Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)

This commit is contained in:
Joonas Rikkonen
2017-11-18 15:13:03 +02:00
parent cda08b1745
commit 765587efd7
19 changed files with 37 additions and 38 deletions
@@ -223,12 +223,12 @@ namespace Barotrauma
{
Submarine.Load(string.Join(" ", args), true);
}
GameMain.EditMapScreen.Select();
GameMain.SubEditorScreen.Select();
}));
commands.Add(new Command("editcharacter", "", (string[] args) =>
{
GameMain.EditCharacterScreen.Select();
GameMain.CharacterEditorScreen.Select();
}));
commands.Add(new Command("editparticles", "", (string[] args) =>
@@ -280,9 +280,9 @@ namespace Barotrauma
{
if (args.Length < 1) return;
if (GameMain.EditMapScreen.CharacterMode)
if (GameMain.SubEditorScreen.CharacterMode)
{
GameMain.EditMapScreen.ToggleCharacterMode();
GameMain.SubEditorScreen.ToggleCharacterMode();
}
string fileName = string.Join(" ", args);