Replaced usages of "shift" with "round" for consistency

This commit is contained in:
Joonas Rikkonen
2017-08-28 17:59:08 +03:00
parent 736de25e6c
commit 729108c7b9
12 changed files with 52 additions and 54 deletions
@@ -275,7 +275,7 @@ namespace Barotrauma
// return true; // return true;
//} //}
public void StartShift() public void StartRound()
{ {
listBox.ClearChildren(); listBox.ClearChildren();
characters.Clear(); characters.Clear();
@@ -310,7 +310,7 @@ namespace Barotrauma
if (characters.Any()) listBox.Select(0);// SelectCharacter(null, characters[0]); if (characters.Any()) listBox.Select(0);// SelectCharacter(null, characters[0]);
} }
public void EndShift() public void EndRound()
{ {
foreach (Character c in characters) foreach (Character c in characters)
{ {
@@ -13,7 +13,7 @@ namespace Barotrauma
//public readonly CrewManager CrewManager; //public readonly CrewManager CrewManager;
//public readonly HireManager hireManager; //public readonly HireManager hireManager;
private GUIButton endShiftButton; private GUIButton endRoundButton;
public readonly CargoManager CargoManager; public readonly CargoManager CargoManager;
@@ -54,9 +54,9 @@ namespace Barotrauma
CargoManager = new CargoManager(); CargoManager = new CargoManager();
endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", null, Alignment.TopLeft, Alignment.Center, ""); endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End round", null, Alignment.TopLeft, Alignment.Center, "");
endShiftButton.Font = GUI.SmallFont; endRoundButton.Font = GUI.SmallFont;
endShiftButton.OnClicked = TryEndShift; endRoundButton.OnClicked = TryEndRound;
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
{ {
@@ -129,7 +129,7 @@ namespace Barotrauma
isRunning = true; isRunning = true;
CrewManager.StartShift(); CrewManager.StartRound();
} }
public bool TryHireCharacter(HireManager hireManager, CharacterInfo characterInfo) public bool TryHireCharacter(HireManager hireManager, CharacterInfo characterInfo)
@@ -191,26 +191,26 @@ namespace Barotrauma
if (leavingSub == null) if (leavingSub == null)
{ {
endShiftButton.Visible = false; endRoundButton.Visible = false;
} }
else if (leavingSub.AtEndPosition) else if (leavingSub.AtEndPosition)
{ {
endShiftButton.Text = ToolBox.LimitString("Enter " + Map.SelectedLocation.Name, endShiftButton.Font, endShiftButton.Rect.Width - 5); endRoundButton.Text = ToolBox.LimitString("Enter " + Map.SelectedLocation.Name, endRoundButton.Font, endRoundButton.Rect.Width - 5);
endShiftButton.UserData = leavingSub; endRoundButton.UserData = leavingSub;
endShiftButton.Visible = true; endRoundButton.Visible = true;
} }
else if (leavingSub.AtStartPosition) else if (leavingSub.AtStartPosition)
{ {
endShiftButton.Text = ToolBox.LimitString("Enter " + Map.CurrentLocation.Name, endShiftButton.Font, endShiftButton.Rect.Width - 5); endRoundButton.Text = ToolBox.LimitString("Enter " + Map.CurrentLocation.Name, endRoundButton.Font, endRoundButton.Rect.Width - 5);
endShiftButton.UserData = leavingSub; endRoundButton.UserData = leavingSub;
endShiftButton.Visible = true; endRoundButton.Visible = true;
} }
else else
{ {
endShiftButton.Visible = false; endRoundButton.Visible = false;
} }
endShiftButton.Draw(spriteBatch); endRoundButton.Draw(spriteBatch);
} }
public override void AddToGUIUpdateList() public override void AddToGUIUpdateList()
@@ -221,7 +221,7 @@ namespace Barotrauma
CrewManager.AddToGUIUpdateList(); CrewManager.AddToGUIUpdateList();
endShiftButton.AddToGUIUpdateList(); endRoundButton.AddToGUIUpdateList();
} }
public override void Update(float deltaTime) public override void Update(float deltaTime)
@@ -232,7 +232,7 @@ namespace Barotrauma
CrewManager.Update(deltaTime); CrewManager.Update(deltaTime);
endShiftButton.Update(deltaTime); endRoundButton.Update(deltaTime);
if (!crewDead) if (!crewDead)
{ {
@@ -242,7 +242,7 @@ namespace Barotrauma
{ {
endTimer -= deltaTime; endTimer -= deltaTime;
if (endTimer <= 0.0f) EndShift(null, null); if (endTimer <= 0.0f) EndRound(null, null);
} }
} }
@@ -264,7 +264,7 @@ namespace Barotrauma
} }
} }
GameMain.GameSession.EndShift(""); GameMain.GameSession.EndRound("");
if (success) if (success)
{ {
@@ -309,7 +309,7 @@ namespace Barotrauma
} }
} }
CrewManager.EndShift(); CrewManager.EndRound();
for (int i = Character.CharacterList.Count - 1; i >= 0; i--) for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
{ {
Character.CharacterList[i].Remove(); Character.CharacterList[i].Remove();
@@ -318,7 +318,7 @@ namespace Barotrauma
Submarine.Unload(); Submarine.Unload();
} }
private bool TryEndShift(GUIButton button, object obj) private bool TryEndRound(GUIButton button, object obj)
{ {
leavingSub = obj as Submarine; leavingSub = obj as Submarine;
if (leavingSub != null) if (leavingSub != null)
@@ -341,7 +341,7 @@ namespace Barotrauma
} }
var msgBox = new GUIMessageBox("Warning", msg, new string[] {"Yes", "No"}); var msgBox = new GUIMessageBox("Warning", msg, new string[] {"Yes", "No"});
msgBox.Buttons[0].OnClicked += EndShift; msgBox.Buttons[0].OnClicked += EndRound;
msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsToLeaveBehind.Contains(s)); msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsToLeaveBehind.Contains(s));
@@ -349,13 +349,13 @@ namespace Barotrauma
} }
else else
{ {
EndShift(button, obj); EndRound(button, obj);
} }
return true; return true;
} }
private bool EndShift(GUIButton button, object obj) private bool EndRound(GUIButton button, object obj)
{ {
isRunning = false; isRunning = false;
@@ -364,7 +364,7 @@ namespace Barotrauma
var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f); var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f);
SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endshift" : "crewdead"; SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endround" : "crewdead";
CoroutineManager.StartCoroutine(EndCinematic(cinematic),"EndCinematic"); CoroutineManager.StartCoroutine(EndCinematic(cinematic),"EndCinematic");
@@ -39,7 +39,7 @@ namespace Barotrauma.Tutorials
GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial")); GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial"));
(GameMain.GameSession.gameMode as TutorialMode).tutorialType = this; (GameMain.GameSession.gameMode as TutorialMode).tutorialType = this;
GameMain.GameSession.StartShift("tuto"); GameMain.GameSession.StartRound("tuto");
GameMain.GameSession.TaskManager.Events.Clear(); GameMain.GameSession.TaskManager.Events.Clear();
@@ -20,11 +20,10 @@ namespace Barotrauma
} }
} }
private ShiftSummary shiftSummary; private RoundSummary roundSummary;
public RoundSummary RoundSummary
public ShiftSummary ShiftSummary
{ {
get { return shiftSummary; } get { return roundSummary; }
} }
public bool LoadPrevious(GUIButton button, object obj) public bool LoadPrevious(GUIButton button, object obj)
@@ -3,7 +3,7 @@ using System.Linq;
namespace Barotrauma namespace Barotrauma
{ {
class ShiftSummary class RoundSummary
{ {
private Location startLocation, endLocation; private Location startLocation, endLocation;
@@ -11,7 +11,7 @@ namespace Barotrauma
private Mission selectedMission; private Mission selectedMission;
public ShiftSummary(GameSession gameSession) public RoundSummary(GameSession gameSession)
{ {
this.gameSession = gameSession; this.gameSession = gameSession;
@@ -704,7 +704,7 @@ namespace Barotrauma.Networking
Rand.SetSyncedSeed(seed); Rand.SetSyncedSeed(seed);
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]); GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
GameMain.GameSession.StartShift(levelSeed,loadSecondSub); GameMain.GameSession.StartRound(levelSeed,loadSecondSub);
if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle); if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
@@ -114,7 +114,7 @@ namespace Barotrauma
startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",
Alignment.BottomRight, "", bottomPanel[(int)PanelTab.Map]); Alignment.BottomRight, "", bottomPanel[(int)PanelTab.Map]);
startButton.OnClicked = StartShift; startButton.OnClicked = StartRound;
startButton.Enabled = false; startButton.Enabled = false;
//--------------------------------------- //---------------------------------------
@@ -520,18 +520,18 @@ namespace Barotrauma
return false; return false;
} }
private bool StartShift(GUIButton button, object selection) private bool StartRound(GUIButton button, object selection)
{ {
if (GameMain.GameSession.Map.SelectedConnection == null) return false; if (GameMain.GameSession.Map.SelectedConnection == null) return false;
GameMain.Instance.ShowLoading(ShiftLoading()); GameMain.Instance.ShowLoading(LoadRound());
return true; return true;
} }
private IEnumerable<object> ShiftLoading() private IEnumerable<object> LoadRound()
{ {
GameMain.GameSession.StartShift(selectedLevel, true); GameMain.GameSession.StartRound(selectedLevel, true);
GameMain.GameScreen.Select(); GameMain.GameScreen.Select();
yield return CoroutineStatus.Success; yield return CoroutineStatus.Success;
@@ -73,7 +73,7 @@
<music file="Content/Sounds/Music/Simplex.ogg" type="default"/> <music file="Content/Sounds/Music/Simplex.ogg" type="default"/>
<music file="Content/Sounds/Music/Tenebrous Brothers Carnival - Prelude.ogg" type="default"/> <music file="Content/Sounds/Music/Tenebrous Brothers Carnival - Prelude.ogg" type="default"/>
<music file="Content/Sounds/Music/The Descent.ogg" type="endshift"/> <music file="Content/Sounds/Music/The Descent.ogg" type="endround"/>
<music file="Content/Sounds/Music/Road to Hell.ogg" type="crewdead"/> <music file="Content/Sounds/Music/Road to Hell.ogg" type="crewdead"/>
<music file="Content/Sounds/Music/Enter the Maze.ogg" type="repair" priorityrange="30,60"/> <music file="Content/Sounds/Music/Enter the Maze.ogg" type="repair" priorityrange="30,60"/>
@@ -1,5 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
namespace Barotrauma namespace Barotrauma
{ {
@@ -19,7 +18,7 @@ namespace Barotrauma
events = new List<ScriptedEvent>(); events = new List<ScriptedEvent>();
} }
public void StartShift(Level level) public void StartRound(Level level)
{ {
CreateScriptedEvents(level); CreateScriptedEvents(level);
foreach (ScriptedEvent ev in events) foreach (ScriptedEvent ev in events)
@@ -28,7 +27,7 @@ namespace Barotrauma
} }
} }
public void EndShift() public void EndRound()
{ {
events.Clear(); events.Clear();
} }
@@ -95,7 +95,7 @@ namespace Barotrauma
if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage; if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
GameMain.GameSession.EndShift(endMessage); GameMain.GameSession.EndRound(endMessage);
} }
@@ -143,14 +143,14 @@ namespace Barotrauma
} }
} }
public void StartShift(string levelSeed, bool loadSecondSub = false) public void StartRound(string levelSeed, bool loadSecondSub = false)
{ {
Level randomLevel = Level.CreateRandom(levelSeed); Level randomLevel = Level.CreateRandom(levelSeed);
StartShift(randomLevel, true, loadSecondSub); StartRound(randomLevel, true, loadSecondSub);
} }
public void StartShift(Level level, bool reloadSub = true, bool loadSecondSub = false) public void StartRound(Level level, bool reloadSub = true, bool loadSecondSub = false)
{ {
#if CLIENT #if CLIENT
GameMain.LightManager.LosEnabled = GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo != null; GameMain.LightManager.LosEnabled = GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo != null;
@@ -195,21 +195,21 @@ namespace Barotrauma
if (gameMode.Mission != null) Mission.Start(Level.Loaded); if (gameMode.Mission != null) Mission.Start(Level.Loaded);
TaskManager.StartShift(level); TaskManager.StartRound(level);
if (gameMode != null) gameMode.MsgBox(); if (gameMode != null) gameMode.MsgBox();
Entity.Spawner = new EntitySpawner(); Entity.Spawner = new EntitySpawner();
#if CLIENT #if CLIENT
shiftSummary = new ShiftSummary(this); roundSummary = new RoundSummary(this);
GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f); GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
SoundPlayer.SwitchMusic(); SoundPlayer.SwitchMusic();
#endif #endif
} }
public void EndShift(string endMessage) public void EndRound(string endMessage)
{ {
if (Mission != null) Mission.End(); if (Mission != null) Mission.End();
@@ -225,16 +225,16 @@ namespace Barotrauma
} }
#if CLIENT #if CLIENT
if (shiftSummary != null) if (roundSummary != null)
{ {
GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage); GUIFrame summaryFrame = roundSummary.CreateSummaryFrame(endMessage);
GUIMessageBox.MessageBoxes.Add(summaryFrame); GUIMessageBox.MessageBoxes.Add(summaryFrame);
var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, "", summaryFrame.children[0]); var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, "", summaryFrame.children[0]);
okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return true; }; okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return true; };
} }
#endif #endif
TaskManager.EndShift(); TaskManager.EndRound();
currentMission = null; currentMission = null;
@@ -1141,7 +1141,7 @@ namespace Barotrauma.Networking
connectedClients.ForEach(c => c.TeamID = hostTeam); connectedClients.ForEach(c => c.TeamID = hostTeam);
} }
GameMain.GameSession.StartShift(GameMain.NetLobbyScreen.LevelSeed, teamCount > 1); GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, teamCount > 1);
GameServer.Log("Starting a new round...", ServerLog.MessageType.ServerMessage); GameServer.Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
GameServer.Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage); GameServer.Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);