46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class EntitySpawner : Entity, IServerSerializable
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{
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public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer message, float sendingTime)
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{
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if (GameMain.Server != null) return;
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bool remove = message.ReadBoolean();
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if (remove)
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{
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ushort entityId = message.ReadUInt16();
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var entity = FindEntityByID(entityId);
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if (entity != null)
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{
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DebugConsole.Log("Received entity removal message for \"" + entity.ToString() + "\".");
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entity.Remove();
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}
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else
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{
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DebugConsole.Log("Received entity removal message for ID " + entityId + ". Entity with a matching ID not found.");
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}
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}
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else
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{
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switch (message.ReadByte())
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{
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case (byte)SpawnableType.Item:
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Item.ReadSpawnData(message, true);
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break;
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case (byte)SpawnableType.Character:
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Character.ReadSpawnData(message, true);
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break;
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default:
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DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
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break;
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}
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}
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}
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}
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}
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