Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)

This commit is contained in:
Joonas Rikkonen
2017-11-18 15:13:03 +02:00
parent cda08b1745
commit 765587efd7
19 changed files with 37 additions and 38 deletions
@@ -1072,7 +1072,7 @@ namespace Barotrauma
if (distanceToItem > item.InteractDistance && item.InteractDistance > 0.0f) return false;
if (!item.Prefab.InteractThroughWalls && Screen.Selected != GameMain.EditMapScreen && !insideTrigger)
if (!item.Prefab.InteractThroughWalls && Screen.Selected != GameMain.SubEditorScreen && !insideTrigger)
{
Vector2 itemPosition = item.SimPosition;
if (Submarine == null && item.Submarine != null)
@@ -1253,7 +1253,7 @@ namespace Barotrauma
return;
}
if ((!isLocalPlayer && IsKeyHit(InputType.Select) && GameMain.Server == null) ||
(isLocalPlayer && (findFocusedTimer <= 0.0f || Screen.Selected == GameMain.EditMapScreen)))
(isLocalPlayer && (findFocusedTimer <= 0.0f || Screen.Selected == GameMain.SubEditorScreen)))
{
focusedCharacter = FindCharacterAtPosition(mouseSimPos);
focusedItem = FindItemAtPosition(mouseSimPos, AnimController.InWater ? 0.5f : 0.25f);