Added some debug logging, Character.Revive removes the existing AITarget from the character before creating a new one

This commit is contained in:
Joonas Rikkonen
2018-02-26 18:05:03 +02:00
parent 1c68d5a4d7
commit 77940fa992
4 changed files with 16 additions and 0 deletions
@@ -17,8 +17,13 @@ namespace Barotrauma
var entity = FindEntityByID(entityId);
if (entity != null)
{
DebugConsole.Log("Received entity removal message for \"" + entity.ToString() + "\".");
entity.Remove();
}
else
{
DebugConsole.Log("Received entity removal message for ID " + entityId + ". Entity with a matching ID not found.");
}
}
else
{