Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)

This commit is contained in:
Joonas Rikkonen
2017-11-18 15:13:03 +02:00
parent cda08b1745
commit 765587efd7
19 changed files with 37 additions and 38 deletions
@@ -8,7 +8,7 @@ using System.Linq;
namespace Barotrauma
{
class EditCharacterScreen : Screen
class CharacterEditorScreen : Screen
{
Camera cam;
@@ -65,7 +65,7 @@ namespace Barotrauma
button = new GUIButton(new Rectangle(50, y + 260, 200, 30), "Submarine Editor", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
button.Color = button.Color * 0.8f;
button.OnClicked = (GUIButton btn, object userdata) => { GameMain.EditMapScreen.Select(); return true; };
button.OnClicked = (GUIButton btn, object userdata) => { GameMain.SubEditorScreen.Select(); return true; };
button = new GUIButton(new Rectangle(50, y + 320, 200, 30), "Settings", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
button.Color = button.Color * 0.8f;
@@ -10,7 +10,7 @@ using System.Reflection;
namespace Barotrauma
{
class EditMapScreen : Screen
class SubEditorScreen : Screen
{
private Camera cam;
@@ -117,7 +117,7 @@ namespace Barotrauma
}
public EditMapScreen()
public SubEditorScreen()
{
cam = new Camera();
//cam.Translate(new Vector2(-10.0f, 50.0f));