Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Source/Characters/Animation/Ragdoll.cs
This commit is contained in:
Regalis
2017-04-06 21:59:52 +03:00
11 changed files with 90 additions and 45 deletions

View File

@@ -68,10 +68,10 @@ namespace Barotrauma
if (!isNetworkMessage && GameMain.Client != null) return;
if (fireSoundBasic==null)
if (fireSoundBasic == null)
{
fireSoundBasic = Sound.Load("Content/Sounds/fire.ogg");
fireSoundLarge = Sound.Load("Content/Sounds/firelarge.ogg");
fireSoundBasic = Sound.Load("Content/Sounds/fire.ogg", false);
fireSoundLarge = Sound.Load("Content/Sounds/firelarge.ogg", false);
}
hull.AddFireSource(this);
@@ -80,13 +80,8 @@ namespace Barotrauma
this.position = worldPosition - new Vector2(-5.0f, 5.0f) - Submarine.Position;
lightSource = new LightSource(this.position, 50.0f, new Color(1.0f, 0.9f, 0.7f), hull == null ? null : hull.Submarine);
//this.position.Y = hull.Rect.Y - hull.Rect.Height;
size = new Vector2(10.0f, 10.0f);
}
@@ -358,12 +353,12 @@ namespace Barotrauma
{
lightSource.Remove();
if (basicSoundIndex > -1)
if (basicSoundIndex > 0)
{
Sounds.SoundManager.Stop(basicSoundIndex);
basicSoundIndex = -1;
}
if (largeSoundIndex > -1)
if (largeSoundIndex > 0)
{
Sounds.SoundManager.Stop(largeSoundIndex);
largeSoundIndex = -1;