(558678b4c) SerializableProperty names can be translated (the tags are "ClassName.PropertyName", e.g. "LightComponent.LightColor")

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:18:10 +03:00
parent 53cf6c2fef
commit 7497fec62a
3 changed files with 59 additions and 22 deletions
@@ -341,33 +341,15 @@ namespace Barotrauma
{
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
if (subElement.Name.ToString().ToLowerInvariant() == "keymapping")
{
case "keymapping":
foreach (XAttribute attribute in subElement.Attributes())
{
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
{
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break;
LoadKeyBinds(subElement);
}
}
}
}
private void CheckBindings(bool useDefaults)
public void CheckBindings(bool useDefaults)
{
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
@@ -981,6 +963,55 @@ namespace Barotrauma
selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "keymapping":
LoadKeyBinds(subElement);
break;
case "gameplay":
jobPreferences = new List<string>();
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
{
string jobIdentifier = ele.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(jobIdentifier)) continue;
jobPreferences.Add(jobIdentifier);
}
break;
case "player":
defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
{
CharacterGender = g;
}
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
{
CharacterRace = r;
}
else
{
CharacterRace = Race.White;
}
CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
break;
case "tutorials":
foreach (XElement tutorialElement in subElement.Elements())
{
CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
}
break;
}
}
UnsavedSettings = false;
selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements())
{
gSettings = new XElement("graphicssettings");