Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)

This commit is contained in:
Joonas Rikkonen
2017-11-18 15:13:03 +02:00
parent cda08b1745
commit 765587efd7
19 changed files with 37 additions and 38 deletions
@@ -167,7 +167,7 @@ namespace Barotrauma
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (back && Screen.Selected != GameMain.EditMapScreen)
if (back && Screen.Selected != GameMain.SubEditorScreen)
{
DrawDecals(spriteBatch);
return;
@@ -70,7 +70,7 @@ namespace Barotrauma
{
if (editingHUD == null || editingHUD.UserData as Structure != this)
{
editingHUD = CreateEditingHUD(Screen.Selected != GameMain.EditMapScreen);
editingHUD = CreateEditingHUD(Screen.Selected != GameMain.SubEditorScreen);
}
editingHUD.Update((float)Timing.Step);
@@ -163,7 +163,7 @@ namespace Barotrauma
msgBox.Buttons[0].OnClicked += (btn, obj) =>
{
GameMain.EditMapScreen.Cam.Position = e.WorldPosition;
GameMain.SubEditorScreen.Cam.Position = e.WorldPosition;
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;