(f4acd46ef) Don't enable the "report leaks" button inside ruins

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:29:24 +03:00
parent 6463face3b
commit 75640a321f
9 changed files with 100 additions and 119 deletions
@@ -331,8 +331,11 @@ namespace Barotrauma
if (!string.IsNullOrEmpty(text))
{
Vector2 pos = rect.Location.ToVector2() + textPos + TextOffset;
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
if (RoundToNearestPixel)
{
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
}
Font.DrawString(spriteBatch,
Wrap ? wrappedText : text,
@@ -1350,7 +1350,7 @@ namespace Barotrauma
bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0;
ToggleReportButton("reportfire", hasFires);
bool hasLeaks = Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
bool hasLeaks = Character.Controlled.CurrentHull.Submarine != null && Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
ToggleReportButton("reportbreach", hasLeaks);
bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(Character.Controlled, c));
@@ -105,7 +105,8 @@ namespace Barotrauma.Items.Components
textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: Alignment.Center, wrap: true, style: null)
{
TextDepth = item.SpriteDepth - 0.0001f,
TextDepth = item.SpriteDepth - 0.00001f,
RoundToNearestPixel = false,
TextScale = TextScale
};
}
@@ -2408,7 +2408,10 @@ namespace Barotrauma.Networking
if (senderCharacter != null &&
client.Character != null && !client.Character.IsDead)
{
modifiedMessage = ChatMessage.ApplyDistanceEffect(message, (ChatMessageType)type, senderCharacter, client.Character);
if (senderCharacter != client.Character)
{
modifiedMessage = ChatMessage.ApplyDistanceEffect(message, (ChatMessageType)type, senderCharacter, client.Character);
}
//too far to hear the msg -> don't send
if (string.IsNullOrWhiteSpace(modifiedMessage)) continue;
@@ -2457,13 +2460,16 @@ namespace Barotrauma.Networking
if (message.Sender != null &&
client.Character != null && !client.Character.IsDead)
{
modifiedMessage = ChatMessage.ApplyDistanceEffect(message.Text, messageType, message.Sender, client.Character);
if (message.Sender != client.Character)
{
modifiedMessage = ChatMessage.ApplyDistanceEffect(message.Text, messageType, message.Sender, client.Character);
}
//too far to hear the msg -> don't send
if (string.IsNullOrWhiteSpace(modifiedMessage)) continue;
}
SendDirectChatMessage(message, client);
SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.TargetEntity, message.TargetCharacter, message.Sender), client);
}
string myReceivedMessage = message.Text;
@@ -85,18 +85,12 @@ namespace Barotrauma
if (Character.Submarine != null || SelectedAiTarget?.Entity?.Submarine != null)
{
if (steeringManager != insideSteering)
{
insideSteering.Reset();
}
if (steeringManager != insideSteering) insideSteering.Reset();
steeringManager = insideSteering;
}
else
{
if (steeringManager != outsideSteering)
{
outsideSteering.Reset();
}
if (steeringManager != outsideSteering) outsideSteering.Reset();
steeringManager = outsideSteering;
}
@@ -424,7 +424,7 @@ namespace Barotrauma
// It's possible that we could reach another buttons.
// If this becomes an issue, we could go through them here and check if any of them are reachable
// (would have to cache a collection of buttons instead of a single reference in the CanAccess filter method above)
//currentPath.Unreachable = true;
currentPath.Unreachable = true;
return;
}
}
@@ -117,7 +117,7 @@ namespace Barotrauma
// Take the sub position into account in the sim pos
if (character.Submarine == null && Target.Submarine != null)
{
//currTargetSimPos += Target.Submarine.SimPosition;
currTargetSimPos += Target.Submarine.SimPosition;
}
else if (character.Submarine != null && Target.Submarine == null)
{
@@ -165,8 +165,8 @@ namespace Barotrauma
{
Vector2 nodePos = node.Position;
float xDiff = Math.Abs(start.X - nodePos.X);
float yDiff = Math.Abs(start.Y - nodePos.Y);
float xDiff = System.Math.Abs(start.X - nodePos.X);
float yDiff = System.Math.Abs(start.Y - nodePos.Y);
if (yDiff > 1.0f && node.Waypoint.Ladders == null && node.Waypoint.Stairs == null)
{
@@ -190,7 +190,7 @@ namespace Barotrauma
if (body != null)
{
//if (body.UserData is Submarine) continue;
if (body.UserData is Submarine) continue;
if (body.UserData is Structure && !((Structure)body.UserData).IsPlatform) continue;
if (body.UserData is Item && body.FixtureList[0].CollisionCategories.HasFlag(Physics.CollisionWall)) continue;
}
@@ -216,7 +216,8 @@ namespace Barotrauma
{
Vector2 nodePos = node.Position;
float dist = Vector2.DistanceSquared(end, nodePos);
// TODO: use squared distance
float dist = Vector2.Distance(end, nodePos);
if (insideSubmarine)
{
//much higher cost to waypoints that are outside
@@ -234,7 +235,7 @@ namespace Barotrauma
if (body != null)
{
//if (body.UserData is Submarine) continue;
if (body.UserData is Submarine) continue;
if (body.UserData is Structure && !((Structure)body.UserData).IsPlatform) continue;
if (body.UserData is Item && body.FixtureList[0].CollisionCategories.HasFlag(Physics.CollisionWall)) continue;
@@ -424,6 +424,79 @@ namespace Barotrauma
{
Language = doc.Root.GetAttributeString("language", "English");
}
}
public void CheckBindings(bool useDefaults)
{
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
var binding = keyMapping[(int)inputType];
if (binding == null)
{
switch (inputType)
{
case InputType.Deselect:
if (useDefaults)
{
binding = new KeyOrMouse(1);
}
else
{
// Legacy support
var selectKey = keyMapping[(int)InputType.Select];
if (selectKey != null && selectKey.Key != Keys.None)
{
binding = new KeyOrMouse(selectKey.Key);
}
}
break;
case InputType.Shoot:
if (useDefaults)
{
binding = new KeyOrMouse(0);
}
else
{
// Legacy support
var useKey = keyMapping[(int)InputType.Use];
if (useKey != null && useKey.MouseButton.HasValue)
{
binding = new KeyOrMouse(useKey.MouseButton.Value);
}
}
break;
default:
break;
}
if (binding == null)
{
DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
binding = new KeyOrMouse(Keys.D1);
}
keyMapping[(int)inputType] = binding;
}
}
}
#region Load DefaultConfig
private void LoadDefaultConfig(bool setLanguage = true)
{
XDocument doc = XMLExtensions.TryLoadXml(savePath);
if (setLanguage || string.IsNullOrEmpty(Language))
{
Language = doc.Root.GetAttributeString("language", "English");
}
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
@@ -821,54 +894,6 @@ namespace Barotrauma
VoiceSetting = voiceSetting;
}
}
if (!SelectedContentPackages.Any())
{
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
if (availablePackage != null)
{
SelectedContentPackages.Add(availablePackage);
}
}
//save to get rid of the invalid selected packages in the config file
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
}
#endregion
#region Save DefaultConfig
private void SaveNewDefaultConfig()
{
XDocument doc = new XDocument();
if (doc.Root == null)
{
doc.Add(new XElement("config"));
}
doc.Root.Add(
new XAttribute("language", TextManager.Language),
new XAttribute("masterserverurl", MasterServerUrl),
new XAttribute("autocheckupdates", AutoCheckUpdates),
new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume),
new XAttribute("voicechatvolume", voiceChatVolume),
new XAttribute("verboselogging", VerboseLogging),
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
new XAttribute("enablesplashscreen", EnableSplashScreen),
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
new XAttribute("quickstartsub", QuickStartSubmarineName),
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
new XAttribute("aimassistamount", aimAssistAmount));
if (!ShowUserStatisticsPrompt)
{
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
}
if (WasGameUpdated)
{
doc.Root.Add(new XAttribute("wasgameupdated", true));
}
useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
@@ -934,55 +959,6 @@ namespace Barotrauma
selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "keymapping":
LoadKeyBinds(subElement);
break;
case "gameplay":
jobPreferences = new List<string>();
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
{
string jobIdentifier = ele.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(jobIdentifier)) continue;
jobPreferences.Add(jobIdentifier);
}
break;
case "player":
defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
{
CharacterGender = g;
}
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
{
CharacterRace = r;
}
else
{
CharacterRace = Race.White;
}
CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
break;
case "tutorials":
foreach (XElement tutorialElement in subElement.Elements())
{
CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
}
break;
}
}
UnsavedSettings = false;
selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements())
{
gSettings = new XElement("graphicssettings");