Positioning out-of-sub particles relative to the level, easier to climb stairs
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@@ -353,12 +353,12 @@ namespace Barotrauma
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GameMain.ParticleManager.CreateParticle("blood",
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Position,
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particleVel * Rand.Range(100.0f, 300.0f));
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particleVel * Rand.Range(100.0f, 300.0f), 0.0f, character.AnimController.CurrentHull);
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}
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for (int i = 0; i < bloodAmount / 2; i++)
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{
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GameMain.ParticleManager.CreateParticle("waterblood", Position, Vector2.Zero);
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GameMain.ParticleManager.CreateParticle("waterblood", Position, Vector2.Zero, 0.0f, character.AnimController.CurrentHull);
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}
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damage += Math.Max(amount,bleedingAmount) / character.MaxHealth * 100.0f;
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