(20b87e5bc) More workarounds to missing texts, fixed an error in one of the French texts

This commit is contained in:
Joonas Rikkonen
2019-05-07 16:24:23 +03:00
parent ed23155de7
commit 799c2d4a5c
3 changed files with 8 additions and 3 deletions
@@ -20,7 +20,7 @@ namespace Barotrauma
var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform) var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) }); { RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
TextManager.Get("Skills") + ": ", font: GUI.LargeFont); TextManager.Get("Skills"), font: GUI.LargeFont);
foreach (SkillPrefab skill in Skills) foreach (SkillPrefab skill in Skills)
{ {
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
@@ -30,7 +30,7 @@ namespace Barotrauma
var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight) var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) }); { RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
TextManager.Get("Items") + ": ", font: GUI.LargeFont); TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
foreach (string itemName in ItemNames) foreach (string itemName in ItemNames)
{ {
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
@@ -437,9 +437,13 @@ namespace Barotrauma
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), modeList.Content.RectTransform), GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), modeList.Content.RectTransform),
mode.Name, style: "ListBoxElement", textAlignment: Alignment.CenterLeft) mode.Name, style: "ListBoxElement", textAlignment: Alignment.CenterLeft)
{ {
ToolTip = mode.Description,
UserData = mode UserData = mode
}; };
//TODO: translate mission descriptions
if (TextManager.Language == "English")
{
textBlock.ToolTip = mode.Description;
}
} }
//mission type ------------------------------------------------------------------ //mission type ------------------------------------------------------------------
@@ -39,6 +39,7 @@ namespace Barotrauma
private set; private set;
} }
//TODO: translate mission descriptions
public string Description public string Description
{ {
get; get;