Progress (compiles now)

This commit is contained in:
Regalis
2016-06-09 22:15:50 +03:00
parent c9fd599276
commit 7349cdd310
22 changed files with 237 additions and 240 deletions

View File

@@ -181,7 +181,7 @@ namespace Barotrauma
float avgValue = (backgroundColor.R + backgroundColor.G + backgroundColor.G) / 3;
GameMain.LightManager.AmbientLight = new Color(backgroundColor*(40.0f/avgValue), 1.0f);
float minWidth = Submarine.Loaded == null ? 0.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height);
float minWidth = Submarine.MainSub == null ? 0.0f : Math.Max(Submarine.MainSub.Borders.Width, Submarine.MainSub.Borders.Height);
minWidth = Math.Max(minWidth, 6500.0f);
startPosition = new Vector2(minWidth * 2, Rand.Range(minWidth * 2, borders.Height - minWidth * 2, false));
@@ -783,9 +783,9 @@ namespace Barotrauma
public void Update (float deltaTime)
{
if (Submarine.Loaded != null)
if (Submarine.MainSub != null)
{
WrappingWall.UpdateWallShift(Submarine.Loaded.WorldPosition, wrappingWalls);
WrappingWall.UpdateWallShift(Submarine.MainSub.WorldPosition, wrappingWalls);
}
renderer.Update(deltaTime);