Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
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@@ -70,7 +70,7 @@ namespace Barotrauma
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{
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if (editingHUD == null || editingHUD.UserData as Structure != this)
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{
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editingHUD = CreateEditingHUD(Screen.Selected != GameMain.EditMapScreen);
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editingHUD = CreateEditingHUD(Screen.Selected != GameMain.SubEditorScreen);
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}
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editingHUD.Update((float)Timing.Step);
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