Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
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@@ -8,7 +8,7 @@ using System.Linq;
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namespace Barotrauma
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{
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class EditCharacterScreen : Screen
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class CharacterEditorScreen : Screen
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{
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Camera cam;
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@@ -65,7 +65,7 @@ namespace Barotrauma
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button = new GUIButton(new Rectangle(50, y + 260, 200, 30), "Submarine Editor", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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button.OnClicked = (GUIButton btn, object userdata) => { GameMain.EditMapScreen.Select(); return true; };
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button.OnClicked = (GUIButton btn, object userdata) => { GameMain.SubEditorScreen.Select(); return true; };
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button = new GUIButton(new Rectangle(50, y + 320, 200, 30), "Settings", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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@@ -10,7 +10,7 @@ using System.Reflection;
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namespace Barotrauma
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{
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class EditMapScreen : Screen
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class SubEditorScreen : Screen
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{
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private Camera cam;
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@@ -117,7 +117,7 @@ namespace Barotrauma
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}
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public EditMapScreen()
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public SubEditorScreen()
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{
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cam = new Camera();
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//cam.Translate(new Vector2(-10.0f, 50.0f));
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