Progress (compiles now)

This commit is contained in:
Regalis
2016-06-09 22:15:50 +03:00
parent c9fd599276
commit 7349cdd310
22 changed files with 237 additions and 240 deletions
@@ -78,6 +78,7 @@ namespace Barotrauma
Vector2 pos = host.SimPosition; Vector2 pos = host.SimPosition;
if (character!=null && character.Submarine==null) if (character!=null && character.Submarine==null)
{ {
//todo: take multiple subs into account
pos -= Submarine.MainSub.SimPosition; pos -= Submarine.MainSub.SimPosition;
} }
@@ -107,6 +108,7 @@ namespace Barotrauma
Vector2 pos2 = host.SimPosition; Vector2 pos2 = host.SimPosition;
if (character != null && character.Submarine == null) if (character != null && character.Submarine == null)
{ {
//todo: take multiple subs into account
pos2 -= Submarine.MainSub.SimPosition; pos2 -= Submarine.MainSub.SimPosition;
} }
return currentTarget-pos2; return currentTarget-pos2;
@@ -120,6 +122,7 @@ namespace Barotrauma
Vector2 pos = host.SimPosition; Vector2 pos = host.SimPosition;
if (character != null && character.Submarine == null) if (character != null && character.Submarine == null)
{ {
//todo: take multiple subs into account
pos -= Submarine.MainSub.SimPosition; pos -= Submarine.MainSub.SimPosition;
} }
+11 -11
View File
@@ -86,21 +86,21 @@ namespace Barotrauma
} }
} }
try //try
{ //{
Coroutines[i].Coroutine.MoveNext(); Coroutines[i].Coroutine.MoveNext();
} //}
catch (Exception e) //catch (Exception e)
{ //{
DebugConsole.ThrowError("Coroutine " + Coroutines[i].Name + " threw an exception: " + e.Message); // DebugConsole.ThrowError("Coroutine " + Coroutines[i].Name + " threw an exception: " + e.Message);
#if DEBUG //#if DEBUG
throw e; // throw e;
#endif //#endif
Coroutines.RemoveAt(i); // Coroutines.RemoveAt(i);
} // }
} }
} }
@@ -68,6 +68,8 @@ namespace Barotrauma
public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset = null, string missionType="") public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset = null, string missionType="")
{ {
Submarine.MainSub = submarine;
GameMain.GameSession = this; GameMain.GameSession = this;
CrewManager = new CrewManager(); CrewManager = new CrewManager();
@@ -88,6 +90,8 @@ namespace Barotrauma
public GameSession(Submarine selectedSub, string saveFile, XDocument doc) public GameSession(Submarine selectedSub, string saveFile, XDocument doc)
: this(selectedSub, saveFile) : this(selectedSub, saveFile)
{ {
Submarine.MainSub = submarine;
GameMain.GameSession = this; GameMain.GameSession = this;
CrewManager = new CrewManager(); CrewManager = new CrewManager();
@@ -132,80 +132,19 @@ namespace Barotrauma.Items.Components
IsActive = true; IsActive = true;
activeTimer = 0.1f; activeTimer = 0.1f;
Vector2 rayStart = ConvertUnits.ToSimUnits(item.WorldPosition);
Vector2 rayEnd = ConvertUnits.ToSimUnits(targetPosition);
for (int n = 0; n < 2; n++) if (character.Submarine == null)
{ {
Vector2 rayStart = ConvertUnits.ToSimUnits(item.WorldPosition); foreach (Submarine sub in Submarine.Loaded)
Vector2 rayEnd = ConvertUnits.ToSimUnits(targetPosition);
if (n == 0)
{ {
//do a raycast in "submarine coordinates" Repair(rayStart - sub.SimPosition, rayEnd - sub.SimPosition, deltaTime, character, degreeOfSuccess, ignoredBodies);
rayStart -= Submarine.Loaded.SimPosition;
rayEnd -= Submarine.Loaded.SimPosition;
} }
else }
{ else
//do a raycast outside the sub if the character is outside {
if (character.AnimController.CurrentHull != null) continue; Repair(rayStart, rayEnd, deltaTime, character, degreeOfSuccess, ignoredBodies);
}
Body targetBody = Submarine.PickBody(rayStart, rayEnd, ignoredBodies);
pickedPosition = Submarine.LastPickedPosition;
if (ExtinquishAmount > 0.0f)
{
Vector2 displayPos = rayStart + (rayEnd - rayStart) * Submarine.LastPickedFraction * 0.9f;
Hull hull = Hull.FindHull(displayPos, item.CurrentHull);
if (hull != null) hull.Extinquish(deltaTime, ExtinquishAmount, displayPos);
}
if (targetBody == null || targetBody.UserData == null) continue;
Structure targetStructure;
Limb targetLimb;
Item targetItem;
if ((targetStructure = (targetBody.UserData as Structure)) != null)
{
if (!fixableEntities.Contains(targetStructure.Name)) continue;
int sectionIndex = targetStructure.FindSectionIndex(ConvertUnits.ToDisplayUnits(pickedPosition));
if (sectionIndex < 0) continue;
targetStructure.HighLightSection(sectionIndex);
targetStructure.AddDamage(sectionIndex, -StructureFixAmount * degreeOfSuccess);
//if the next section is small enough, apply the effect to it as well
//(to make it easier to fix a small "left-over" section)
for (int i = -1; i < 2; i += 2)
{
int nextSectionLength = targetStructure.SectionLength(sectionIndex + i);
if ((sectionIndex == 1 && i == -1) ||
(sectionIndex == targetStructure.SectionCount - 2 && i == 1) ||
(nextSectionLength > 0 && nextSectionLength < Structure.wallSectionSize * 0.3f))
{
targetStructure.HighLightSection(sectionIndex + i);
targetStructure.AddDamage(sectionIndex + i, -StructureFixAmount * degreeOfSuccess);
}
}
}
else if ((targetLimb = (targetBody.UserData as Limb)) != null)
{
if (character.IsKeyDown(InputType.Aim))
{
targetLimb.character.AddDamage(CauseOfDeath.Damage, -LimbFixAmount * degreeOfSuccess, character);
}
}
else if ((targetItem = (targetBody.UserData as Item)) != null)
{
targetItem.IsHighlighted = true;
ApplyStatusEffects(ActionType.OnUse, targetItem.AllPropertyObjects, deltaTime);
}
} }
GameMain.ParticleManager.CreateParticle(particles, item.WorldPosition + TransformedBarrelPos, GameMain.ParticleManager.CreateParticle(particles, item.WorldPosition + TransformedBarrelPos,
@@ -214,6 +153,64 @@ namespace Barotrauma.Items.Components
return true; return true;
} }
private void Repair(Vector2 rayStart, Vector2 rayEnd, float deltaTime, Character user, float degreeOfSuccess, List<Body> ignoredBodies)
{
Body targetBody = Submarine.PickBody(rayStart, rayEnd, ignoredBodies);
pickedPosition = Submarine.LastPickedPosition;
if (ExtinquishAmount > 0.0f)
{
Vector2 displayPos = rayStart + (rayEnd - rayStart) * Submarine.LastPickedFraction * 0.9f;
Hull hull = Hull.FindHull(displayPos, item.CurrentHull);
if (hull != null) hull.Extinquish(deltaTime, ExtinquishAmount, displayPos);
}
if (targetBody == null || targetBody.UserData == null) return;
Structure targetStructure;
Limb targetLimb;
Item targetItem;
if ((targetStructure = (targetBody.UserData as Structure)) != null)
{
if (!fixableEntities.Contains(targetStructure.Name)) return;
int sectionIndex = targetStructure.FindSectionIndex(ConvertUnits.ToDisplayUnits(pickedPosition));
if (sectionIndex < 0) return;
targetStructure.HighLightSection(sectionIndex);
targetStructure.AddDamage(sectionIndex, -StructureFixAmount * degreeOfSuccess);
//if the next section is small enough, apply the effect to it as well
//(to make it easier to fix a small "left-over" section)
for (int i = -1; i < 2; i += 2)
{
int nextSectionLength = targetStructure.SectionLength(sectionIndex + i);
if ((sectionIndex == 1 && i == -1) ||
(sectionIndex == targetStructure.SectionCount - 2 && i == 1) ||
(nextSectionLength > 0 && nextSectionLength < Structure.wallSectionSize * 0.3f))
{
targetStructure.HighLightSection(sectionIndex + i);
targetStructure.AddDamage(sectionIndex + i, -StructureFixAmount * degreeOfSuccess);
}
}
}
else if ((targetLimb = (targetBody.UserData as Limb)) != null)
{
targetLimb.character.AddDamage(CauseOfDeath.Damage, -LimbFixAmount * degreeOfSuccess, user);
}
else if ((targetItem = (targetBody.UserData as Item)) != null)
{
targetItem.IsHighlighted = true;
ApplyStatusEffects(ActionType.OnUse, targetItem.AllPropertyObjects, deltaTime);
}
}
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective) public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
{ {
Gap leak = objective.OperateTarget as Gap; Gap leak = objective.OperateTarget as Gap;
+23 -3
View File
@@ -12,9 +12,12 @@ namespace Barotrauma
private float cellSize; private float cellSize;
public EntityGrid(Rectangle limits, float cellSize) public readonly Submarine Submarine;
public EntityGrid(Submarine submarine, float cellSize)
{ {
this.limits = limits; this.limits = submarine.Borders;
this.Submarine = submarine;
this.cellSize = cellSize; this.cellSize = cellSize;
entities = new List<MapEntity>[(int)Math.Ceiling(limits.Width / cellSize), (int)Math.Ceiling(limits.Height / cellSize)]; entities = new List<MapEntity>[(int)Math.Ceiling(limits.Width / cellSize), (int)Math.Ceiling(limits.Height / cellSize)];
@@ -71,11 +74,28 @@ namespace Barotrauma
} }
} }
public static List<MapEntity> GetEntities(List<EntityGrid> entityGrids, Vector2 position, bool useWorldCoordinates = true)
{
List<MapEntity> entities = new List<MapEntity>();
foreach (EntityGrid entityGrid in entityGrids)
{
Vector2 transformedPosition = position;
if (useWorldCoordinates)
{
transformedPosition -= entityGrid.Submarine.Position;
}
entities.AddRange(entityGrid.GetEntities(position));
}
return entities;
}
public List<MapEntity> GetEntities(Vector2 position) public List<MapEntity> GetEntities(Vector2 position)
{ {
if (!MathUtils.IsValid(position)) new List<MapEntity>(); if (!MathUtils.IsValid(position)) new List<MapEntity>();
if (Submarine.Loaded != null) position -= Submarine.HiddenSubPosition; if (Submarine != null) position -= Submarine.HiddenSubPosition;
Point indices = GetIndices(position); Point indices = GetIndices(position);
+15 -8
View File
@@ -15,7 +15,7 @@ namespace Barotrauma
class Hull : MapEntity, IPropertyObject class Hull : MapEntity, IPropertyObject
{ {
public static List<Hull> hullList = new List<Hull>(); public static List<Hull> hullList = new List<Hull>();
private static EntityGrid entityGrid; private static List<EntityGrid> entityGrids = new List<EntityGrid>();
public static bool ShowHulls = true; public static bool ShowHulls = true;
@@ -248,13 +248,15 @@ namespace Barotrauma
return rect; return rect;
} }
public static void GenerateEntityGrid() public static void GenerateEntityGrid(Submarine submarine)
{ {
entityGrid = new EntityGrid(Submarine.Borders, 200.0f); var newGrid = new EntityGrid(submarine, 200.0f);
entityGrids.Add(newGrid);
foreach (Hull hull in hullList) foreach (Hull hull in hullList)
{ {
entityGrid.InsertEntity(hull); if (hull.Submarine == submarine) newGrid.InsertEntity(hull);
} }
} }
@@ -313,8 +315,14 @@ namespace Barotrauma
} }
//renderer.Dispose(); //renderer.Dispose();
if (entityGrids != null)
{
foreach (EntityGrid entityGrid in entityGrids)
{
entityGrid.RemoveEntity(this);
}
}
if (entityGrid != null) entityGrid.RemoveEntity(this);
hullList.Remove(this); hullList.Remove(this);
} }
@@ -652,15 +660,14 @@ namespace Barotrauma
//returns the water block which contains the point (or null if it isn't inside any) //returns the water block which contains the point (or null if it isn't inside any)
public static Hull FindHull(Vector2 position, Hull guess = null, bool useWorldCoordinates = true) public static Hull FindHull(Vector2 position, Hull guess = null, bool useWorldCoordinates = true)
{ {
if (entityGrid == null) return null; if (entityGrids == null) return null;
if (guess != null) if (guess != null)
{ {
if (Submarine.RectContains(useWorldCoordinates ? guess.WorldRect : guess.rect, position)) return guess; if (Submarine.RectContains(useWorldCoordinates ? guess.WorldRect : guess.rect, position)) return guess;
} }
var entities = entityGrid.GetEntities( var entities = EntityGrid.GetEntities(entityGrids, position, useWorldCoordinates);
useWorldCoordinates && Submarine.Loaded!=null ? position-Submarine.Loaded.Position : position);
foreach (Hull hull in entities) foreach (Hull hull in entities)
{ {
+3 -3
View File
@@ -181,7 +181,7 @@ namespace Barotrauma
float avgValue = (backgroundColor.R + backgroundColor.G + backgroundColor.G) / 3; float avgValue = (backgroundColor.R + backgroundColor.G + backgroundColor.G) / 3;
GameMain.LightManager.AmbientLight = new Color(backgroundColor*(40.0f/avgValue), 1.0f); GameMain.LightManager.AmbientLight = new Color(backgroundColor*(40.0f/avgValue), 1.0f);
float minWidth = Submarine.Loaded == null ? 0.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height); float minWidth = Submarine.MainSub == null ? 0.0f : Math.Max(Submarine.MainSub.Borders.Width, Submarine.MainSub.Borders.Height);
minWidth = Math.Max(minWidth, 6500.0f); minWidth = Math.Max(minWidth, 6500.0f);
startPosition = new Vector2(minWidth * 2, Rand.Range(minWidth * 2, borders.Height - minWidth * 2, false)); startPosition = new Vector2(minWidth * 2, Rand.Range(minWidth * 2, borders.Height - minWidth * 2, false));
@@ -783,9 +783,9 @@ namespace Barotrauma
public void Update (float deltaTime) public void Update (float deltaTime)
{ {
if (Submarine.Loaded != null) if (Submarine.MainSub != null)
{ {
WrappingWall.UpdateWallShift(Submarine.Loaded.WorldPosition, wrappingWalls); WrappingWall.UpdateWallShift(Submarine.MainSub.WorldPosition, wrappingWalls);
} }
renderer.Update(deltaTime); renderer.Update(deltaTime);
+1 -1
View File
@@ -518,7 +518,7 @@ namespace Barotrauma
Vector2 placePosition = new Vector2(rect.X, rect.Y); Vector2 placePosition = new Vector2(rect.X, rect.Y);
Vector2 placeSize = new Vector2(rect.Width, rect.Height); Vector2 placeSize = new Vector2(rect.Width, rect.Height);
Vector2 mousePos = Submarine.MouseToWorldGrid(cam); Vector2 mousePos = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (resizeDirX >0) if (resizeDirX >0)
{ {
+4 -4
View File
@@ -128,7 +128,7 @@ namespace Barotrauma
if (placePosition == Vector2.Zero) if (placePosition == Vector2.Zero)
{ {
Vector2 position = Submarine.MouseToWorldGrid(cam); Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
GUI.DrawLine(spriteBatch, new Vector2(position.X-GameMain.GraphicsWidth, -position.Y), new Vector2(position.X+GameMain.GraphicsWidth, -position.Y), Color.White); GUI.DrawLine(spriteBatch, new Vector2(position.X-GameMain.GraphicsWidth, -position.Y), new Vector2(position.X+GameMain.GraphicsWidth, -position.Y), Color.White);
@@ -138,7 +138,7 @@ namespace Barotrauma
} }
else else
{ {
Vector2 position = Submarine.MouseToWorldGrid(cam); Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (resizeHorizontal) placeSize.X = position.X - placePosition.X; if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
if (resizeVertical) placeSize.Y = placePosition.Y - position.Y; if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
@@ -147,9 +147,9 @@ namespace Barotrauma
newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X); newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y); newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
if (Submarine.Loaded != null) if (Submarine.MainSub != null)
{ {
newRect.Location -= Submarine.Loaded.Position.ToPoint(); newRect.Location -= Submarine.MainSub.Position.ToPoint();
} }
if (PlayerInput.LeftButtonReleased()) if (PlayerInput.LeftButtonReleased())
+2 -2
View File
@@ -520,7 +520,7 @@ namespace Barotrauma
public AttackResult AddDamage(IDamageable attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = false) public AttackResult AddDamage(IDamageable attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = false)
{ {
if (Submarine.Loaded != null && Submarine.Loaded.GodMode && Submarine == Submarine.Loaded) return new AttackResult(0.0f, 0.0f); if (Submarine != null && Submarine.GodMode) return new AttackResult(0.0f, 0.0f);
if (!prefab.HasBody || prefab.IsPlatform) return new AttackResult(0.0f, 0.0f); if (!prefab.HasBody || prefab.IsPlatform) return new AttackResult(0.0f, 0.0f);
Vector2 transformedPos = worldPosition; Vector2 transformedPos = worldPosition;
@@ -546,7 +546,7 @@ namespace Barotrauma
private void SetDamage(int sectionIndex, float damage) private void SetDamage(int sectionIndex, float damage)
{ {
if (Submarine.Loaded != null && Submarine.Loaded.GodMode) return; if (Submarine != null && Submarine.GodMode) return;
if (!prefab.HasBody) return; if (!prefab.HasBody) return;
if (!MathUtils.IsValid(damage)) return; if (!MathUtils.IsValid(damage)) return;
+5 -9
View File
@@ -128,7 +128,7 @@ namespace Barotrauma
public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam) public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
{ {
Vector2 position = Submarine.MouseToWorldGrid(cam); Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
//Vector2 placeSize = size; //Vector2 placeSize = size;
Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y); Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
@@ -137,7 +137,7 @@ namespace Barotrauma
if (placePosition == Vector2.Zero) if (placePosition == Vector2.Zero)
{ {
if (PlayerInput.LeftButtonHeld()) if (PlayerInput.LeftButtonHeld())
placePosition = Submarine.MouseToWorldGrid(cam); placePosition = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
newRect.X = (int)position.X; newRect.X = (int)position.X;
newRect.Y = (int)position.Y; newRect.Y = (int)position.Y;
@@ -154,14 +154,10 @@ namespace Barotrauma
if (PlayerInput.LeftButtonReleased()) if (PlayerInput.LeftButtonReleased())
{ {
if (Submarine.Loaded != null) newRect.Location -= Submarine.MainSub.Position.ToPoint();
{
newRect.Location -= Submarine.Loaded.Position.ToPoint();
}
var structure = new Structure(newRect, this, Submarine.Loaded); var structure = new Structure(newRect, this, Submarine.MainSub);
structure.Submarine = Submarine.MainSub;
structure.Submarine = Submarine.Loaded;
selected = null; selected = null;
return; return;
+6 -6
View File
@@ -31,7 +31,7 @@ namespace Barotrauma
public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f); public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
public static Submarine MainSub; public static Submarine MainSub;
private static List<Submarine> loaded; private static List<Submarine> loaded = new List<Submarine>();
private SubmarineBody subBody; private SubmarineBody subBody;
@@ -97,10 +97,10 @@ namespace Barotrauma
} }
} }
//public static List<Submarine> Loaded public static List<Submarine> Loaded
//{ {
// get { return loaded; } get { return loaded; }
//} }
public Rectangle Borders public Rectangle Borders
{ {
@@ -789,7 +789,7 @@ namespace Barotrauma
loaded.Add(this); loaded.Add(this);
Hull.GenerateEntityGrid(); Hull.GenerateEntityGrid(this);
for (int i = 0; i < MapEntity.mapEntityList.Count; i++) for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{ {
+40 -39
View File
@@ -83,7 +83,7 @@ namespace Barotrauma
} }
public WayPoint(MapEntityPrefab prefab, Rectangle rectangle) public WayPoint(MapEntityPrefab prefab, Rectangle rectangle)
: this (rectangle, Submarine.Loaded) : this (rectangle, Submarine.MainSub)
{ {
if (prefab.Name.Contains("Spawn")) if (prefab.Name.Contains("Spawn"))
{ {
@@ -306,7 +306,7 @@ namespace Barotrauma
return editingHUD; return editingHUD;
} }
public static void GenerateSubWaypoints() public static void GenerateSubWaypoints(Submarine submarine)
{ {
if (!Hull.hullList.Any()) if (!Hull.hullList.Any())
{ {
@@ -332,13 +332,13 @@ namespace Barotrauma
if (hull.Rect.Width<minDist*3.0f) if (hull.Rect.Width<minDist*3.0f)
{ {
new WayPoint( new WayPoint(
new Vector2(hull.Rect.X + hull.Rect.Width / 2.0f, hull.Rect.Y - hull.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded); new Vector2(hull.Rect.X + hull.Rect.Width / 2.0f, hull.Rect.Y - hull.Rect.Height + heightFromFloor), SpawnType.Path, submarine);
continue; continue;
} }
for (float x = hull.Rect.X + minDist; x <= hull.Rect.Right - minDist; x += minDist) for (float x = hull.Rect.X + minDist; x <= hull.Rect.Right - minDist; x += minDist)
{ {
var wayPoint = new WayPoint(new Vector2(x, hull.Rect.Y - hull.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded); var wayPoint = new WayPoint(new Vector2(x, hull.Rect.Y - hull.Rect.Height + heightFromFloor), SpawnType.Path, submarine);
if (prevWaypoint != null) wayPoint.ConnectTo(prevWaypoint); if (prevWaypoint != null) wayPoint.ConnectTo(prevWaypoint);
@@ -380,7 +380,8 @@ namespace Barotrauma
{ {
var wayPoint = new WayPoint( var wayPoint = new WayPoint(
new Vector2(x, borders.Y - borders.Height * i) + Submarine.HiddenSubPosition, new Vector2(x, borders.Y - borders.Height * i) + Submarine.HiddenSubPosition,
SpawnType.Path, Submarine.Loaded); SpawnType.Path, submarine);
if (x == borders.X + outSideWaypointInterval) if (x == borders.X + outSideWaypointInterval)
{ {
cornerWaypoint[i, 0] = wayPoint; cornerWaypoint[i, 0] = wayPoint;
@@ -401,7 +402,7 @@ namespace Barotrauma
{ {
wayPoint = new WayPoint( wayPoint = new WayPoint(
new Vector2(borders.X + borders.Width * i, y) + Submarine.HiddenSubPosition, new Vector2(borders.X + borders.Width * i, y) + Submarine.HiddenSubPosition,
SpawnType.Path, Submarine.Loaded); SpawnType.Path, submarine);
if (y == borders.Y - borders.Height) if (y == borders.Y - borders.Height)
{ {
@@ -431,11 +432,11 @@ namespace Barotrauma
stairPoints[0] = new WayPoint( stairPoints[0] = new WayPoint(
new Vector2(stairs.Rect.X - 75.0f, new Vector2(stairs.Rect.X - 75.0f,
stairs.Rect.Y - (stairs.StairDirection == Direction.Left ? 80 : stairs.Rect.Height) + heightFromFloor), SpawnType.Path, Submarine.Loaded); stairs.Rect.Y - (stairs.StairDirection == Direction.Left ? 80 : stairs.Rect.Height) + heightFromFloor), SpawnType.Path, submarine);
stairPoints[1] = new WayPoint( stairPoints[1] = new WayPoint(
new Vector2(stairs.Rect.Right + 75.0f, new Vector2(stairs.Rect.Right + 75.0f,
stairs.Rect.Y - (stairs.StairDirection == Direction.Left ? stairs.Rect.Height : 80) + heightFromFloor), SpawnType.Path, Submarine.Loaded); stairs.Rect.Y - (stairs.StairDirection == Direction.Left ? stairs.Rect.Height : 80) + heightFromFloor), SpawnType.Path, submarine);
for (int i = 0; i < 2; i++ ) for (int i = 0; i < 2; i++ )
{ {
@@ -457,9 +458,9 @@ namespace Barotrauma
WayPoint[] ladderPoints = new WayPoint[2]; WayPoint[] ladderPoints = new WayPoint[2];
ladderPoints[0] = new WayPoint(new Vector2(item.Rect.Center.X, item.Rect.Y - item.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded); ladderPoints[0] = new WayPoint(new Vector2(item.Rect.Center.X, item.Rect.Y - item.Rect.Height + heightFromFloor), SpawnType.Path, submarine);
ladderPoints[1] = new WayPoint(new Vector2(item.Rect.Center.X, item.Rect.Y-1.0f), SpawnType.Path, Submarine.Loaded); ladderPoints[1] = new WayPoint(new Vector2(item.Rect.Center.X, item.Rect.Y-1.0f), SpawnType.Path, submarine);
WayPoint prevPoint = ladderPoints[0]; WayPoint prevPoint = ladderPoints[0];
@@ -480,7 +481,7 @@ namespace Barotrauma
var door = ((Item)pickedBody.UserData).GetComponent<Door>(); var door = ((Item)pickedBody.UserData).GetComponent<Door>();
if (door != null) if (door != null)
{ {
WayPoint newPoint = new WayPoint(door.Item.Position, SpawnType.Path, Submarine.Loaded); WayPoint newPoint = new WayPoint(door.Item.Position, SpawnType.Path, submarine);
newPoint.Ladders = ladders; newPoint.Ladders = ladders;
newPoint.ConnectedGap = door.LinkedGap; newPoint.ConnectedGap = door.LinkedGap;
@@ -538,7 +539,7 @@ namespace Barotrauma
if (gap.Rect.Height < 150.0f) continue; if (gap.Rect.Height < 150.0f) continue;
var wayPoint = new WayPoint( var wayPoint = new WayPoint(
new Vector2(gap.Rect.Center.X, gap.Rect.Y - gap.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded, gap); new Vector2(gap.Rect.Center.X, gap.Rect.Y - gap.Rect.Height + heightFromFloor), SpawnType.Path, submarine, gap);
for (int dir = -1; dir <= 1; dir += 2) for (int dir = -1; dir <= 1; dir += 2)
{ {
@@ -557,7 +558,7 @@ namespace Barotrauma
if (gap.Rect.Width < 100.0f) continue; if (gap.Rect.Width < 100.0f) continue;
var wayPoint = new WayPoint( var wayPoint = new WayPoint(
new Vector2(gap.Rect.Center.X, gap.Rect.Y - gap.Rect.Height/2), SpawnType.Path, Submarine.Loaded, gap); new Vector2(gap.Rect.Center.X, gap.Rect.Y - gap.Rect.Height/2), SpawnType.Path, submarine, gap);
for (int dir = -1; dir <= 1; dir += 2) for (int dir = -1; dir <= 1; dir += 2)
{ {
@@ -583,35 +584,35 @@ namespace Barotrauma
WayPoint closest = null; WayPoint closest = null;
foreach (WayPoint wp in WayPointList) foreach (WayPoint wp in WayPointList)
{
if (wp.SpawnType != SpawnType.Path || wp == this) continue;
float diff = 0.0f;
if (horizontalSearch)
{ {
if (wp.SpawnType != SpawnType.Path || wp == this) continue; if ((wp.Position.Y - Position.Y) < tolerance.X || (wp.Position.Y - Position.Y) > tolerance.Y) continue;
float diff = 0.0f; diff = wp.Position.X - Position.X;
if (horizontalSearch)
{
if ((wp.Position.Y - Position.Y) < tolerance.X || (wp.Position.Y - Position.Y) > tolerance.Y) continue;
diff = wp.Position.X - Position.X;
}
else
{
if ((wp.Position.X - Position.X) < tolerance.X || (wp.Position.X - Position.X) > tolerance.Y) continue;
diff = wp.Position.Y - Position.Y;
}
if (Math.Sign(diff) != dir) continue;
float dist = Vector2.Distance(wp.Position, Position);
if (closest == null || dist < closestDist)
{
if (Submarine.CheckVisibility(SimPosition, wp.SimPosition) != null) continue;
closestDist = dist;
closest = wp;
}
} }
else
{
if ((wp.Position.X - Position.X) < tolerance.X || (wp.Position.X - Position.X) > tolerance.Y) continue;
diff = wp.Position.Y - Position.Y;
}
if (Math.Sign(diff) != dir) continue;
float dist = Vector2.Distance(wp.Position, Position);
if (closest == null || dist < closestDist)
{
if (Submarine.CheckVisibility(SimPosition, wp.SimPosition) != null) continue;
closestDist = dist;
closest = wp;
}
}
return closest; return closest;
+1 -1
View File
@@ -729,7 +729,7 @@ namespace Barotrauma.Networking
if (Screen.Selected == GameMain.GameScreen) if (Screen.Selected == GameMain.GameScreen)
{ {
var cinematic = new TransitionCinematic(Submarine.Loaded, GameMain.GameScreen.Cam, endPreviewLength); var cinematic = new TransitionCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, endPreviewLength);
float secondsLeft = endPreviewLength; float secondsLeft = endPreviewLength;
+15 -7
View File
@@ -289,7 +289,7 @@ namespace Barotrauma.Networking
//restart if all characters are dead or submarine is at the end of the level //restart if all characters are dead or submarine is at the end of the level
if ((autoRestart && isCrewDead) if ((autoRestart && isCrewDead)
|| ||
(endRoundAtLevelEnd && Submarine.Loaded!=null && Submarine.Loaded.AtEndPosition)) (endRoundAtLevelEnd && Submarine.MainSub != null && Submarine.MainSub.AtEndPosition))
{ {
if (AutoRestart && isCrewDead) if (AutoRestart && isCrewDead)
{ {
@@ -363,7 +363,8 @@ namespace Barotrauma.Networking
{ {
if (!(c is AICharacter) || c.IsDead) continue; if (!(c is AICharacter) || c.IsDead) continue;
Vector2 diff = c.WorldPosition-Submarine.Loaded.WorldPosition; //todo: take multiple subs into account
Vector2 diff = c.WorldPosition - Submarine.MainSub.WorldPosition;
if (FarseerPhysics.ConvertUnits.ToSimUnits(diff.Length()) > NetConfig.CharacterIgnoreDistance) continue; if (FarseerPhysics.ConvertUnits.ToSimUnits(diff.Length()) > NetConfig.CharacterIgnoreDistance) continue;
@@ -389,7 +390,13 @@ namespace Barotrauma.Networking
private void SparseUpdate() private void SparseUpdate()
{ {
if (gameStarted) new NetworkEvent(Submarine.Loaded.ID, false); if (gameStarted)
{
foreach (Submarine sub in Submarine.Loaded)
{
new NetworkEvent(sub.ID, false);
}
}
foreach (Character c in Character.CharacterList) foreach (Character c in Character.CharacterList)
{ {
@@ -397,7 +404,8 @@ namespace Barotrauma.Networking
if (c is AICharacter) if (c is AICharacter)
{ {
Vector2 diff = c.WorldPosition - Submarine.Loaded.WorldPosition; //todo: take multiple subs into account
Vector2 diff = c.WorldPosition - Submarine.MainSub.WorldPosition;
if (FarseerPhysics.ConvertUnits.ToSimUnits(diff.Length()) > NetConfig.CharacterIgnoreDistance) continue; if (FarseerPhysics.ConvertUnits.ToSimUnits(diff.Length()) > NetConfig.CharacterIgnoreDistance) continue;
} }
@@ -601,7 +609,7 @@ namespace Barotrauma.Networking
case (byte)PacketTypes.SpectateRequest: case (byte)PacketTypes.SpectateRequest:
if (gameStarted && allowSpectating) if (gameStarted && allowSpectating)
{ {
var startMessage = CreateStartMessage(roundStartSeed, Submarine.Loaded, GameMain.GameSession.gameMode.Preset); var startMessage = CreateStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset);
server.SendMessage(startMessage, inc.SenderConnection, NetDeliveryMethod.ReliableUnordered); server.SendMessage(startMessage, inc.SenderConnection, NetDeliveryMethod.ReliableUnordered);
dataSender.Spectating = true; dataSender.Spectating = true;
@@ -985,7 +993,7 @@ namespace Barotrauma.Networking
GameMain.GameSession.CrewManager.characters.Add(myCharacter); GameMain.GameSession.CrewManager.characters.Add(myCharacter);
} }
var startMessage = CreateStartMessage(roundStartSeed, Submarine.Loaded, GameMain.GameSession.gameMode.Preset); var startMessage = CreateStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset);
SendMessage(startMessage, NetDeliveryMethod.ReliableUnordered); SendMessage(startMessage, NetDeliveryMethod.ReliableUnordered);
@@ -1113,7 +1121,7 @@ namespace Barotrauma.Networking
float endPreviewLength = 10.0f; float endPreviewLength = 10.0f;
var cinematic = new TransitionCinematic(Submarine.Loaded, GameMain.GameScreen.Cam, endPreviewLength); var cinematic = new TransitionCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, endPreviewLength);
float secondsLeft = endPreviewLength; float secondsLeft = endPreviewLength;
+1 -1
View File
@@ -65,7 +65,7 @@ namespace Barotrauma
sb.AppendLine("Game version " + GameMain.Version); sb.AppendLine("Game version " + GameMain.Version);
sb.AppendLine("Selected content package: " + GameMain.SelectedPackage.Name); sb.AppendLine("Selected content package: " + GameMain.SelectedPackage.Name);
sb.AppendLine("Level seed: "+ ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed)); sb.AppendLine("Level seed: "+ ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
sb.AppendLine("Loaded submarine: " + ((Submarine.Loaded == null) ? "none" : Submarine.Loaded.Name +" ("+Submarine.Loaded.MD5Hash+")")); sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "none" : Submarine.MainSub.Name +" ("+Submarine.MainSub.MD5Hash+")"));
sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString())); sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
if (GameMain.Server != null) if (GameMain.Server != null)
+17 -15
View File
@@ -46,7 +46,7 @@ namespace Barotrauma
public string GetSubName() public string GetSubName()
{ {
return ((Submarine.Loaded == null) ? "" : Submarine.Loaded.Name); return (Submarine.MainSub == null) ? "" : Submarine.MainSub.Name;
} }
private string GetItemCount() private string GetItemCount()
@@ -231,11 +231,11 @@ namespace Barotrauma
GUIComponent.MouseOn = null; GUIComponent.MouseOn = null;
characterMode = false; characterMode = false;
if (Submarine.Loaded != null) if (Submarine.MainSub != null)
{ {
cam.Position = Submarine.Loaded.Position + Submarine.HiddenSubPosition; cam.Position = Submarine.MainSub.Position + Submarine.HiddenSubPosition;
nameBox.Text = Submarine.Loaded.Name; nameBox.Text = Submarine.MainSub.Name;
descriptionBox.Text = ToolBox.LimitString(Submarine.Loaded.Description,15); descriptionBox.Text = ToolBox.LimitString(Submarine.MainSub.Description, 15);
} }
else else
{ {
@@ -303,9 +303,9 @@ namespace Barotrauma
string savePath = nameBox.Text + ".sub"; string savePath = nameBox.Text + ".sub";
if (Submarine.Loaded != null) if (Submarine.MainSub != null)
{ {
savePath = Path.Combine(Path.GetDirectoryName(Submarine.Loaded.FilePath), savePath); savePath = Path.Combine(Path.GetDirectoryName(Submarine.MainSub.FilePath), savePath);
} }
else else
{ {
@@ -313,9 +313,9 @@ namespace Barotrauma
} }
Submarine.SaveCurrent(savePath); Submarine.SaveCurrent(savePath);
Submarine.Loaded.CheckForErrors(); Submarine.MainSub.CheckForErrors();
GUI.AddMessage("Submarine saved to " + Submarine.Loaded.FilePath, Color.Green, 3.0f); GUI.AddMessage("Submarine saved to " + Submarine.MainSub.FilePath, Color.Green, 3.0f);
return false; return false;
} }
@@ -560,7 +560,7 @@ namespace Barotrauma
return false; return false;
} }
if (Submarine.Loaded != null) Submarine.Loaded.Name = text; if (Submarine.MainSub != null) Submarine.MainSub.Name = text;
textBox.Deselect(); textBox.Deselect();
textBox.Text = text; textBox.Text = text;
@@ -572,9 +572,9 @@ namespace Barotrauma
private bool ChangeSubDescription(GUITextBox textBox, string text) private bool ChangeSubDescription(GUITextBox textBox, string text)
{ {
if (Submarine.Loaded != null) if (Submarine.MainSub != null)
{ {
Submarine.Loaded.Description = text; Submarine.MainSub.Description = text;
} }
else else
{ {
@@ -593,9 +593,9 @@ namespace Barotrauma
private void ExpandDescriptionBox(GUITextBox textBox, Keys key) private void ExpandDescriptionBox(GUITextBox textBox, Keys key)
{ {
if (Submarine.Loaded != null) if (Submarine.MainSub != null)
{ {
textBox.Text = Submarine.Loaded.Description; textBox.Text = Submarine.MainSub.Description;
} }
else if (textBox.UserData is string) else if (textBox.UserData is string)
{ {
@@ -617,7 +617,9 @@ namespace Barotrauma
private bool GenerateWaypoints(GUIButton button, object obj) private bool GenerateWaypoints(GUIButton button, object obj)
{ {
WayPoint.GenerateSubWaypoints(); if (Submarine.MainSub == null) return false;
WayPoint.GenerateSubWaypoints(Submarine.MainSub);
return true; return true;
} }
+12 -7
View File
@@ -56,9 +56,9 @@ namespace Barotrauma
{ {
cam.Position = Character.Controlled.WorldPosition; cam.Position = Character.Controlled.WorldPosition;
} }
else if (Submarine.Loaded != null) else if (Submarine.MainSub != null)
{ {
cam.Position = Submarine.Loaded.WorldPosition; cam.Position = Submarine.MainSub.WorldPosition;
} }
foreach (MapEntity entity in MapEntity.mapEntityList) foreach (MapEntity entity in MapEntity.mapEntityList)
@@ -119,9 +119,11 @@ namespace Barotrauma
//Lights.LightManager.ViewPos = Character.Controlled.WorldPosition; //Lights.LightManager.ViewPos = Character.Controlled.WorldPosition;
} }
cam.MoveCamera((float)Physics.step); cam.MoveCamera((float)Physics.step);
foreach (Submarine sub in Submarine.Loaded)
if (Submarine.Loaded != null) Submarine.Loaded.SetPrevTransform(Submarine.Loaded.Position); {
sub.SetPrevTransform(sub.Position);
}
foreach (PhysicsBody pb in PhysicsBody.list) foreach (PhysicsBody pb in PhysicsBody.list)
{ {
@@ -175,7 +177,7 @@ namespace Barotrauma
if (GameMain.GameSession != null) GameMain.GameSession.Draw(spriteBatch); if (GameMain.GameSession != null) GameMain.GameSession.Draw(spriteBatch);
if (Character.Controlled == null && Submarine.Loaded != null) DrawSubmarineIndicator(spriteBatch, Submarine.Loaded); if (Character.Controlled == null && Submarine.Loaded != null) DrawSubmarineIndicator(spriteBatch, Submarine.MainSub);
GUI.Draw((float)deltaTime, spriteBatch, cam); GUI.Draw((float)deltaTime, spriteBatch, cam);
@@ -187,7 +189,10 @@ namespace Barotrauma
public void DrawMap(GraphicsDevice graphics, SpriteBatch spriteBatch) public void DrawMap(GraphicsDevice graphics, SpriteBatch spriteBatch)
{ {
if (Submarine.Loaded != null) Submarine.Loaded.UpdateTransform(); foreach (Submarine sub in Submarine.Loaded)
{
sub.UpdateTransform();
}
GameMain.LightManager.ObstructVision = Character.Controlled != null && Character.Controlled.ObstructVision; GameMain.LightManager.ObstructVision = Character.Controlled != null && Character.Controlled.ObstructVision;
+5 -4
View File
@@ -183,7 +183,8 @@ namespace Barotrauma
startDrone = null; startDrone = null;
} }
if (Submarine.Loaded==null) //todo: ambient sounds for multiple subs
if (Submarine.MainSub == null)
{ {
for (int i = 0; i < waterAmbienceIndexes.Length; i++) for (int i = 0; i < waterAmbienceIndexes.Length; i++)
{ {
@@ -213,9 +214,9 @@ namespace Barotrauma
//how fast the sub is moving, scaled to 0.0 -> 1.0 //how fast the sub is moving, scaled to 0.0 -> 1.0
float movementFactor = 0.0f; float movementFactor = 0.0f;
if (Submarine.Loaded != null) if (Submarine.MainSub != null)
{ {
movementFactor = (Submarine.Loaded.Velocity == Vector2.Zero) ? 0.0f : Submarine.Loaded.Velocity.Length() / 5.0f; movementFactor = (Submarine.MainSub.Velocity == Vector2.Zero) ? 0.0f : Submarine.MainSub.Velocity.Length() / 5.0f;
movementFactor = MathHelper.Clamp(movementFactor, 0.0f, 1.0f); movementFactor = MathHelper.Clamp(movementFactor, 0.0f, 1.0f);
} }
@@ -303,7 +304,7 @@ namespace Barotrauma
{ {
return musicClips.Where(x => x != null && x.type == "ruins").ToList(); return musicClips.Where(x => x != null && x.type == "ruins").ToList();
} }
else if (Submarine.Loaded != null && Submarine.Loaded.AtDamageDepth) else if (Submarine.MainSub != null && Submarine.MainSub.AtDamageDepth)
{ {
return musicClips.Where(x => x != null && x.type == "deep").ToList(); return musicClips.Where(x => x != null && x.type == "deep").ToList();
} }
+2 -2
View File
@@ -30,9 +30,9 @@ namespace Barotrauma
try try
{ {
if (Submarine.Loaded != null) if (Submarine.MainSub != null)
{ {
Submarine.Loaded.SaveAs(Path.Combine(tempPath, Submarine.Loaded.Name+".sub")); Submarine.MainSub.SaveAs(Path.Combine(tempPath, Submarine.MainSub.Name+".sub"));
} }
} }
catch (Exception e) catch (Exception e)
-47
View File
@@ -11,8 +11,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "Lidgren.
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Launcher", "Launcher2\Launcher.csproj", "{251AAFE1-F24B-4837-9128-9D04FCBFD528}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Launcher", "Launcher2\Launcher.csproj", "{251AAFE1-F24B-4837-9128-9D04FCBFD528}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CrashReporter", "CrashReporter\CrashReporter.csproj", "{6BE950CD-9A34-49C9-939A-786AC89C287E}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{D32A29D8-AC7B-4189-B734-8ED9EB4120D0}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{D32A29D8-AC7B-4189-B734-8ED9EB4120D0}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hyper.ComponentModel", "Hyper.ComponentModel\Hyper.ComponentModel.csproj", "{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hyper.ComponentModel", "Hyper.ComponentModel\Hyper.ComponentModel.csproj", "{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}"
@@ -228,51 +226,6 @@ Global
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.Windows8|Mixed Platforms.Build.0 = Release|x86 {251AAFE1-F24B-4837-9128-9D04FCBFD528}.Windows8|Mixed Platforms.Build.0 = Release|x86
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.Windows8|x86.ActiveCfg = Release|x86 {251AAFE1-F24B-4837-9128-9D04FCBFD528}.Windows8|x86.ActiveCfg = Release|x86
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.Windows8|x86.Build.0 = Release|x86 {251AAFE1-F24B-4837-9128-9D04FCBFD528}.Windows8|x86.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Android|Any CPU.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Android|Mixed Platforms.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Android|Mixed Platforms.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Android|x86.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Android|x86.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Debug|Any CPU.ActiveCfg = Debug|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Debug|Mixed Platforms.Build.0 = Debug|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Debug|x86.ActiveCfg = Debug|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Debug|x86.Build.0 = Debug|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.iOS|Any CPU.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.iOS|Mixed Platforms.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.iOS|Mixed Platforms.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.iOS|x86.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.iOS|x86.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Linux|Any CPU.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Linux|Mixed Platforms.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Linux|Mixed Platforms.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Linux|x86.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Linux|x86.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.OSX|Any CPU.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.OSX|Mixed Platforms.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.OSX|Mixed Platforms.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.OSX|x86.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.OSX|x86.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.PSM|Any CPU.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.PSM|Mixed Platforms.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.PSM|Mixed Platforms.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.PSM|x86.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.PSM|x86.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Release|Any CPU.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Release|Mixed Platforms.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Release|Mixed Platforms.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Release|x86.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Release|x86.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Windows|Any CPU.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Windows|Mixed Platforms.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Windows|Mixed Platforms.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Windows|x86.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Windows|x86.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Windows8|Any CPU.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Windows8|Mixed Platforms.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Windows8|Mixed Platforms.Build.0 = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Windows8|x86.ActiveCfg = Release|x86
{6BE950CD-9A34-49C9-939A-786AC89C287E}.Windows8|x86.Build.0 = Release|x86
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.Android|Any CPU.ActiveCfg = Release|Any CPU {3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.Android|Any CPU.ActiveCfg = Release|Any CPU
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.Android|Any CPU.Build.0 = Release|Any CPU {3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.Android|Any CPU.Build.0 = Release|Any CPU
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.Android|Mixed Platforms.ActiveCfg = Release|Any CPU {3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.Android|Mixed Platforms.ActiveCfg = Release|Any CPU
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