Progress (compiles now)

This commit is contained in:
Regalis
2016-06-09 22:15:50 +03:00
parent c9fd599276
commit 7349cdd310
22 changed files with 237 additions and 240 deletions

View File

@@ -128,7 +128,7 @@ namespace Barotrauma
if (placePosition == Vector2.Zero)
{
Vector2 position = Submarine.MouseToWorldGrid(cam);
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
GUI.DrawLine(spriteBatch, new Vector2(position.X-GameMain.GraphicsWidth, -position.Y), new Vector2(position.X+GameMain.GraphicsWidth, -position.Y), Color.White);
@@ -138,7 +138,7 @@ namespace Barotrauma
}
else
{
Vector2 position = Submarine.MouseToWorldGrid(cam);
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
@@ -147,9 +147,9 @@ namespace Barotrauma
newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
if (Submarine.Loaded != null)
if (Submarine.MainSub != null)
{
newRect.Location -= Submarine.Loaded.Position.ToPoint();
newRect.Location -= Submarine.MainSub.Position.ToPoint();
}
if (PlayerInput.LeftButtonReleased())