Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
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@@ -27,8 +27,8 @@ namespace Barotrauma
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public static NetLobbyScreen NetLobbyScreen;
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public static ServerListScreen ServerListScreen;
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public static EditMapScreen EditMapScreen;
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public static EditCharacterScreen EditCharacterScreen;
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public static SubEditorScreen SubEditorScreen;
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public static CharacterEditorScreen CharacterEditorScreen;
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public static ParticleEditorScreen ParticleEditorScreen;
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public static Lights.LightManager LightManager;
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@@ -285,8 +285,8 @@ namespace Barotrauma
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ServerListScreen = new ServerListScreen();
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EditMapScreen = new EditMapScreen();
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EditCharacterScreen = new EditCharacterScreen();
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SubEditorScreen = new SubEditorScreen();
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CharacterEditorScreen = new CharacterEditorScreen();
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ParticleEditorScreen = new ParticleEditorScreen();
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yield return CoroutineStatus.Running;
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