(f4acd46ef) Don't enable the "report leaks" button inside ruins

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:29:24 +03:00
parent 6463face3b
commit 75640a321f
9 changed files with 100 additions and 119 deletions
@@ -331,8 +331,11 @@ namespace Barotrauma
if (!string.IsNullOrEmpty(text))
{
Vector2 pos = rect.Location.ToVector2() + textPos + TextOffset;
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
if (RoundToNearestPixel)
{
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
}
Font.DrawString(spriteBatch,
Wrap ? wrappedText : text,
@@ -1350,7 +1350,7 @@ namespace Barotrauma
bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0;
ToggleReportButton("reportfire", hasFires);
bool hasLeaks = Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
bool hasLeaks = Character.Controlled.CurrentHull.Submarine != null && Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
ToggleReportButton("reportbreach", hasLeaks);
bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(Character.Controlled, c));
@@ -105,7 +105,8 @@ namespace Barotrauma.Items.Components
textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: Alignment.Center, wrap: true, style: null)
{
TextDepth = item.SpriteDepth - 0.0001f,
TextDepth = item.SpriteDepth - 0.00001f,
RoundToNearestPixel = false,
TextScale = TextScale
};
}