Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
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@@ -65,7 +65,7 @@ namespace Barotrauma
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button = new GUIButton(new Rectangle(50, y + 260, 200, 30), "Submarine Editor", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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button.OnClicked = (GUIButton btn, object userdata) => { GameMain.EditMapScreen.Select(); return true; };
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button.OnClicked = (GUIButton btn, object userdata) => { GameMain.SubEditorScreen.Select(); return true; };
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button = new GUIButton(new Rectangle(50, y + 320, 200, 30), "Settings", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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