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@@ -56,9 +56,9 @@ namespace Barotrauma
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{
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cam.Position = Character.Controlled.WorldPosition;
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}
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else if (Submarine.Loaded != null)
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else if (Submarine.MainSub != null)
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{
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cam.Position = Submarine.Loaded.WorldPosition;
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cam.Position = Submarine.MainSub.WorldPosition;
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}
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foreach (MapEntity entity in MapEntity.mapEntityList)
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@@ -119,9 +119,11 @@ namespace Barotrauma
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//Lights.LightManager.ViewPos = Character.Controlled.WorldPosition;
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}
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cam.MoveCamera((float)Physics.step);
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if (Submarine.Loaded != null) Submarine.Loaded.SetPrevTransform(Submarine.Loaded.Position);
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foreach (Submarine sub in Submarine.Loaded)
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{
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sub.SetPrevTransform(sub.Position);
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}
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foreach (PhysicsBody pb in PhysicsBody.list)
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{
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@@ -175,7 +177,7 @@ namespace Barotrauma
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if (GameMain.GameSession != null) GameMain.GameSession.Draw(spriteBatch);
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if (Character.Controlled == null && Submarine.Loaded != null) DrawSubmarineIndicator(spriteBatch, Submarine.Loaded);
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if (Character.Controlled == null && Submarine.Loaded != null) DrawSubmarineIndicator(spriteBatch, Submarine.MainSub);
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GUI.Draw((float)deltaTime, spriteBatch, cam);
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@@ -187,7 +189,10 @@ namespace Barotrauma
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public void DrawMap(GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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if (Submarine.Loaded != null) Submarine.Loaded.UpdateTransform();
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foreach (Submarine sub in Submarine.Loaded)
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{
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sub.UpdateTransform();
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}
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GameMain.LightManager.ObstructVision = Character.Controlled != null && Character.Controlled.ObstructVision;
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