Merge branch 'new-netcode' of https://gitlab.com/poe.regalis/barotrauma into new-netcode

# Conflicts:
#	Subsurface/Source/Characters/Character.cs
This commit is contained in:
juanjp600
2016-12-24 09:13:19 -03:00
24 changed files with 565 additions and 293 deletions

View File

@@ -25,23 +25,12 @@ namespace Barotrauma
{
get { return netStateID; }
}
private enum InputNetFlags : UInt16
{
None = 0x0,
Left = 0x1,
Right = 0x2,
Up = 0x4,
Down = 0x8,
FacingLeft = 0x10,
Run = 0x20,
Select = 0x40,
}
private InputNetFlags dequeuedInput = 0;
private InputNetFlags prevDequeuedInput = 0;
private byte dequeuedInput = 0;
private byte prevDequeuedInput = 0;
private int isStillCountdown = 5;
private List<InputNetFlags> memInput = new List<InputNetFlags>();
private List<byte> memInput = new List<byte>();
private List<Vector2> memMousePos = new List<Vector2>();
private List<PosInfo> memPos = new List<PosInfo>();
@@ -634,7 +623,7 @@ namespace Barotrauma
if (item == null) continue;
item.Pick(this, true, true, true);
inventory.TryPutItem(item, i, false);
inventory.TryPutItem(item, i, false, false);
}
}
}
@@ -676,22 +665,22 @@ namespace Barotrauma
switch (inputType)
{
case InputType.Left:
return (dequeuedInput.HasFlag(InputNetFlags.Left)) && !(prevDequeuedInput.HasFlag(InputNetFlags.Left));
return ((dequeuedInput & 0x1) > 0) && !((prevDequeuedInput & 0x1) > 0);
//break;
case InputType.Right:
return (dequeuedInput.HasFlag(InputNetFlags.Right)) && !(prevDequeuedInput.HasFlag(InputNetFlags.Right));
return ((dequeuedInput & 0x2) > 0) && !((prevDequeuedInput & 0x2) > 0);
//break;
case InputType.Up:
return (dequeuedInput.HasFlag(InputNetFlags.Up)) && !(prevDequeuedInput.HasFlag(InputNetFlags.Up));
return ((dequeuedInput & 0x4) > 0) && !((prevDequeuedInput & 0x4) > 0);
//break;
case InputType.Down:
return (dequeuedInput.HasFlag(InputNetFlags.Down)) && !(prevDequeuedInput.HasFlag(InputNetFlags.Down));
return ((dequeuedInput & 0x8) > 0) && !((prevDequeuedInput & 0x8) > 0);
//break;
case InputType.Run:
return (dequeuedInput.HasFlag(InputNetFlags.Run)) && !(prevDequeuedInput.HasFlag(InputNetFlags.Run));
return ((dequeuedInput & 0x20) > 0) && !((prevDequeuedInput & 0x20) > 0);
//break;
case InputType.Select:
return (dequeuedInput.HasFlag(InputNetFlags.Select)) && !(prevDequeuedInput.HasFlag(InputNetFlags.Select));
return ((dequeuedInput & 0x40) > 0) && !((prevDequeuedInput & 0x40) > 0);
//break;
default:
return false;
@@ -710,22 +699,22 @@ namespace Barotrauma
switch (inputType)
{
case InputType.Left:
retVal = dequeuedInput.HasFlag(InputNetFlags.Left);
retVal = (dequeuedInput & 0x1) > 0;
break;
case InputType.Right:
retVal = dequeuedInput.HasFlag(InputNetFlags.Right);
retVal = (dequeuedInput & 0x2) > 0;
break;
case InputType.Up:
retVal = dequeuedInput.HasFlag(InputNetFlags.Up);
retVal = (dequeuedInput & 0x4) > 0;
break;
case InputType.Down:
retVal = dequeuedInput.HasFlag(InputNetFlags.Down);
retVal = (dequeuedInput & 0x8) > 0;
break;
case InputType.Run:
retVal = dequeuedInput.HasFlag(InputNetFlags.Run);
retVal = (dequeuedInput & 0x20) > 0;
break;
case InputType.Select:
retVal = dequeuedInput.HasFlag(InputNetFlags.Select);
retVal = (dequeuedInput & 0x40) > 0;
break;
}
return retVal;
@@ -846,7 +835,7 @@ namespace Barotrauma
if (GameMain.Server != null && Character.Controlled != this)
{
if (dequeuedInput.HasFlag(InputNetFlags.FacingLeft))
if ((dequeuedInput & 0x10) > 0)
{
AnimController.TargetDir = Direction.Left;
}
@@ -1318,7 +1307,7 @@ namespace Barotrauma
cursorPosition = memMousePos[memMousePos.Count - 1];
memInput.RemoveAt(memInput.Count - 1);
memMousePos.RemoveAt(memMousePos.Count - 1);
if (dequeuedInput == InputNetFlags.None)
if (dequeuedInput == 0)
{
if (isStillCountdown<=0)
{
@@ -1339,7 +1328,7 @@ namespace Barotrauma
{
isStillCountdown = 15;
}
DebugConsole.NewMessage(Convert.ToString(memInput.Count), Color.Lime);
//DebugConsole.NewMessage(Convert.ToString(memInput.Count), Color.Lime);
}
else
{
@@ -1355,14 +1344,14 @@ namespace Barotrauma
{
memLocalPos.Add(new PosInfo(SimPosition, AnimController.TargetDir, LastNetworkUpdateID));
InputNetFlags newInput = InputNetFlags.None;
if (IsKeyDown(InputType.Left)) newInput |= InputNetFlags.Left;
if (IsKeyDown(InputType.Right)) newInput |= InputNetFlags.Right;
if (IsKeyDown(InputType.Up)) newInput |= InputNetFlags.Up;
if (IsKeyDown(InputType.Down)) newInput |= InputNetFlags.Down;
if (AnimController.TargetDir == Direction.Left) newInput |= InputNetFlags.FacingLeft;
if (IsKeyDown(InputType.Run)) newInput |= InputNetFlags.Run;
if (IsKeyDown(InputType.Select)) newInput |= InputNetFlags.Select;
byte newInput = 0;
newInput |= IsKeyDown(InputType.Left) ? (byte)0x1 : (byte)0;
newInput |= IsKeyDown(InputType.Right) ? (byte)0x2 : (byte)0;
newInput |= IsKeyDown(InputType.Up) ? (byte)0x4 : (byte)0;
newInput |= IsKeyDown(InputType.Down) ? (byte)0x8 : (byte)0;
newInput |= (AnimController.TargetDir == Direction.Left) ? (byte)0x10 : (byte)0;
newInput |= IsKeyDown(InputType.Run) ? (byte)0x20 : (byte)0;
newInput |= IsKeyHit(InputType.Select) ? (byte)0x40 : (byte)0;
memInput.Insert(0, newInput);
memMousePos.Insert(0, closestItem!=null ? closestItem.Position : cursorPosition);
LastNetworkUpdateID++;
@@ -1937,60 +1926,77 @@ namespace Barotrauma
{
if (GameMain.Server != null) return;
msg.Write((byte)ClientNetObject.CHARACTER_INPUT);
if (memInput.Count > 60)
if (extraData != null && (NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
memInput.RemoveRange(60,memInput.Count - 60);
memMousePos.RemoveRange(60,memMousePos.Count - 60);
inventory.ClientWrite(msg, extraData);
}
msg.Write(LastNetworkUpdateID);
byte inputCount = Math.Min((byte)memInput.Count, (byte)60);
msg.Write(inputCount);
for (int i = 0; i < inputCount; i++)
else
{
msg.Write((byte)memInput[i]);
if (memInput[i].HasFlag(InputNetFlags.Select))
msg.Write((byte)ClientNetObject.CHARACTER_INPUT);
if (memInput.Count > 60)
{
msg.Write(memMousePos[i].X);
msg.Write(memMousePos[i].Y);
memInput.RemoveRange(60,memInput.Count - 60);
memMousePos.RemoveRange(60,memMousePos.Count - 60);
}
msg.Write(LastNetworkUpdateID);
byte inputCount = Math.Min((byte)memInput.Count, (byte)60);
msg.Write(inputCount);
for (int i = 0; i < inputCount; i++)
{
msg.Write(memInput[i]);
if ((memInput[i] & 0x40) > 0)
{
msg.Write(memMousePos[i].X);
msg.Write(memMousePos[i].Y);
}
}
}
}
public virtual void ServerRead(NetIncomingMessage msg, Client c)
public virtual void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
{
if (GameMain.Server == null) return;
UInt32 networkUpdateID = msg.ReadUInt32();
byte inputCount = msg.ReadByte();
switch (type)
{
case ClientNetObject.CHARACTER_INPUT:
UInt32 networkUpdateID = msg.ReadUInt32();
byte inputCount = msg.ReadByte();
for (int i = 0; i < inputCount; i++)
{
byte newInput = msg.ReadByte();
Vector2 newMousePos = Position;
if ((newInput & 0x40) > 0)
{
newMousePos.X = msg.ReadSingle();
newMousePos.Y = msg.ReadSingle();
}
if ((i < ((long)networkUpdateID - (long)LastNetworkUpdateID)) && (i < 60))
{
memInput.Insert(i, newInput);
memMousePos.Insert(i, newMousePos);
}
}
for (int i = 0; i < inputCount; i++)
{
InputNetFlags newInput = (InputNetFlags)msg.ReadByte();
Vector2 newMousePos = Position;
if (newInput.HasFlag(InputNetFlags.Select))
{
newMousePos.X = msg.ReadSingle();
newMousePos.Y = msg.ReadSingle();
}
if ((i < ((long)networkUpdateID - (long)LastNetworkUpdateID)) && (i < 60))
{
memInput.Insert(i, newInput);
memMousePos.Insert(i, newMousePos);
}
}
if (networkUpdateID > LastNetworkUpdateID)
{
LastNetworkUpdateID = networkUpdateID;
}
if (memInput.Count > 60)
{
//deleting inputs from the queue here means the server is way behind and data needs to be dropped
//we'll make the server drop down to 30 inputs for good measure
memInput.RemoveRange(30, memInput.Count - 30);
memMousePos.RemoveRange(30, memMousePos.Count - 30);
if (networkUpdateID > LastNetworkUpdateID)
{
LastNetworkUpdateID = networkUpdateID;
}
if (memInput.Count > 60)
{
//deleting inputs from the queue here means the server is way behind and data needs to be dropped
//we'll make the server drop down to 30 inputs for good measure
memInput.RemoveRange(30, memInput.Count - 30);
memMousePos.RemoveRange(30, memMousePos.Count - 30);
}
break;
case ClientNetObject.ENTITY_STATE:
inventory.ServerRead(type, msg, c);
break;
}
}
@@ -1998,65 +2004,80 @@ namespace Barotrauma
{
if (GameMain.Server == null) return;
msg.Write(ID);
if (this == c.Character)
if (extraData != null && (NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
//length of the message
msg.Write((byte)(4+4+4+1));
msg.Write(true);
msg.Write((UInt32)(LastNetworkUpdateID - memInput.Count));
inventory.ServerWrite(msg, c, extraData);
}
else
{
//length of the message
msg.Write((byte)(4+4+1));
msg.Write(false);
msg.Write(ID);
if (this == c.Character)
{
//length of the message
msg.Write((byte)(4+4+4+1));
msg.Write(true);
msg.Write((UInt32)(LastNetworkUpdateID - memInput.Count));
}
else
{
//length of the message
msg.Write((byte)(4+4+1));
msg.Write(false);
}
msg.Write(AnimController.TargetDir == Direction.Right);
msg.Write(SimPosition.X);
msg.Write(SimPosition.Y);
msg.WritePadBits();
}
msg.Write(AnimController.TargetDir == Direction.Right);
msg.Write(SimPosition.X);
msg.Write(SimPosition.Y);
msg.WritePadBits();
}
public virtual void ClientRead(NetIncomingMessage msg, float sendingTime)
public virtual void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
if (GameMain.Server != null) return;
UInt32 networkUpdateID = 0;
if (msg.ReadBoolean())
switch (type)
{
networkUpdateID = msg.ReadUInt32();
}
case ServerNetObject.ENTITY_POSITION:
UInt32 networkUpdateID = 0;
if (msg.ReadBoolean())
{
networkUpdateID = msg.ReadUInt32();
}
bool facingRight = msg.ReadBoolean();
Vector2 pos = new Vector2(msg.ReadFloat(), msg.ReadFloat());
bool facingRight = msg.ReadBoolean();
Vector2 pos = new Vector2(msg.ReadFloat(), msg.ReadFloat());
var posInfo =
GameMain.NetworkMember.Character == this ?
new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, networkUpdateID) :
new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, sendingTime);
var posInfo =
GameMain.NetworkMember.Character == this ?
new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, networkUpdateID) :
new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, sendingTime);
int index = 0;
if (GameMain.NetworkMember.Character == this)
{
while (index < memPos.Count && posInfo.ID > memPos[index].ID)
{
index++;
}
}
else
{
while (index < memPos.Count && posInfo.Timestamp > memPos[index].Timestamp)
{
index++;
}
}
int index = 0;
if (GameMain.NetworkMember.Character == this)
{
while (index < memPos.Count && posInfo.ID > memPos[index].ID)
{
index++;
}
}
else
{
while (index < memPos.Count && posInfo.Timestamp > memPos[index].Timestamp)
{
index++;
}
}
memPos.Insert(index, posInfo);
memPos.Insert(index, posInfo);
break;
case ServerNetObject.ENTITY_STATE:
inventory.ClientRead(type, msg, sendingTime);
break;
}
}
public void WriteSpawnData(NetBuffer msg)

View File

@@ -141,7 +141,7 @@ namespace Barotrauma
/// <summary>
/// If there is room, puts the item in the inventory and returns true, otherwise returns false
/// </summary>
public override bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null)
public override bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
{
if (allowedSlots == null || ! allowedSlots.Any()) return false;
@@ -152,7 +152,7 @@ namespace Barotrauma
{
if (Items[i] != null || limbSlots[i] != InvSlotType.Any) continue;
PutItem(item, i);
PutItem(item, i, true, createNetworkEvent);
item.Unequip(character);
return true;
}
@@ -178,7 +178,7 @@ namespace Barotrauma
{
if (allowedSlot.HasFlag(limbSlots[i]) && Items[i] == null)
{
PutItem(item, i, !placed);
PutItem(item, i, !placed, createNetworkEvent);
item.Equip(character);
placed = true;
}
@@ -194,7 +194,7 @@ namespace Barotrauma
return placed;
}
public override bool TryPutItem(Item item, int index, bool allowSwapping)
public override bool TryPutItem(Item item, int index, bool allowSwapping, bool createNetworkEvent = true)
{
//there's already an item in the slot
if (Items[index] != null)
@@ -224,8 +224,8 @@ namespace Barotrauma
Items[currentIndex] = null;
Items[index] = null;
//if the item in the slot can be moved to the slot of the moved item
if (TryPutItem(existingItem, currentIndex, false) &&
TryPutItem(item, index, false))
if (TryPutItem(existingItem, currentIndex, false, createNetworkEvent) &&
TryPutItem(item, index, false, createNetworkEvent))
{
}
@@ -235,8 +235,8 @@ namespace Barotrauma
Items[index] = null;
//swapping the items failed -> move them back to where they were
TryPutItem(item, currentIndex, false);
TryPutItem(existingItem, index, false);
TryPutItem(item, currentIndex, false, createNetworkEvent);
TryPutItem(existingItem, index, false, createNetworkEvent);
}
}
@@ -248,7 +248,7 @@ namespace Barotrauma
if (!item.AllowedSlots.Contains(InvSlotType.Any)) return false;
if (Items[index] != null) return Items[index] == item;
PutItem(item, index, true);
PutItem(item, index, true, createNetworkEvent);
return true;
}
@@ -274,12 +274,12 @@ namespace Barotrauma
if (!slotsFree) return false;
return TryPutItem(item, new List<InvSlotType>() {placeToSlots});
return TryPutItem(item, new List<InvSlotType>() {placeToSlots}, createNetworkEvent);
}
protected override void PutItem(Item item, int i, bool removeItem = true)
protected override void PutItem(Item item, int i, bool removeItem = true, bool createNetworkEvent = true)
{
base.PutItem(item, i, removeItem);
base.PutItem(item, i, removeItem, createNetworkEvent);
CreateSlots();
}
@@ -321,7 +321,7 @@ namespace Barotrauma
{
if (doubleClickedItem.ParentInventory != this)
{
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots);
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
}
else
{
@@ -330,24 +330,24 @@ namespace Barotrauma
var selectedContainer = character.SelectedConstruction.GetComponent<ItemContainer>();
if (selectedContainer != null && selectedContainer.Inventory != null)
{
selectedContainer.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots);
selectedContainer.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
}
}
else if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
{
character.SelectedCharacter.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots);
character.SelectedCharacter.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
}
else //doubleclicked and no other inventory is selected
{
//not equipped -> attempt to equip
if (IsInLimbSlot(doubleClickedItem, InvSlotType.Any))
{
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any));
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any), true);
}
//equipped -> attempt to unequip
else if (doubleClickedItem.AllowedSlots.Contains(InvSlotType.Any))
{
TryPutItem(doubleClickedItem, new List<InvSlotType>() { InvSlotType.Any });
TryPutItem(doubleClickedItem, new List<InvSlotType>() { InvSlotType.Any }, true);
}
}
}

View File

@@ -505,7 +505,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
SetState(msg.ReadBoolean(), true);
Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);

View File

@@ -263,7 +263,7 @@ namespace Barotrauma.Items.Components
Item item = MapEntity.FindEntityByID(itemIds[i]) as Item;
if (item == null) continue;
Inventory.TryPutItem(item, i, false);
Inventory.TryPutItem(item, i, false, false);
}
itemIds = null;

View File

@@ -234,10 +234,15 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{
FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
IsActive = msg.ReadBoolean();
float flowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool isActive = msg.ReadBoolean();
if (!item.CanClientAccess(c)) return;
FlowPercentage = flowPercentage;
IsActive = isActive;
}
public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
@@ -247,7 +252,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
IsActive = msg.ReadBoolean();

View File

@@ -431,9 +431,13 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{
IsActive = msg.ReadBoolean();
bool isActive = msg.ReadBoolean();
if (!item.CanClientAccess(c)) return;
IsActive = isActive;
isActiveTickBox.Selected = IsActive;
item.CreateServerEvent(this);
@@ -444,7 +448,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
IsActive = msg.ReadBoolean();
isActiveTickBox.Selected = IsActive;

View File

@@ -561,13 +561,20 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
}
public void ServerRead(NetIncomingMessage msg, Client c)
public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
{
AutoTemp = msg.ReadBoolean();
ShutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
bool autoTemp = msg.ReadBoolean();
float shutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
float coolingRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
float fissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
CoolingRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
FissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
if (!item.CanClientAccess(c)) return;
AutoTemp = autoTemp;
ShutDownTemp = shutDownTemp;
CoolingRate = coolingRate;
FissionRate = fissionRate;
//need to create a server event to notify all clients of the changed state
unsentChanges = true;
@@ -584,7 +591,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
}
public void ClientRead(NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
Temperature = msg.ReadRangedSingle(0.0f, 10000.0f, 16);

View File

@@ -486,37 +486,57 @@ namespace Barotrauma.Items.Components
}
}
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{
AutoPilot = msg.ReadBoolean();
bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity;
bool maintainPos = false;
Vector2? newPosToMaintain = null;
bool headingToStart = false;
if (!AutoPilot)
if (autoPilot)
{
targetVelocity = new Vector2(msg.ReadFloat(), msg.ReadFloat());
}
else
{
bool maintainPos = msg.ReadBoolean();
if (posToMaintain == null && maintainPos)
maintainPos = msg.ReadBoolean();
if (maintainPos)
{
posToMaintain = item.Submarine.WorldPosition;
maintainPosTickBox.Selected = true;
newPosToMaintain = new Vector2(
msg.ReadFloat(),
msg.ReadFloat());
}
else
{
posToMaintain = null;
maintainPosTickBox.Selected = false;
bool maintainPoss = msg.ReadBoolean();
if (maintainPoss)
{
Vector2 newPosToMaintain = new Vector2(
msg.ReadFloat(),
msg.ReadFloat());
}
else
{
bool headingToStart = msg.ReadBoolean();
}
headingToStart = msg.ReadBoolean();
}
}
else
{
newTargetVelocity = new Vector2(msg.ReadFloat(), msg.ReadFloat());
}
if (!item.CanClientAccess(c)) return;
AutoPilot = autoPilot;
if (!AutoPilot)
{
targetVelocity = newTargetVelocity;
}
else
{
maintainPosTickBox.Selected = newPosToMaintain != null;
posToMaintain = newPosToMaintain;
if (posToMaintain == null)
{
levelStartTickBox.Selected = headingToStart;
levelEndTickBox.Selected = !headingToStart;
UpdatePath();
}
else
{
levelStartTickBox.Selected = false;
levelEndTickBox.Selected = false;
}
}
@@ -542,47 +562,64 @@ namespace Barotrauma.Items.Components
msg.Write(((Vector2)posToMaintain).X);
msg.Write(((Vector2)posToMaintain).Y);
}
else
{
msg.Write(levelStartTickBox.Selected);
}
}
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
AutoPilot = msg.ReadBoolean();
bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity;
bool maintainPos = false;
Vector2? newPosToMaintain = null;
bool headingToStart = false;
if (!AutoPilot)
if (autoPilot)
{
targetVelocity = new Vector2(msg.ReadFloat(), msg.ReadFloat());
}
else
{
bool maintainPos = msg.ReadBoolean();
maintainPos = msg.ReadBoolean();
if (maintainPos)
{
posToMaintain = new Vector2(msg.ReadSingle(), msg.ReadSingle());
maintainPosTickBox.Selected = true;
newPosToMaintain = new Vector2(
msg.ReadFloat(),
msg.ReadFloat());
}
else
{
posToMaintain = null;
maintainPosTickBox.Selected = false;
headingToStart = msg.ReadBoolean();
}
}
maintainPosTickBox.Selected = posToMaintain != null;
//posToMaintain = newPosToMaintain;
if (posToMaintain == null && autoPilot)
{
levelStartTickBox.Selected = false;//headingToStart;
levelEndTickBox.Selected = true;//!headingToStart;
UpdatePath();
}
else
{
levelStartTickBox.Selected = false;
levelEndTickBox.Selected = false;
newTargetVelocity = new Vector2(msg.ReadFloat(), msg.ReadFloat());
}
AutoPilot = autoPilot;
if (!AutoPilot)
{
targetVelocity = newTargetVelocity;
}
else
{
maintainPosTickBox.Selected = newPosToMaintain != null;
posToMaintain = newPosToMaintain;
if (posToMaintain == null)
{
levelStartTickBox.Selected = headingToStart;
levelEndTickBox.Selected = !headingToStart;
UpdatePath();
}
else
{
levelStartTickBox.Selected = false;
levelEndTickBox.Selected = false;
}
}
}
}
}

View File

@@ -68,7 +68,7 @@ namespace Barotrauma
}
}
class Inventory
class Inventory : IServerSerializable, IClientSerializable
{
public static InventorySlot draggingSlot;
public static Item draggingItem;
@@ -76,9 +76,7 @@ namespace Barotrauma
public static Item doubleClickedItem;
public readonly Entity Owner;
protected float lastUpdate;
private int slotsPerRow;
public int SlotsPerRow
@@ -174,31 +172,31 @@ namespace Barotrauma
/// <summary>
/// If there is room, puts the item in the inventory and returns true, otherwise returns false
/// </summary>
public virtual bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null)
public virtual bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
{
int slot = FindAllowedSlot(item);
if (slot < 0) return false;
PutItem(item, slot);
PutItem(item, slot, true, createNetworkEvent);
return true;
}
public virtual bool TryPutItem(Item item, int i, bool allowSwapping)
public virtual bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent = true)
{
if (Owner == null) return false;
if (CanBePut(item,i))
{
PutItem(item, i);
PutItem(item, i, true, createNetworkEvent);
return true;
}
else
{
if (slots != null) slots[i].ShowBorderHighlight(Color.Red, 0.1f, 0.9f);
if (slots != null && createNetworkEvent) slots[i].ShowBorderHighlight(Color.Red, 0.1f, 0.9f);
return false;
}
}
protected virtual void PutItem(Item item, int i, bool removeItem = true)
protected virtual void PutItem(Item item, int i, bool removeItem = true, bool createNetworkEvent = true)
{
if (Owner == null) return;
@@ -217,6 +215,23 @@ namespace Barotrauma
{
item.body.Enabled = false;
}
if (createNetworkEvent)
{
CreateNetworkEvent();
}
}
private void CreateNetworkEvent()
{
if (GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(Owner as IServerSerializable, new object[] { NetEntityEvent.Type.InventoryState });
}
else if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(Owner as IClientSerializable, new object[] { NetEntityEvent.Type.InventoryState });
}
}
public Item FindItem(string itemName)
@@ -234,8 +249,9 @@ namespace Barotrauma
for (int n = 0; n < capacity; n++)
{
if (Items[n] != item) continue;
Items[n] = null;
item.ParentInventory = null;
item.ParentInventory = null;
}
}
@@ -287,10 +303,7 @@ namespace Barotrauma
{
if (!PlayerInput.LeftButtonHeld())
{
if (Owner != null)
{
}
CreateNetworkEvent();
DropItem(draggingItem);
}
@@ -525,6 +538,97 @@ namespace Barotrauma
item.Sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), item.Color);
}
public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
{
ServerWrite(msg, null);
}
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{
List<Item> prevItems = new List<Item>(Items);
ushort[] newItemIDs = new ushort[capacity];
for (int i = 0; i < capacity; i++)
{
newItemIDs[i] = msg.ReadUInt16();
}
if (c == null || c.Character == null || !c.Character.CanAccessInventory(this))
{
return;
}
for (int i = 0; i < capacity; i++)
{
if (newItemIDs[i] == 0)
{
if (Items[i] != null) Items[i].Drop();
}
else
{
var item = Entity.FindEntityByID(newItemIDs[i]) as Item;
if (item == null) continue;
if (GameMain.Server != null)
{
if (!c.Character.CanAccessItem(item)) continue;
}
TryPutItem(item, i, true, false);
}
}
GameMain.Server.CreateEntityEvent(Owner as IServerSerializable, new object[] { NetEntityEvent.Type.InventoryState });
foreach (Item item in Items)
{
if (item == null) continue;
if (!prevItems.Contains(item))
{
GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, Color.Orange);
}
}
foreach (Item item in prevItems)
{
if (item == null) continue;
if (!Items.Contains(item))
{
GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner.ToString(), Color.Orange);
}
}
}
public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
{
for (int i = 0; i < capacity; i++)
{
msg.Write((ushort)(Items[i] == null ? 0 : Items[i].ID));
}
}
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
ushort[] newItemIDs = new ushort[capacity];
for (int i = 0; i < capacity; i++)
{
newItemIDs[i] = msg.ReadUInt16();
}
for (int i = 0; i < capacity; i++)
{
if (newItemIDs[i] == 0)
{
if (Items[i] != null) Items[i].Drop();
}
else
{
var item = Entity.FindEntityByID(newItemIDs[i]) as Item;
if (item == null) continue;
TryPutItem(item, i, true, false);
}
}
}
}
}

View File

@@ -1356,6 +1356,11 @@ namespace Barotrauma
return Vector2.Distance(WorldPosition, worldPosition) < PickDistance;
}
public bool CanClientAccess(Client c)
{
return c != null && c.Character != null && c.Character.CanAccessItem(this);
}
public bool Pick(Character picker, bool ignoreRequiredItems=false, bool forceSelectKey=false, bool forceActionKey=false)
{
bool hasRequiredSkills = true;
@@ -1633,36 +1638,78 @@ namespace Barotrauma
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
if (extraData == null) return;
if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
{
return;
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.ComponentState)
{
msg.Write(true);
int componentIndex = (int)extraData[0];
msg.Write((byte)componentIndex);
int componentIndex = (int)extraData[1];
msg.Write((byte)componentIndex);
(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
msg.Write(false);
ownInventory.ServerWrite(msg, c, extraData);
}
}
public void ClientRead(NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
int componentIndex = msg.ReadByte();
bool isComponentUpdate = msg.ReadBoolean();
(components[componentIndex] as IServerSerializable).ClientRead(msg, sendingTime);
if (isComponentUpdate)
{
int componentIndex = msg.ReadByte();
(components[componentIndex] as IServerSerializable).ClientRead(type, msg, sendingTime);
}
else
{
ownInventory.ClientRead(type, msg, sendingTime);
}
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
if (extraData == null) return;
if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
{
return;
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.ComponentState)
{
msg.Write(true);
int componentIndex = (int)extraData[0];
msg.Write((byte)componentIndex);
int componentIndex = (int)extraData[1];
msg.Write((byte)componentIndex);
(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
msg.Write(false);
ownInventory.ClientWrite(msg, extraData);
}
}
public void ServerRead(NetIncomingMessage msg, Client c)
public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
{
int componentIndex = msg.ReadByte();
(components[componentIndex] as IClientSerializable).ServerRead(msg, c);
bool isComponentUpdate = msg.ReadBoolean();
if (isComponentUpdate)
{
int componentIndex = msg.ReadByte();
(components[componentIndex] as IClientSerializable).ServerRead(type, msg, c);
}
else
{
ownInventory.ServerRead(type, msg, c);
}
}
public void WriteSpawnData(NetBuffer msg)
@@ -1768,11 +1815,11 @@ namespace Barotrauma
if (inventory != null)
{
if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 &&
inventory.TryPutItem(item, inventorySlotIndex, false))
inventory.TryPutItem(item, inventorySlotIndex, false, false))
{
return null;
}
inventory.TryPutItem(item, item.AllowedSlots);
inventory.TryPutItem(item, item.AllowedSlots, false);
}
return item;
@@ -1891,7 +1938,7 @@ namespace Barotrauma
if (GameMain.Server == null) return;
int index = components.IndexOf(ic);
GameMain.Server.CreateEntityEvent(this, new object[] { index });
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
}
public void CreateClientEvent<T>(T ic) where T : ItemComponent, IClientSerializable
@@ -1899,7 +1946,7 @@ namespace Barotrauma
if (GameMain.Client == null) return;
int index = components.IndexOf(ic);
GameMain.Client.CreateEntityEvent(this, new object[] { index });
GameMain.Client.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
}
public override void ShallowRemove()

View File

@@ -45,9 +45,9 @@ namespace Barotrauma
}
public override bool TryPutItem(Item item, System.Collections.Generic.List<InvSlotType> allowedSlots = null)
public override bool TryPutItem(Item item, System.Collections.Generic.List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
{
bool wasPut = base.TryPutItem(item, allowedSlots);
bool wasPut = base.TryPutItem(item, allowedSlots, createNetworkEvent);
if (wasPut)
{
@@ -66,9 +66,9 @@ namespace Barotrauma
return wasPut;
}
public override bool TryPutItem(Item item, int i, bool allowSwapping)
public override bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent = true)
{
bool wasPut = base.TryPutItem(item, i, allowSwapping);
bool wasPut = base.TryPutItem(item, i, allowSwapping, createNetworkEvent);
if (wasPut)
{

View File

@@ -843,7 +843,7 @@ namespace Barotrauma
lastSentOxygen = OxygenPercentage;
}
public void ClientRead(NetIncomingMessage message, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage message, float sendingTime)
{
Volume = message.ReadRangedSingle(0.0f, 1.5f, 8) * FullVolume;
OxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8);

View File

@@ -733,10 +733,10 @@ namespace Barotrauma
if (!MathUtils.IsValid(damage)) return;
//if (damage != sections[sectionIndex].damage && Math.Abs(sections[sectionIndex].lastSentDamage - damage) > 5.0f)
//{
// sections[sectionIndex].lastSentDamage = damage;
//}
if (GameMain.Server != null && damage != sections[sectionIndex].damage)
{
GameMain.Server.CreateEntityEvent(this);
}
if (damage < prefab.MaxHealth*0.5f)
{
@@ -852,12 +852,10 @@ namespace Barotrauma
for (int i = 0; i < sections.Length; i++)
{
msg.WriteRangedSingle(sections[i].damage / Health, 0.0f, 1.0f, 8);
//sections[i].lastSentDamage = sections[i].damage;
}
}
public void ClientRead(NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
for (int i = 0; i < sections.Count(); i++)
{

View File

@@ -1176,7 +1176,7 @@ namespace Barotrauma
msg.Write(PhysicsBody.SimPosition.Y);
}
public void ClientRead(NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
var newTargetPosition = new Vector2(
msg.ReadFloat(),
@@ -1194,6 +1194,13 @@ namespace Barotrauma
index++;
}
//position with the same timestamp already in the buffer (duplicate packet?)
// -> no need to add again
if (index < subBody.MemPos.Count && sendingTime == subBody.MemPos[index].Timestamp)
{
return;
}
subBody.MemPos.Insert(index, new PosInfo(newTargetPosition, Direction.Right, sendingTime));
}
}

View File

@@ -35,7 +35,7 @@ namespace Barotrauma
public readonly PhysicsBody Body;
List<PosInfo> memPos = new List<PosInfo>();
private List<PosInfo> memPos = new List<PosInfo>();
public Rectangle Borders
{
@@ -186,22 +186,7 @@ namespace Barotrauma
{
if (GameMain.Client != null)
{
//if (memPos.Count > 1 && Vector2.Distance(memPos[1].Position, Body.SimPosition) > 5.0f)
//{
// Vector2 moveAmount = ConvertUnits.ToDisplayUnits(memPos[1].Position - Body.SimPosition);
// ForceTranslate(moveAmount);
// DisplaceCharacters(moveAmount);
// foreach (Submarine sub in submarine.DockedTo)
// {
// sub.SubBody.ForceTranslate(moveAmount);
// sub.SubBody.DisplaceCharacters(moveAmount);
// }
// memPos.RemoveRange(0, 2);
//}
//else
if (memPos.Count == 0) return;
Vector2 newVelocity = Body.LinearVelocity;
Vector2 newPosition = Body.SimPosition;
@@ -212,10 +197,17 @@ namespace Barotrauma
List<Submarine> subsToMove = new List<Submarine>() { this.submarine };
subsToMove.AddRange(submarine.DockedTo);
foreach (Submarine dockedSub in submarine.DockedTo)
{
//clear the position buffer of the docked sub to prevent unnecessary position corrections
dockedSub.SubBody.memPos.Clear();
subsToMove.Add(dockedSub);
}
Submarine closestSub = null;
if (Character.Controlled == null)
{
closestSub= Submarine.GetClosest(GameMain.GameScreen.Cam.WorldViewCenter);
closestSub = Submarine.GetClosest(GameMain.GameScreen.Cam.WorldViewCenter);
}
else
{

View File

@@ -186,7 +186,7 @@ namespace Barotrauma
}
}
public void ClientRead(Lidgren.Network.NetIncomingMessage message, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
{
if (GameMain.Server != null) return;

View File

@@ -724,7 +724,7 @@ namespace Barotrauma.Networking
}
else
{
entity.ClientRead(inc, sendingTime);
entity.ClientRead(objHeader, inc, sendingTime);
}
inc.ReadPadBits();
@@ -736,7 +736,7 @@ namespace Barotrauma.Networking
ChatMessage.ClientRead(inc);
break;
case ServerNetObject.ENTITY_SPAWN:
Item.Spawner.ClientRead(inc, sendingTime);
Item.Spawner.ClientRead(objHeader, inc, sendingTime);
inc.ReadPadBits();
break;
default:

View File

@@ -638,7 +638,7 @@ namespace Barotrauma.Networking
case ClientNetObject.CHARACTER_INPUT:
if (c.Character != null && !c.Character.IsDead && !c.Character.IsUnconscious)
{
c.Character.ServerRead(inc, c);
c.Character.ServerRead(objHeader, inc, c);
}
break;
case ClientNetObject.ENTITY_STATE:
@@ -1200,8 +1200,19 @@ namespace Barotrauma.Networking
if (c.Character != traitor) continue;
traitorClient = c;
break;
}
}
}
public override void SendChatMessage(string message, ChatMessageType? type = null)
{
type = ChatMessageType.Default;
ChatMessage chatMessage = ChatMessage.Create(
gameStarted && myCharacter != null ? myCharacter.Name : name,
message, (ChatMessageType)type, gameStarted ? myCharacter : null);
AddChatMessage(chatMessage);
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)

View File

@@ -11,7 +11,7 @@ namespace Barotrauma.Networking
interface IClientSerializable : INetSerializable
{
void ClientWrite(NetBuffer msg, object[] extraData = null);
void ServerRead(NetIncomingMessage msg, Client c);
void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c);
}
/// <summary>
@@ -20,6 +20,6 @@ namespace Barotrauma.Networking
interface IServerSerializable : INetSerializable
{
void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
void ClientRead(NetIncomingMessage msg, float sendingTime);
void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime);
}
}

View File

@@ -59,12 +59,13 @@ namespace Barotrauma.Networking
float lastSent = 0;
eventLastSent.TryGetValue(events[i].ID, out lastSent);
if (lastSent > NetTime.Now - serverConnection.AverageRoundtripTime)
//wait for 1.5f * roundtriptime until resending
if (lastSent > NetTime.Now - serverConnection.AverageRoundtripTime * 1.5f)
{
break;
}
eventsToSync.Add(events[i]);
eventsToSync.Insert(0, events[i]);
}
if (eventsToSync.Count == 0) return;
@@ -95,7 +96,7 @@ namespace Barotrauma.Networking
var serverEntity = entity as IServerSerializable;
if (serverEntity == null) return;
serverEntity.ClientRead(buffer, sendingTime);
serverEntity.ClientRead(ServerNetObject.ENTITY_STATE, buffer, sendingTime);
}
public void Clear()

View File

@@ -9,6 +9,11 @@ namespace Barotrauma.Networking
{
abstract class NetEntityEvent
{
public enum Type
{
Default, ComponentState, InventoryState
}
public readonly Entity Entity;
public readonly UInt32 ID;

View File

@@ -52,7 +52,7 @@ namespace Barotrauma.Networking
/// <summary>
/// Read the events from the message, ignoring ones we've already received
/// </summary>
protected void Read(NetIncomingMessage msg, float sendingTime, ref UInt32 lastReceivedID)
protected void Read(NetIncomingMessage msg, float sendingTime, ref UInt32 lastReceivedID, Client sender = null)
{
UInt32 firstEventID = msg.ReadUInt32();
int eventCount = msg.ReadByte();
@@ -68,14 +68,34 @@ namespace Barotrauma.Networking
//skip the event if we've already received it or if the entity isn't found
if (thisEventID != lastReceivedID + 1 || entity == null)
{
DebugConsole.NewMessage("received msg "+thisEventID, Microsoft.Xna.Framework.Color.Red);
if (thisEventID != lastReceivedID + 1)
{
DebugConsole.NewMessage("received msg "+thisEventID, Microsoft.Xna.Framework.Color.Red);
}
else if (entity == null)
{
DebugConsole.NewMessage("received msg " + thisEventID+", entity "+entityID+" not found", Microsoft.Xna.Framework.Color.Red);
}
msg.Position += msgLength * 8;
}
else
{
long msgPosition = msg.Position;
DebugConsole.NewMessage("received msg "+thisEventID, Microsoft.Xna.Framework.Color.Green);
lastReceivedID++;
ReadEvent(msg, entity, sendingTime);
try
{
ReadEvent(msg, entity, sendingTime, sender);
}
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("Failed to read event for entity \""+entity.ToString()+"\"!", e);
#endif
msg.Position = msgPosition + msgLength * 8;
}
}
msg.ReadPadBits();
}

View File

@@ -12,15 +12,19 @@ namespace Barotrauma.Networking
private List<ServerEntityEvent> events;
private UInt32 ID;
private GameServer server;
public ServerEntityEventManager(GameServer server)
{
events = new List<ServerEntityEvent>();
this.server = server;
}
public void CreateEvent(IServerSerializable entity, object[] extraData = null)
{
if (!(entity is Entity))
if (entity == null || !(entity is Entity))
{
DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
return;
@@ -54,7 +58,8 @@ namespace Barotrauma.Networking
float lastSent = 0;
client.entityEventLastSent.TryGetValue(events[i].ID, out lastSent);
if (lastSent > NetTime.Now - client.Connection.AverageRoundtripTime)
//wait for 1.5f * roundtriptime until resending
if (lastSent > NetTime.Now - client.Connection.AverageRoundtripTime * 1.5f)
{
break;
}
@@ -86,12 +91,12 @@ namespace Barotrauma.Networking
var clientEntity = entity as IClientSerializable;
if (clientEntity == null) return;
clientEntity.ServerRead(buffer, sender);
clientEntity.ServerRead(ClientNetObject.ENTITY_STATE, buffer, sender);
}
public void Read(NetIncomingMessage msg, Client client)
{
base.Read(msg, 0.0f, ref client.lastSentEntityEventID);
base.Read(msg, 0.0f, ref client.lastSentEntityEventID, client);
}
public void Clear()

View File

@@ -511,10 +511,18 @@ namespace Barotrauma
float speedMultiplier = 0.9f + (float)Math.Pow((positionBuffer.Count - 2) / 5.0f, 2.0f);
netInterpolationState += (deltaTime * speedMultiplier) / (next.Timestamp - prev.Timestamp);
newPosition = Vector2.Lerp(prev.Position, next.Position, netInterpolationState);
//override the targetMovement to make the character play the walking/running animation
newVelocity = (next.Position - prev.Position) / (next.Timestamp - prev.Timestamp);
newPosition = Vector2.Lerp(prev.Position, next.Position, Math.Min(netInterpolationState, 1.0f));
if (next.Timestamp == prev.Timestamp)
{
newVelocity = Vector2.Zero;
}
else
{
//override the targetMovement to make the character play the walking/running animation
newVelocity = (next.Position - prev.Position) / (next.Timestamp - prev.Timestamp);
}
}
else
{