Positioning out-of-sub particles relative to the level, easier to climb stairs
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@@ -271,7 +271,7 @@ namespace Barotrauma
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{
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GameMain.ParticleManager.CreateParticle("mist",
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new Vector2(rect.X + WaveWidth * i,surface + waveY[i]),
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new Vector2(0.0f, -50.0f));
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new Vector2(0.0f, -50.0f), 0.0f, this);
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}
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waveY[i] = waveY[i] + waveVel[i];
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