Progress (compiles now)

This commit is contained in:
Regalis
2016-06-09 22:15:50 +03:00
parent c9fd599276
commit 7349cdd310
22 changed files with 237 additions and 240 deletions
+5 -9
View File
@@ -128,7 +128,7 @@ namespace Barotrauma
public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 position = Submarine.MouseToWorldGrid(cam);
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
//Vector2 placeSize = size;
Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
@@ -137,7 +137,7 @@ namespace Barotrauma
if (placePosition == Vector2.Zero)
{
if (PlayerInput.LeftButtonHeld())
placePosition = Submarine.MouseToWorldGrid(cam);
placePosition = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
newRect.X = (int)position.X;
newRect.Y = (int)position.Y;
@@ -154,14 +154,10 @@ namespace Barotrauma
if (PlayerInput.LeftButtonReleased())
{
if (Submarine.Loaded != null)
{
newRect.Location -= Submarine.Loaded.Position.ToPoint();
}
newRect.Location -= Submarine.MainSub.Position.ToPoint();
var structure = new Structure(newRect, this, Submarine.Loaded);
structure.Submarine = Submarine.Loaded;
var structure = new Structure(newRect, this, Submarine.MainSub);
structure.Submarine = Submarine.MainSub;
selected = null;
return;