updated docs
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@@ -10,7 +10,37 @@ Barotrauma source code: [Signal.cs](https://github.com/evilfactory/Barotrauma-lu
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Signal = {}
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--- Creates a Signal.
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--- Instantiates a new Signal.
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-- @treturn Signal
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-- @realm shared
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function Signal.Create(stringValue, stepsTaken, characterSender, itemSource, power, strength) end
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function Signal.__new(stringValue, stepsTaken, characterSender, itemSource, power, strength) end
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---
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-- value, String value of the signal.
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-- @realm shared
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-- @string value
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---
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-- stepsTaken = 1
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-- @realm shared
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-- @number stepsTaken
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---
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-- sender = nil
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-- @realm shared
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-- @Character sender
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---
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-- source = nil
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-- @realm shared
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-- @Item source
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---
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-- power = 0
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-- @realm shared
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-- @number power
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---
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-- strength = 1
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-- @realm shared
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-- @number strength
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