Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
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@@ -118,12 +118,12 @@ namespace Barotrauma
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{
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if (editingHUD == null || editingHUD.UserData as Item != this)
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{
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editingHUD = CreateEditingHUD(Screen.Selected != GameMain.EditMapScreen);
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editingHUD = CreateEditingHUD(Screen.Selected != GameMain.SubEditorScreen);
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}
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editingHUD.Update((float)Timing.Step);
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if (Screen.Selected != GameMain.EditMapScreen) return;
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if (Screen.Selected != GameMain.SubEditorScreen) return;
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if (!prefab.IsLinkable) return;
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@@ -257,7 +257,7 @@ namespace Barotrauma
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public override void AddToGUIUpdateList()
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{
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if (Screen.Selected is EditMapScreen)
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if (Screen.Selected is SubEditorScreen)
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{
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if (editingHUD != null) editingHUD.AddToGUIUpdateList();
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}
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