Progress (compiles now)
This commit is contained in:
@@ -128,7 +128,7 @@ namespace Barotrauma
|
||||
|
||||
if (placePosition == Vector2.Zero)
|
||||
{
|
||||
Vector2 position = Submarine.MouseToWorldGrid(cam);
|
||||
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
||||
|
||||
GUI.DrawLine(spriteBatch, new Vector2(position.X-GameMain.GraphicsWidth, -position.Y), new Vector2(position.X+GameMain.GraphicsWidth, -position.Y), Color.White);
|
||||
|
||||
@@ -138,7 +138,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 position = Submarine.MouseToWorldGrid(cam);
|
||||
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
||||
|
||||
if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
|
||||
if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
|
||||
@@ -147,9 +147,9 @@ namespace Barotrauma
|
||||
newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
|
||||
newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
|
||||
|
||||
if (Submarine.Loaded != null)
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
newRect.Location -= Submarine.Loaded.Position.ToPoint();
|
||||
newRect.Location -= Submarine.MainSub.Position.ToPoint();
|
||||
}
|
||||
|
||||
if (PlayerInput.LeftButtonReleased())
|
||||
|
||||
Reference in New Issue
Block a user