Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)

This commit is contained in:
Joonas Rikkonen
2017-11-18 15:13:03 +02:00
parent cda08b1745
commit 765587efd7
19 changed files with 37 additions and 38 deletions
@@ -118,12 +118,12 @@ namespace Barotrauma
{
if (editingHUD == null || editingHUD.UserData as Item != this)
{
editingHUD = CreateEditingHUD(Screen.Selected != GameMain.EditMapScreen);
editingHUD = CreateEditingHUD(Screen.Selected != GameMain.SubEditorScreen);
}
editingHUD.Update((float)Timing.Step);
if (Screen.Selected != GameMain.EditMapScreen) return;
if (Screen.Selected != GameMain.SubEditorScreen) return;
if (!prefab.IsLinkable) return;
@@ -257,7 +257,7 @@ namespace Barotrauma
public override void AddToGUIUpdateList()
{
if (Screen.Selected is EditMapScreen)
if (Screen.Selected is SubEditorScreen)
{
if (editingHUD != null) editingHUD.AddToGUIUpdateList();
}