Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
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@@ -109,7 +109,7 @@ namespace Barotrauma.Items.Components
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}
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else //the submarine is not being loaded, which means we're either in the sub editor or the item has been spawned mid-round
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{
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if (Screen.Selected == GameMain.EditMapScreen)
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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//in the sub editor, attach
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AttachToWall();
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