation;
private Wallet PlayerWallet => campaignUI.Campaign.Wallet;
private int Balance => campaignUI.Campaign.GetBalance();
private bool IsBuying => activeTab switch
{
StoreTab.Buy => true,
@@ -207,7 +208,7 @@ namespace Barotrauma
{
if (CurrentLocation?.Stores != null)
{
if (CurrentLocation.GetStore(identifier) is { } store)
if (!identifier.IsEmpty && CurrentLocation.GetStore(identifier) is { } store)
{
ActiveStore = store;
if (storeNameBlock != null)
@@ -223,14 +224,45 @@ namespace Barotrauma
else
{
ActiveStore = null;
string msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
string errorId, msg;
if (identifier.IsEmpty)
{
errorId = "Store.SelectStore:IdentifierEmpty";
msg = $"Error selecting store at {CurrentLocation}: identifier is empty.";
}
else
{
errorId = "Store.SelectStore:StoreDoesntExist";
msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
}
DebugConsole.ShowError(msg);
GameAnalyticsManager.AddErrorEventOnce("Store.SelectStore:StoreDoesntExist", GameAnalyticsManager.ErrorSeverity.Error, msg);
GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
}
}
else
{
ActiveStore = null;
string errorId = "", msg = "";
if (campaignUI.Campaign.Map == null)
{
errorId = "Store.SelectStore:MapNull";
msg = $"Error selecting store with identifier \"{identifier}\": Map is null.";
}
else if (CurrentLocation == null)
{
errorId = "Store.SelectStore:CurrentLocationNull";
msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation is null.";
}
else if (CurrentLocation.Stores == null)
{
errorId = "Store.SelectStore:StoresNull";
msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation.Stores is null.";
}
if (!msg.IsNullOrEmpty())
{
DebugConsole.ShowError(msg);
GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
}
}
RefreshItemsToSell();
Refresh();
@@ -712,7 +744,7 @@ namespace Barotrauma
private LocalizedString GetMerchantBalanceText() => TextManager.FormatCurrency(ActiveStore?.Balance ?? 0);
private LocalizedString GetPlayerBalanceText() => TextManager.FormatCurrency(PlayerWallet.Balance);
private LocalizedString GetPlayerBalanceText() => TextManager.FormatCurrency(Balance);
private GUILayoutGroup CreateDealsGroup(GUIListBox parentList, int elementCount)
{
@@ -2037,7 +2069,7 @@ namespace Barotrauma
totalPrice += item.Quantity * ActiveStore.GetAdjustedItemBuyPrice(item.ItemPrefab, priceInfo: priceInfo);
}
itemsToRemove.ForEach(i => itemsToPurchase.Remove(i));
if (itemsToPurchase.None() || !PlayerWallet.CanAfford(totalPrice)) { return false; }
if (itemsToPurchase.None() || Balance < totalPrice) { return false; }
CargoManager.PurchaseItems(ActiveStore.Identifier, itemsToPurchase, true);
GameMain.Client?.SendCampaignState();
var dialog = new GUIMessageBox(
@@ -2091,7 +2123,7 @@ namespace Barotrauma
if (IsBuying)
{
shoppingCrateTotal.Text = TextManager.FormatCurrency(buyTotal);
shoppingCrateTotal.TextColor = !PlayerWallet.CanAfford(buyTotal) ? Color.Red : Color.White;
shoppingCrateTotal.TextColor = Balance < buyTotal ? Color.Red : Color.White;
}
else
{
@@ -2137,7 +2169,7 @@ namespace Barotrauma
ActiveShoppingCrateList.Content.RectTransform.Children.Any() &&
activeTab switch
{
StoreTab.Buy => PlayerWallet.CanAfford(buyTotal),
StoreTab.Buy => Balance >= buyTotal,
StoreTab.Sell => CurrentLocation != null && sellTotal <= ActiveStore.Balance,
StoreTab.SellSub => CurrentLocation != null && sellFromSubTotal <= ActiveStore.Balance,
_ => false
@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Globalization;
namespace Barotrauma
{
@@ -31,7 +32,7 @@ namespace Barotrauma
private readonly List<SubmarineInfo> subsToShow;
private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
private SubmarineInfo selectedSubmarine = null;
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, deliveryFeeText, priceText, switchText, missingPreviewText, currencyName;
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, switchText, missingPreviewText, currencyName;
private readonly RectTransform parent;
private readonly Action closeAction;
private Sprite pageIndicator;
@@ -85,12 +86,10 @@ namespace Barotrauma
{
initialized = true;
currentSubText = TextManager.Get("currentsub");
deliveryFeeText = TextManager.Get("deliveryfee");
deliveryText = TextManager.Get("requestdeliverybutton");
switchText = TextManager.Get("switchtosubmarinebutton");
purchaseAndSwitchText = TextManager.Get("purchaseandswitch");
purchaseOnlyText = TextManager.Get("purchase");
priceText = TextManager.Get("price");
if (transferService)
{
deliveryFee = CalculateDeliveryFee();
@@ -327,12 +326,12 @@ namespace Barotrauma
};
submarineDisplays[i].submarineName.Text = subToDisplay.DisplayName;
submarineDisplays[i].submarineClass.Text = $"{TextManager.GetWithVariable("submarineclass.classsuffixformat", "[type]", TextManager.Get($"submarineclass.{subToDisplay.SubmarineClass}"))}";
submarineDisplays[i].submarineClass.Text = TextManager.GetWithVariable("submarineclass.classsuffixformat", "[type]", TextManager.Get($"submarineclass.{subToDisplay.SubmarineClass}"));
if (!GameMain.GameSession.IsSubmarineOwned(subToDisplay))
{
LocalizedString amountString = TextManager.FormatCurrency(subToDisplay.Price);
submarineDisplays[i].submarineFee.Text = priceText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd();
submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("price", "[amount]", amountString);
}
else
{
@@ -341,7 +340,7 @@ namespace Barotrauma
if (deliveryFee > 0)
{
LocalizedString amountString = TextManager.FormatCurrency(deliveryFee);
submarineDisplays[i].submarineFee.Text = deliveryFeeText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd();
submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("deliveryfee", "[amount]", amountString);
}
else
{
@@ -577,7 +576,7 @@ namespace Barotrauma
private void ShowTransferPrompt()
{
if (!GameMain.GameSession.Campaign.Wallet.CanAfford(deliveryFee) && deliveryFee > 0)
if (!GameMain.GameSession.Campaign.CanAfford(deliveryFee) && deliveryFee > 0)
{
new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("notenoughmoneyfordeliverytext",
("[currencyname]", currencyName),
@@ -625,7 +624,7 @@ namespace Barotrauma
private void ShowBuyPrompt(bool purchaseOnly)
{
if (!GameMain.GameSession.Campaign.Wallet.CanAfford(selectedSubmarine.Price))
if (!GameMain.GameSession.Campaign.CanAfford(selectedSubmarine.Price))
{
new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("notenoughmoneyforpurchasetext",
("[currencyname]", currencyName),
@@ -698,6 +698,12 @@ namespace Barotrauma
Color = Color.Transparent
};
frame.OnSecondaryClicked += (component, data) =>
{
NetLobbyScreen.CreateModerationContextMenu(client);
return true;
};
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
{
AbsoluteSpacing = 2
@@ -1057,7 +1063,7 @@ namespace Barotrauma
return;
}
bool hasMoneyPermissions = campaign.AllowedToManageCampaign(ClientPermissions.ManageMoney);
bool hasMoneyPermissions = CampaignMode.AllowedToManageWallets();
salarySlider.Enabled = hasMoneyPermissions;
Wallet otherWallet;
@@ -1402,6 +1408,12 @@ namespace Barotrauma
private void CreateMissionInfo(GUIFrame infoFrame)
{
if (Level.Loaded?.LevelData == null)
{
DebugConsole.ThrowError("Failed to display mission info in the tab menu (no level loaded).\n" + Environment.StackTrace);
return;
}
infoFrame.ClearChildren();
GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
int padding = (int)(0.0245f * missionFrame.Rect.Height);
@@ -2016,7 +2028,7 @@ namespace Barotrauma
{
parent.Content.ClearChildren();
List<GUITextBlock> skillNames = new List<GUITextBlock>();
foreach (Skill skill in character.Info.Job.Skills)
foreach (Skill skill in character.Info.Job.GetSkills())
{
GUILayoutGroup skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), parent.Content.RectTransform), isHorizontal: true) { CanBeFocused = false };
@@ -41,7 +41,7 @@ namespace Barotrauma
private readonly CampaignUI campaignUI;
private CampaignMode? Campaign => campaignUI.Campaign;
private Wallet PlayerWallet => Campaign?.Wallet ?? Wallet.Invalid;
private int PlayerBalance => Campaign?.GetBalance() ?? 0;
private UpgradeTab selectedUpgradeTab = UpgradeTab.Upgrade;
private GUIMessageBox? currectConfirmation;
@@ -295,7 +295,7 @@ namespace Barotrauma
GUILayoutGroup rightLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout), childAnchor: Anchor.TopRight);
GUILayoutGroup priceLayout = new GUILayoutGroup(rectT(1, 0.8f, rightLayout), childAnchor: Anchor.Center) { RelativeSpacing = 0.08f };
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.Get("CampaignStore.Balance"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right);
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.FormatCurrency(PlayerWallet.Balance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => TextManager.FormatCurrency(PlayerWallet.Balance) };
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.FormatCurrency(PlayerBalance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => TextManager.FormatCurrency(PlayerBalance) };
new GUIFrame(rectT(0.5f, 0.1f, rightLayout, Anchor.BottomRight), style: "HorizontalLine") { IgnoreLayoutGroups = true };
repairButton.OnClicked = upgradeButton.OnClicked = (button, o) =>
@@ -435,14 +435,14 @@ namespace Barotrauma
return false;
}
if (PlayerWallet.CanAfford(hullRepairCost))
if (PlayerBalance >= hullRepairCost)
{
LocalizedString body = TextManager.GetWithVariable("WallRepairs.PurchasePromptBody", "[amount]", hullRepairCost.ToString());
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
{
if (PlayerWallet.Balance >= hullRepairCost)
if (PlayerBalance >= hullRepairCost)
{
PlayerWallet.TryDeduct(hullRepairCost);
Campaign.TryPurchase(null, hullRepairCost);
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
Campaign.PurchasedHullRepairs = true;
button.Enabled = false;
@@ -470,14 +470,14 @@ namespace Barotrauma
CreateRepairEntry(currentStoreLayout.Content, TextManager.Get("repairallitems"), "RepairItemsButton", itemRepairCost, (button, o) =>
{
if (PlayerWallet.Balance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
if (PlayerBalance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
{
LocalizedString body = TextManager.GetWithVariable("ItemRepairs.PurchasePromptBody", "[amount]", itemRepairCost.ToString());
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
{
if (PlayerWallet.Balance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
if (PlayerBalance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
{
PlayerWallet.TryDeduct(itemRepairCost);
Campaign.TryPurchase(null, itemRepairCost);
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
Campaign.PurchasedItemRepairs = true;
button.Enabled = false;
@@ -516,14 +516,14 @@ namespace Barotrauma
return false;
}
if (PlayerWallet.CanAfford(shuttleRetrieveCost) && !Campaign.PurchasedLostShuttles)
if (PlayerBalance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
{
LocalizedString body = TextManager.GetWithVariable("ReplaceLostShuttles.PurchasePromptBody", "[amount]", shuttleRetrieveCost.ToString());
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
{
if (PlayerWallet.Balance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
if (PlayerBalance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
{
PlayerWallet.TryDeduct(shuttleRetrieveCost);
Campaign.TryPurchase(null, shuttleRetrieveCost);
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
Campaign.PurchasedLostShuttles = true;
button.Enabled = false;
@@ -581,13 +581,13 @@ namespace Barotrauma
new GUITextBlock(rectT(1, 0, textLayout), title, font: GUIStyle.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true };
new GUITextBlock(rectT(1, 0, textLayout), TextManager.FormatCurrency(price));
GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" };
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = PlayerWallet.Balance >= price && !isDisabled, OnClicked = onPressed };
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = PlayerBalance >= price && !isDisabled, OnClicked = onPressed };
contentLayout.Recalculate();
buyButtonLayout.Recalculate();
if (disableElement)
{
frameChild.Enabled = PlayerWallet.Balance >= price && !isDisabled;
frameChild.Enabled = PlayerBalance >= price && !isDisabled;
}
if (!HasPermission)
@@ -972,7 +972,7 @@ namespace Barotrauma
buttonStyle: isPurchased ? "WeaponInstallButton" : "StoreAddToCrateButton"));
if (!(frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton buyButton)) { continue; }
if (PlayerWallet.CanAfford(price))
if (PlayerBalance >= price)
{
buyButton.Enabled = true;
buyButton.OnClicked += (button, o) =>
@@ -1602,7 +1602,7 @@ namespace Barotrauma
if (button != null)
{
button.Enabled = currentLevel < prefab.MaxLevel;
if (WaitForServerUpdate || !campaign.Wallet.CanAfford(price))
if (WaitForServerUpdate || campaign.GetBalance() < price)
{
button.Enabled = false;
}