(20b87e5bc) More workarounds to missing texts, fixed an error in one of the French texts
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@@ -20,7 +20,7 @@ namespace Barotrauma
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var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
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var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
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{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
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{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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TextManager.Get("Skills") + ": ", font: GUI.LargeFont);
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TextManager.Get("Skills"), font: GUI.LargeFont);
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foreach (SkillPrefab skill in Skills)
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foreach (SkillPrefab skill in Skills)
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{
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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@@ -30,7 +30,7 @@ namespace Barotrauma
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var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
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var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
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{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
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{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
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TextManager.Get("Items") + ": ", font: GUI.LargeFont);
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TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
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foreach (string itemName in ItemNames)
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foreach (string itemName in ItemNames)
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{
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
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@@ -437,9 +437,13 @@ namespace Barotrauma
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), modeList.Content.RectTransform),
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), modeList.Content.RectTransform),
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mode.Name, style: "ListBoxElement", textAlignment: Alignment.CenterLeft)
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mode.Name, style: "ListBoxElement", textAlignment: Alignment.CenterLeft)
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{
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{
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ToolTip = mode.Description,
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UserData = mode
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UserData = mode
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};
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};
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//TODO: translate mission descriptions
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if (TextManager.Language == "English")
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{
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textBlock.ToolTip = mode.Description;
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}
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}
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}
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//mission type ------------------------------------------------------------------
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//mission type ------------------------------------------------------------------
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@@ -39,6 +39,7 @@ namespace Barotrauma
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private set;
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private set;
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}
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}
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//TODO: translate mission descriptions
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public string Description
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public string Description
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{
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{
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get;
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get;
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