Progress (compiles now)

This commit is contained in:
Regalis
2016-06-09 22:15:50 +03:00
parent c9fd599276
commit 7349cdd310
22 changed files with 237 additions and 240 deletions
+23 -3
View File
@@ -12,9 +12,12 @@ namespace Barotrauma
private float cellSize;
public EntityGrid(Rectangle limits, float cellSize)
public readonly Submarine Submarine;
public EntityGrid(Submarine submarine, float cellSize)
{
this.limits = limits;
this.limits = submarine.Borders;
this.Submarine = submarine;
this.cellSize = cellSize;
entities = new List<MapEntity>[(int)Math.Ceiling(limits.Width / cellSize), (int)Math.Ceiling(limits.Height / cellSize)];
@@ -71,11 +74,28 @@ namespace Barotrauma
}
}
public static List<MapEntity> GetEntities(List<EntityGrid> entityGrids, Vector2 position, bool useWorldCoordinates = true)
{
List<MapEntity> entities = new List<MapEntity>();
foreach (EntityGrid entityGrid in entityGrids)
{
Vector2 transformedPosition = position;
if (useWorldCoordinates)
{
transformedPosition -= entityGrid.Submarine.Position;
}
entities.AddRange(entityGrid.GetEntities(position));
}
return entities;
}
public List<MapEntity> GetEntities(Vector2 position)
{
if (!MathUtils.IsValid(position)) new List<MapEntity>();
if (Submarine.Loaded != null) position -= Submarine.HiddenSubPosition;
if (Submarine != null) position -= Submarine.HiddenSubPosition;
Point indices = GetIndices(position);
+15 -8
View File
@@ -15,7 +15,7 @@ namespace Barotrauma
class Hull : MapEntity, IPropertyObject
{
public static List<Hull> hullList = new List<Hull>();
private static EntityGrid entityGrid;
private static List<EntityGrid> entityGrids = new List<EntityGrid>();
public static bool ShowHulls = true;
@@ -248,13 +248,15 @@ namespace Barotrauma
return rect;
}
public static void GenerateEntityGrid()
public static void GenerateEntityGrid(Submarine submarine)
{
entityGrid = new EntityGrid(Submarine.Borders, 200.0f);
var newGrid = new EntityGrid(submarine, 200.0f);
entityGrids.Add(newGrid);
foreach (Hull hull in hullList)
{
entityGrid.InsertEntity(hull);
if (hull.Submarine == submarine) newGrid.InsertEntity(hull);
}
}
@@ -313,8 +315,14 @@ namespace Barotrauma
}
//renderer.Dispose();
if (entityGrids != null)
{
foreach (EntityGrid entityGrid in entityGrids)
{
entityGrid.RemoveEntity(this);
}
}
if (entityGrid != null) entityGrid.RemoveEntity(this);
hullList.Remove(this);
}
@@ -652,15 +660,14 @@ namespace Barotrauma
//returns the water block which contains the point (or null if it isn't inside any)
public static Hull FindHull(Vector2 position, Hull guess = null, bool useWorldCoordinates = true)
{
if (entityGrid == null) return null;
if (entityGrids == null) return null;
if (guess != null)
{
if (Submarine.RectContains(useWorldCoordinates ? guess.WorldRect : guess.rect, position)) return guess;
}
var entities = entityGrid.GetEntities(
useWorldCoordinates && Submarine.Loaded!=null ? position-Submarine.Loaded.Position : position);
var entities = EntityGrid.GetEntities(entityGrids, position, useWorldCoordinates);
foreach (Hull hull in entities)
{
+3 -3
View File
@@ -181,7 +181,7 @@ namespace Barotrauma
float avgValue = (backgroundColor.R + backgroundColor.G + backgroundColor.G) / 3;
GameMain.LightManager.AmbientLight = new Color(backgroundColor*(40.0f/avgValue), 1.0f);
float minWidth = Submarine.Loaded == null ? 0.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height);
float minWidth = Submarine.MainSub == null ? 0.0f : Math.Max(Submarine.MainSub.Borders.Width, Submarine.MainSub.Borders.Height);
minWidth = Math.Max(minWidth, 6500.0f);
startPosition = new Vector2(minWidth * 2, Rand.Range(minWidth * 2, borders.Height - minWidth * 2, false));
@@ -783,9 +783,9 @@ namespace Barotrauma
public void Update (float deltaTime)
{
if (Submarine.Loaded != null)
if (Submarine.MainSub != null)
{
WrappingWall.UpdateWallShift(Submarine.Loaded.WorldPosition, wrappingWalls);
WrappingWall.UpdateWallShift(Submarine.MainSub.WorldPosition, wrappingWalls);
}
renderer.Update(deltaTime);
+1 -1
View File
@@ -518,7 +518,7 @@ namespace Barotrauma
Vector2 placePosition = new Vector2(rect.X, rect.Y);
Vector2 placeSize = new Vector2(rect.Width, rect.Height);
Vector2 mousePos = Submarine.MouseToWorldGrid(cam);
Vector2 mousePos = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (resizeDirX >0)
{
+4 -4
View File
@@ -128,7 +128,7 @@ namespace Barotrauma
if (placePosition == Vector2.Zero)
{
Vector2 position = Submarine.MouseToWorldGrid(cam);
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
GUI.DrawLine(spriteBatch, new Vector2(position.X-GameMain.GraphicsWidth, -position.Y), new Vector2(position.X+GameMain.GraphicsWidth, -position.Y), Color.White);
@@ -138,7 +138,7 @@ namespace Barotrauma
}
else
{
Vector2 position = Submarine.MouseToWorldGrid(cam);
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
@@ -147,9 +147,9 @@ namespace Barotrauma
newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
if (Submarine.Loaded != null)
if (Submarine.MainSub != null)
{
newRect.Location -= Submarine.Loaded.Position.ToPoint();
newRect.Location -= Submarine.MainSub.Position.ToPoint();
}
if (PlayerInput.LeftButtonReleased())
+2 -2
View File
@@ -520,7 +520,7 @@ namespace Barotrauma
public AttackResult AddDamage(IDamageable attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = false)
{
if (Submarine.Loaded != null && Submarine.Loaded.GodMode && Submarine == Submarine.Loaded) return new AttackResult(0.0f, 0.0f);
if (Submarine != null && Submarine.GodMode) return new AttackResult(0.0f, 0.0f);
if (!prefab.HasBody || prefab.IsPlatform) return new AttackResult(0.0f, 0.0f);
Vector2 transformedPos = worldPosition;
@@ -546,7 +546,7 @@ namespace Barotrauma
private void SetDamage(int sectionIndex, float damage)
{
if (Submarine.Loaded != null && Submarine.Loaded.GodMode) return;
if (Submarine != null && Submarine.GodMode) return;
if (!prefab.HasBody) return;
if (!MathUtils.IsValid(damage)) return;
+5 -9
View File
@@ -128,7 +128,7 @@ namespace Barotrauma
public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 position = Submarine.MouseToWorldGrid(cam);
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
//Vector2 placeSize = size;
Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
@@ -137,7 +137,7 @@ namespace Barotrauma
if (placePosition == Vector2.Zero)
{
if (PlayerInput.LeftButtonHeld())
placePosition = Submarine.MouseToWorldGrid(cam);
placePosition = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
newRect.X = (int)position.X;
newRect.Y = (int)position.Y;
@@ -154,14 +154,10 @@ namespace Barotrauma
if (PlayerInput.LeftButtonReleased())
{
if (Submarine.Loaded != null)
{
newRect.Location -= Submarine.Loaded.Position.ToPoint();
}
newRect.Location -= Submarine.MainSub.Position.ToPoint();
var structure = new Structure(newRect, this, Submarine.Loaded);
structure.Submarine = Submarine.Loaded;
var structure = new Structure(newRect, this, Submarine.MainSub);
structure.Submarine = Submarine.MainSub;
selected = null;
return;
+6 -6
View File
@@ -31,7 +31,7 @@ namespace Barotrauma
public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
public static Submarine MainSub;
private static List<Submarine> loaded;
private static List<Submarine> loaded = new List<Submarine>();
private SubmarineBody subBody;
@@ -97,10 +97,10 @@ namespace Barotrauma
}
}
//public static List<Submarine> Loaded
//{
// get { return loaded; }
//}
public static List<Submarine> Loaded
{
get { return loaded; }
}
public Rectangle Borders
{
@@ -789,7 +789,7 @@ namespace Barotrauma
loaded.Add(this);
Hull.GenerateEntityGrid();
Hull.GenerateEntityGrid(this);
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
+40 -39
View File
@@ -83,7 +83,7 @@ namespace Barotrauma
}
public WayPoint(MapEntityPrefab prefab, Rectangle rectangle)
: this (rectangle, Submarine.Loaded)
: this (rectangle, Submarine.MainSub)
{
if (prefab.Name.Contains("Spawn"))
{
@@ -306,7 +306,7 @@ namespace Barotrauma
return editingHUD;
}
public static void GenerateSubWaypoints()
public static void GenerateSubWaypoints(Submarine submarine)
{
if (!Hull.hullList.Any())
{
@@ -332,13 +332,13 @@ namespace Barotrauma
if (hull.Rect.Width<minDist*3.0f)
{
new WayPoint(
new Vector2(hull.Rect.X + hull.Rect.Width / 2.0f, hull.Rect.Y - hull.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded);
new Vector2(hull.Rect.X + hull.Rect.Width / 2.0f, hull.Rect.Y - hull.Rect.Height + heightFromFloor), SpawnType.Path, submarine);
continue;
}
for (float x = hull.Rect.X + minDist; x <= hull.Rect.Right - minDist; x += minDist)
{
var wayPoint = new WayPoint(new Vector2(x, hull.Rect.Y - hull.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded);
var wayPoint = new WayPoint(new Vector2(x, hull.Rect.Y - hull.Rect.Height + heightFromFloor), SpawnType.Path, submarine);
if (prevWaypoint != null) wayPoint.ConnectTo(prevWaypoint);
@@ -380,7 +380,8 @@ namespace Barotrauma
{
var wayPoint = new WayPoint(
new Vector2(x, borders.Y - borders.Height * i) + Submarine.HiddenSubPosition,
SpawnType.Path, Submarine.Loaded);
SpawnType.Path, submarine);
if (x == borders.X + outSideWaypointInterval)
{
cornerWaypoint[i, 0] = wayPoint;
@@ -401,7 +402,7 @@ namespace Barotrauma
{
wayPoint = new WayPoint(
new Vector2(borders.X + borders.Width * i, y) + Submarine.HiddenSubPosition,
SpawnType.Path, Submarine.Loaded);
SpawnType.Path, submarine);
if (y == borders.Y - borders.Height)
{
@@ -431,11 +432,11 @@ namespace Barotrauma
stairPoints[0] = new WayPoint(
new Vector2(stairs.Rect.X - 75.0f,
stairs.Rect.Y - (stairs.StairDirection == Direction.Left ? 80 : stairs.Rect.Height) + heightFromFloor), SpawnType.Path, Submarine.Loaded);
stairs.Rect.Y - (stairs.StairDirection == Direction.Left ? 80 : stairs.Rect.Height) + heightFromFloor), SpawnType.Path, submarine);
stairPoints[1] = new WayPoint(
new Vector2(stairs.Rect.Right + 75.0f,
stairs.Rect.Y - (stairs.StairDirection == Direction.Left ? stairs.Rect.Height : 80) + heightFromFloor), SpawnType.Path, Submarine.Loaded);
stairs.Rect.Y - (stairs.StairDirection == Direction.Left ? stairs.Rect.Height : 80) + heightFromFloor), SpawnType.Path, submarine);
for (int i = 0; i < 2; i++ )
{
@@ -457,9 +458,9 @@ namespace Barotrauma
WayPoint[] ladderPoints = new WayPoint[2];
ladderPoints[0] = new WayPoint(new Vector2(item.Rect.Center.X, item.Rect.Y - item.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded);
ladderPoints[0] = new WayPoint(new Vector2(item.Rect.Center.X, item.Rect.Y - item.Rect.Height + heightFromFloor), SpawnType.Path, submarine);
ladderPoints[1] = new WayPoint(new Vector2(item.Rect.Center.X, item.Rect.Y-1.0f), SpawnType.Path, Submarine.Loaded);
ladderPoints[1] = new WayPoint(new Vector2(item.Rect.Center.X, item.Rect.Y-1.0f), SpawnType.Path, submarine);
WayPoint prevPoint = ladderPoints[0];
@@ -480,7 +481,7 @@ namespace Barotrauma
var door = ((Item)pickedBody.UserData).GetComponent<Door>();
if (door != null)
{
WayPoint newPoint = new WayPoint(door.Item.Position, SpawnType.Path, Submarine.Loaded);
WayPoint newPoint = new WayPoint(door.Item.Position, SpawnType.Path, submarine);
newPoint.Ladders = ladders;
newPoint.ConnectedGap = door.LinkedGap;
@@ -538,7 +539,7 @@ namespace Barotrauma
if (gap.Rect.Height < 150.0f) continue;
var wayPoint = new WayPoint(
new Vector2(gap.Rect.Center.X, gap.Rect.Y - gap.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded, gap);
new Vector2(gap.Rect.Center.X, gap.Rect.Y - gap.Rect.Height + heightFromFloor), SpawnType.Path, submarine, gap);
for (int dir = -1; dir <= 1; dir += 2)
{
@@ -557,7 +558,7 @@ namespace Barotrauma
if (gap.Rect.Width < 100.0f) continue;
var wayPoint = new WayPoint(
new Vector2(gap.Rect.Center.X, gap.Rect.Y - gap.Rect.Height/2), SpawnType.Path, Submarine.Loaded, gap);
new Vector2(gap.Rect.Center.X, gap.Rect.Y - gap.Rect.Height/2), SpawnType.Path, submarine, gap);
for (int dir = -1; dir <= 1; dir += 2)
{
@@ -583,35 +584,35 @@ namespace Barotrauma
WayPoint closest = null;
foreach (WayPoint wp in WayPointList)
foreach (WayPoint wp in WayPointList)
{
if (wp.SpawnType != SpawnType.Path || wp == this) continue;
float diff = 0.0f;
if (horizontalSearch)
{
if (wp.SpawnType != SpawnType.Path || wp == this) continue;
if ((wp.Position.Y - Position.Y) < tolerance.X || (wp.Position.Y - Position.Y) > tolerance.Y) continue;
float diff = 0.0f;
if (horizontalSearch)
{
if ((wp.Position.Y - Position.Y) < tolerance.X || (wp.Position.Y - Position.Y) > tolerance.Y) continue;
diff = wp.Position.X - Position.X;
}
else
{
if ((wp.Position.X - Position.X) < tolerance.X || (wp.Position.X - Position.X) > tolerance.Y) continue;
diff = wp.Position.Y - Position.Y;
}
if (Math.Sign(diff) != dir) continue;
float dist = Vector2.Distance(wp.Position, Position);
if (closest == null || dist < closestDist)
{
if (Submarine.CheckVisibility(SimPosition, wp.SimPosition) != null) continue;
closestDist = dist;
closest = wp;
}
diff = wp.Position.X - Position.X;
}
else
{
if ((wp.Position.X - Position.X) < tolerance.X || (wp.Position.X - Position.X) > tolerance.Y) continue;
diff = wp.Position.Y - Position.Y;
}
if (Math.Sign(diff) != dir) continue;
float dist = Vector2.Distance(wp.Position, Position);
if (closest == null || dist < closestDist)
{
if (Submarine.CheckVisibility(SimPosition, wp.SimPosition) != null) continue;
closestDist = dist;
closest = wp;
}
}
return closest;