Positioning out-of-sub particles relative to the level, easier to climb stairs
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@@ -47,9 +47,9 @@ namespace Barotrauma.Particles
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}
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}
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public Particle CreateParticle(string prefabName, Vector2 position, float angle, float speed)
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public Particle CreateParticle(string prefabName, Vector2 position, float angle, float speed, Hull hullGuess = null)
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{
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return CreateParticle(prefabName, position, new Vector2((float)Math.Cos(angle), (float)-Math.Sin(angle)) * speed, angle);
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return CreateParticle(prefabName, position, new Vector2((float)Math.Cos(angle), (float)-Math.Sin(angle)) * speed, angle, hullGuess);
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}
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public Particle CreateParticle(string prefabName, Vector2 position, Vector2 speed, float rotation=0.0f, Hull hullGuess = null)
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